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Refactored transpose function
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@ -56,10 +56,8 @@ namespace glm
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template <typename matType>
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GLM_FUNC_DECL matType matrixCompMult(
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matType const & x,
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matType const & y);
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
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/// Treats the first parameter c as a column vector
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/// and the second parameter r as a row vector
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@ -72,9 +70,7 @@ namespace glm
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///
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/// @todo Clarify the declaration to specify that matType doesn't have to be provided when used.
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template <typename vecType, typename matType>
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GLM_FUNC_DECL matType outerProduct(
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vecType const & c,
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vecType const & r);
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GLM_FUNC_DECL matType outerProduct(vecType const & c, vecType const & r);
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/// Returns the transposed matrix of x
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///
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@ -83,8 +79,7 @@ namespace glm
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template <typename matType>
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GLM_FUNC_DECL typename matType::transpose_type transpose(
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matType const & x);
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GLM_FUNC_DECL typename matType::transpose_type transpose(matType const & x);
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/// Return the determinant of a squared matrix.
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///
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@ -93,8 +88,7 @@ namespace glm
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_DECL T determinant(
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matType<T, P> const & m);
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GLM_FUNC_DECL T determinant(matType<T, P> const & m);
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/// Return the inverse of a squared matrix.
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///
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@ -103,8 +97,7 @@ namespace glm
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_DECL matType<T, P> inverse(
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matType<T, P> const & m);
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GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
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/// @}
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}//namespace glm
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@ -43,22 +43,6 @@
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namespace glm
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{
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// matrixCompMult
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template <typename matType>
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GLM_FUNC_QUALIFIER matType matrixCompMult
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(
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matType const & x,
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matType const & y
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<typename matType::value_type>::is_iec559, "'matrixCompMult' only accept floating-point inputs");
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matType result(matType::_null);
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for(length_t i = 0; i < result.length(); ++i)
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result[i] = x[i] * y[i];
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return result;
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}
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// outerProduct
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> outerProduct
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@ -237,254 +221,236 @@ namespace glm
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return m;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> transpose
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(
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detail::tmat2x2<T, P> const & m
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
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detail::tmat2x2<T, P> result(detail::tmat2x2<T, P>::_null);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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return result;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> transpose
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(
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detail::tmat3x3<T, P> const & m
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
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detail::tmat3x3<T, P> result(detail::tmat3x3<T, P>::_null);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[1][2] = m[2][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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result[2][2] = m[2][2];
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return result;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> transpose
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(
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detail::tmat4x4<T, P> const & m
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
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detail::tmat4x4<T, P> result(detail::tmat4x4<T, P>::_null);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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result[0][3] = m[3][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[1][2] = m[2][1];
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result[1][3] = m[3][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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result[2][2] = m[2][2];
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result[2][3] = m[3][2];
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result[3][0] = m[0][3];
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result[3][1] = m[1][3];
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result[3][2] = m[2][3];
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result[3][3] = m[3][3];
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return result;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat2x3<T, P> transpose
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(
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detail::tmat3x2<T, P> const & m
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
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detail::tmat2x3<T, P> result(detail::tmat2x3<T, P>::_null);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[1][2] = m[2][1];
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return result;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat3x2<T, P> transpose
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(
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detail::tmat2x3<T, P> const & m
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
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detail::tmat3x2<T, P> result(detail::tmat3x2<T, P>::_null);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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return result;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat2x4<T, P> transpose
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(
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detail::tmat4x2<T, P> const & m
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
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detail::tmat2x4<T, P> result(detail::tmat2x4<T, P>::_null);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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result[0][3] = m[3][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[1][2] = m[2][1];
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result[1][3] = m[3][1];
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return result;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat4x2<T, P> transpose
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(
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detail::tmat2x4<T, P> const & m
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
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detail::tmat4x2<T, P> result(detail::tmat4x2<T, P>::_null);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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result[3][0] = m[0][3];
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result[3][1] = m[1][3];
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return result;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat3x4<T, P> transpose
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(
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detail::tmat4x3<T, P> const & m
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
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detail::tmat3x4<T, P> result(detail::tmat3x4<T, P>::_null);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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result[0][3] = m[3][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[1][2] = m[2][1];
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result[1][3] = m[3][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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result[2][2] = m[2][2];
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result[2][3] = m[3][2];
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return result;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat4x3<T, P> transpose
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(
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detail::tmat3x4<T, P> const & m
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
