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Reorganize operator* to makes things a bit clearer.
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@ -120,54 +120,54 @@ GLM_FUNC_QUALIFIER fquatSIMD operator* (fquatSIMD const & q1, fquatSIMD const &
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// 4 mul
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// 4 dpps
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__m128 mul0 = _mm_mul_ps(q1.Data, q2.Data);
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__m128 mul1 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(0, 1, 2, 3)));
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__m128 mul2 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(1, 0, 3, 2)));
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__m128 mul3 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(2, 3, 0, 1)));
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__m128 mul0 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(0, 1, 2, 3)));
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__m128 mul1 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(1, 0, 3, 2)));
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__m128 mul2 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(2, 3, 0, 1)));
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__m128 mul3 = _mm_mul_ps(q1.Data, q2.Data);
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# if((GLM_ARCH & GLM_ARCH_SSE4))
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__m128 add0 = _mm_dp_ps(mul0, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f), 0xff);
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__m128 add1 = _mm_dp_ps(mul1, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f), 0xff);
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__m128 add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f), 0xff);
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__m128 add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f), 0xff);
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__m128 add0 = _mm_dp_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f), 0xff);
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__m128 add1 = _mm_dp_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f), 0xff);
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__m128 add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f), 0xff);
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__m128 add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f), 0xff);
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# else
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mul0 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f));
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mul0 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f));
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__m128 add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul0, mul0));
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add0 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1));
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mul1 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f));
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mul1 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f));
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__m128 add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul1, mul1));
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add1 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1));
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mul2 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f));
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mul2 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f));
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__m128 add2 = _mm_add_ps(mul2, _mm_movehl_ps(mul2, mul2));
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add2 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1));
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mul3 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f));
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mul3 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f));
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__m128 add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul3, mul3));
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add3 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1));
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#endif
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// I had tried something clever here using shuffles to produce the final result, but it turns out that using
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// _mm_store_* is consistently quicker in my tests. I've kept the shuffling code below just in case.
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float w;
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// This SIMD code is a politically correct way of doing this, but in every test I've tried it has been slower than
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// the final code below. I'll keep this here for reference - maybe somebody else can do something better...
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//
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//__m128 xxyy = _mm_shuffle_ps(add0, add1, _MM_SHUFFLE(0, 0, 0, 0));
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//__m128 zzww = _mm_shuffle_ps(add2, add3, _MM_SHUFFLE(0, 0, 0, 0));
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//
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//return _mm_shuffle_ps(xxyy, zzww, _MM_SHUFFLE(2, 0, 2, 0));
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float x;
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float y;
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float z;
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float w;
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_mm_store_ss(&w, add0);
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_mm_store_ss(&x, add1);
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_mm_store_ss(&y, add2);
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_mm_store_ss(&z, add3);
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_mm_store_ss(&x, add0);
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_mm_store_ss(&y, add1);
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_mm_store_ss(&z, add2);
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_mm_store_ss(&w, add3);
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return detail::fquatSIMD(w, x, y, z);
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//return _mm_shuffle_ps(_mm_shuffle_ps(add1, add2, 0),
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// _mm_shuffle_ps(add3, add0, 0),
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// _MM_SHUFFLE(2, 0, 2, 0));
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}
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GLM_FUNC_QUALIFIER fvec4SIMD operator* (fquatSIMD const & q, fvec4SIMD const & v)
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