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detail::tmat4x3<T, P> result(detail::tmat4x3<T, P>::_null);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[1][2] = m[2][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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result[2][2] = m[2][2];
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result[3][0] = m[0][3];
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result[3][1] = m[1][3];
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result[3][2] = m[2][3];
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return result;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER typename detail::tmat2x2<T, P>::value_type determinant
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(
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detail::tmat2x2<T, P> const & m
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'determinant' only accept floating-point inputs");
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return m[0][0] * m[1][1] - m[1][0] * m[0][1];
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER typename detail::tmat3x3<T, P>::value_type determinant
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(
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detail::tmat3x3<T, P> const & m
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'determinant' only accept floating-point inputs");
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return
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+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
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- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
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+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER typename detail::tmat4x4<T, P>::value_type determinant
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(
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detail::tmat4x4<T, P> const & m
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'determinant' only accept floating-point inputs");
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T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
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T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
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T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
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T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
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T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
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T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
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detail::tvec4<T, P> DetCof(
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+ (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
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- (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
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+ (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
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- (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
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return m[0][0] * DetCof[0]
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+ m[0][1] * DetCof[1]
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+ m[0][2] * DetCof[2]
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+ m[0][3] * DetCof[3];
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}
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namespace detail
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{
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template <template <class, precision> class matType, typename T, precision P>
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struct compute_transpose{};
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template <typename T, precision P>
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struct compute_transpose<detail::tmat2x2, T, P>
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{
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static detail::tmat2x2<T, P> call(detail::tmat2x2<T, P> const & m)
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{
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detail::tmat2x2<T, P> result(detail::tmat2x2<T, P>::_null);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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return result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<detail::tmat2x3, T, P>
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{
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static detail::tmat3x2<T, P> call(detail::tmat2x3<T, P> const & m)
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{
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detail::tmat3x2<T, P> result(detail::tmat3x2<T, P>::_null);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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return result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<detail::tmat2x4, T, P>
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{
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static detail::tmat4x2<T, P> call(detail::tmat2x4<T, P> const & m)
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{
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detail::tmat4x2<T, P> result(detail::tmat4x2<T, P>::_null);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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result[3][0] = m[0][3];
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result[3][1] = m[1][3];
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return result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<detail::tmat3x2, T, P>
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{
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static detail::tmat2x3<T, P> call(detail::tmat3x2<T, P> const & m)
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{
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detail::tmat2x3<T, P> result(detail::tmat2x3<T, P>::_null);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[1][2] = m[2][1];
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return result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<detail::tmat3x3, T, P>
|
||||
{
|
||||
static detail::tmat3x3<T, P> call(detail::tmat3x3<T, P> const & m)
|
||||
{
|
||||
detail::tmat3x3<T, P> result(detail::tmat3x3<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat3x4, T, P>
|
||||
{
|
||||
static detail::tmat4x3<T, P> call(detail::tmat3x4<T, P> const & m)
|
||||
{
|
||||
detail::tmat4x3<T, P> result(detail::tmat4x3<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[3][0] = m[0][3];
|
||||
result[3][1] = m[1][3];
|
||||
result[3][2] = m[2][3];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat4x2, T, P>
|
||||
{
|
||||
static detail::tmat2x4<T, P> call(detail::tmat4x2<T, P> const & m)
|
||||
{
|
||||
detail::tmat2x4<T, P> result(detail::tmat2x4<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[0][3] = m[3][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat4x3, T, P>
|
||||
{
|
||||
static detail::tmat3x4<T, P> call(detail::tmat4x3<T, P> const & m)
|
||||
{
|
||||
detail::tmat3x4<T, P> result(detail::tmat3x4<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[0][3] = m[3][0];
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[2][3] = m[3][2];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_transpose<detail::tmat4x4, T, P>
|
||||
{
|
||||
static detail::tmat4x4<T, P> call(detail::tmat4x4<T, P> const & m)
|
||||
{
|
||||
detail::tmat4x4<T, P> result(detail::tmat4x4<T, P>::_null);
|
||||
result[0][0] = m[0][0];
|
||||
result[0][1] = m[1][0];
|
||||
result[0][2] = m[2][0];
|
||||
result[0][3] = m[3][0];
|
||||
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[2][3] = m[3][2];
|
||||
|
||||
result[3][0] = m[0][3];
|
||||
result[3][1] = m[1][3];
|
||||
result[3][2] = m[2][3];
|
||||
result[3][3] = m[3][3];
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template <template <class, precision> class matType, typename T, precision P>
|
||||
struct compute_determinant{};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_determinant<detail::tmat2x2, T, P>
|
||||
{
|
||||
static T call(detail::tmat2x2<T, P> const & m)
|
||||
{
|
||||
return m[0][0] * m[1][1] - m[1][0] * m[0][1];
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_determinant<detail::tmat3x3, T, P>
|
||||
{
|
||||
static T call(detail::tmat3x3<T, P> const & m)
|
||||
{
|
||||
return
|
||||
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
|
||||
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
|
||||
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_determinant<detail::tmat4x4, T, P>
|
||||
{
|
||||
static T call(detail::tmat4x4<T, P> const & m)
|
||||
{
|
||||
T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
|
||||
T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
|
||||
T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
|
||||
detail::tvec4<T, P> DetCof(
|
||||
+ (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
|
||||
- (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
|
||||
+ (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
|
||||
- (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
|
||||
|
||||
return m[0][0] * DetCof[0]
|
||||
+ m[0][1] * DetCof[1]
|
||||
+ m[0][2] * DetCof[2]
|
||||
+ m[0][3] * DetCof[3];
|
||||
}
|
||||
};
|
||||
|
||||
template <template <class, precision> class matType, typename T, precision P>
|
||||
struct compute_inverse{};
|
||||
|
||||
@ -591,10 +557,32 @@ namespace detail
|
||||
}//namespace detail
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_DECL matType<T, P> inverse
|
||||
(
|
||||
matType<T, P> const & m
|
||||
)
|
||||
GLM_FUNC_QUALIFIER matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'matrixCompMult' only accept floating-point inputs");
|
||||
|
||||
matType<T, P> result(matType<T, P>::_null);
|
||||
for(length_t i = 0; i < result.length(); ++i)
|
||||
result[i] = x[i] * y[i];
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_DECL typename matType::transpose_type transpose(matType<T, P> const & m)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
|
||||
return detail::compute_transpose<matType, T, P>::call(m);
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_DECL T determinant(matType<T, P> const & m)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'determinant' only accept floating-point inputs");
|
||||
return detail::compute_determinant<matType, T, P>::call(m);
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs");
|
||||
return detail::compute_inverse<matType, T, P>::call(m);
|
||||
|
Loading…
Reference in New Issue
Block a user