Add fastMix() and fastSlerp() implementations.

These have stricter pre-conditions than standard mix() and slerp()
  - 1) Input quaternions must be unit length.
  - 2) The interpolation factor (a) must be in the range [0, 1]

None of these restrictions should be too bad. The reason for these is that it uses fastAcos()
and fastSin(), both of which have a limited allowable range.

In my contrived tests, I observed about a 10x improvement over the standard versions. This is
mostly because of the faster acos/sin operations. The fastSin(__m128) implementation also helps
here because it can do four fastSin() operations simultaneously using SSE (mix() and slerp()
each need three).
This commit is contained in:
Dave Reid 2013-04-24 13:55:38 +10:00
parent d07496460a
commit c1006718b3
2 changed files with 121 additions and 4 deletions

View File

@ -41,6 +41,7 @@
// Dependency: // Dependency:
#include "../glm.hpp" #include "../glm.hpp"
#include "../gtc/quaternion.hpp" #include "../gtc/quaternion.hpp"
#include "../gtx/fast_trigonometry.hpp"
#if(GLM_ARCH != GLM_ARCH_PURE) #if(GLM_ARCH != GLM_ARCH_PURE)
@ -223,7 +224,7 @@ namespace detail
/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
/// @tparam T Value type used to build the quaternion. Supported: half, float or double. /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
/// @see gtc_quaternion /// @see gtc_quaternion
/// @see - slerp(detail::tquat<T> const & x, detail::tquat<T> const & y, T const & a) /// @see - slerp(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a)
detail::fquatSIMD mix( detail::fquatSIMD mix(
detail::fquatSIMD const & x, detail::fquatSIMD const & x,
detail::fquatSIMD const & y, detail::fquatSIMD const & y,
@ -255,6 +256,35 @@ namespace detail
detail::fquatSIMD const & y, detail::fquatSIMD const & y,
float const & a); float const & a);
/// Faster spherical linear interpolation of two unit length quaternions.
///
/// This is the same as mix(), except for two rules:
/// 1) The two quaternions must be unit length.
/// 2) The interpolation factor (a) must be in the range [0, 1].
///
/// This will use the equivalent to fastAcos() and fastSin().
///
/// @see gtc_quaternion
/// @see - mix(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a)
detail::fquatSIMD fastMix(
detail::fquatSIMD const & x,
detail::fquatSIMD const & y,
float const & a);
/// Identical to fastMix() except takes the shortest path.
///
/// The same rules apply here as those in fastMix(). Both quaternions must be unit length and 'a' must be
/// in the range [0, 1].
///
/// @see - fastMix(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a)
/// @see - slerp(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a)
detail::fquatSIMD fastSlerp(
detail::fquatSIMD const & x,
detail::fquatSIMD const & y,
float const & a);
/// Returns the q conjugate. /// Returns the q conjugate.
/// ///
/// @see gtc_quaternion /// @see gtc_quaternion
@ -292,6 +322,11 @@ namespace detail
float const & z); float const & z);
// TODO: Move this to somewhere more appropriate. Used with fastMix() and fastSlerp().
/// Performs the equivalent of glm::fastSin() on each component of the given __m128.
__m128 fastSin(__m128 x);
/// @} /// @}
}//namespace glm }//namespace glm

View File

@ -423,9 +423,6 @@ GLM_FUNC_QUALIFIER detail::fquatSIMD mix
// Compared to the naive SIMD implementation below, this scalar version is consistently faster. A non-naive SSE-optimized implementation // Compared to the naive SIMD implementation below, this scalar version is consistently faster. A non-naive SSE-optimized implementation
// will most likely be faster, but that'll need to be left to people much smarter than I. // will most likely be faster, but that'll need to be left to people much smarter than I.
//
// The issue, I think, is loading the __m128 variables with initial data. Can probably be replaced with an SSE-optimized approximation of
// glm::sin(). Maybe a fastMix() function would be better for that?
float s0 = glm::sin((1.0f - a) * angle); float s0 = glm::sin((1.0f - a) * angle);
float s1 = glm::sin(a * angle); float s1 = glm::sin(a * angle);
@ -495,6 +492,73 @@ GLM_FUNC_QUALIFIER detail::fquatSIMD slerp
} }
} }
GLM_FUNC_QUALIFIER detail::fquatSIMD fastMix
(
detail::fquatSIMD const & x,
detail::fquatSIMD const & y,
float const & a
)
{
float cosTheta = dot(x, y);
if (cosTheta > 1.0f - glm::epsilon<float>())
{
return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
}
else
{
float angle = glm::fastAcos(cosTheta);
__m128 s = glm::fastSin(_mm_set_ps((1.0f - a) * angle, a * angle, angle, 0.0f));
__m128 s0 = _mm_shuffle_ps(s, s, _MM_SHUFFLE(3, 3, 3, 3));
__m128 s1 = _mm_shuffle_ps(s, s, _MM_SHUFFLE(2, 2, 2, 2));
__m128 d = _mm_div_ps(_mm_set1_ps(1.0f), _mm_shuffle_ps(s, s, _MM_SHUFFLE(1, 1, 1, 1)));
return _mm_mul_ps(_mm_add_ps(_mm_mul_ps(s0, x.Data), _mm_mul_ps(s1, y.Data)), d);
}
}
GLM_FUNC_QUALIFIER detail::fquatSIMD fastSlerp
(
detail::fquatSIMD const & x,
detail::fquatSIMD const & y,
float const & a
)
{
detail::fquatSIMD z = y;
float cosTheta = dot(x, y);
if (cosTheta < 0.0f)
{
z = -y;
cosTheta = -cosTheta;
}
if(cosTheta > 1.0f - epsilon<float>())
{
return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
}
else
{
float angle = glm::fastAcos(cosTheta);
__m128 s = glm::fastSin(_mm_set_ps((1.0f - a) * angle, a * angle, angle, 0.0f));
__m128 s0 = _mm_shuffle_ps(s, s, _MM_SHUFFLE(3, 3, 3, 3));
__m128 s1 = _mm_shuffle_ps(s, s, _MM_SHUFFLE(2, 2, 2, 2));
__m128 d = _mm_div_ps(_mm_set1_ps(1.0f), _mm_shuffle_ps(s, s, _MM_SHUFFLE(1, 1, 1, 1)));
return _mm_mul_ps(_mm_add_ps(_mm_mul_ps(s0, x.Data), _mm_mul_ps(s1, y.Data)), d);
}
}
GLM_FUNC_QUALIFIER detail::fquatSIMD conjugate GLM_FUNC_QUALIFIER detail::fquatSIMD conjugate
( (
detail::fquatSIMD const & q detail::fquatSIMD const & q
@ -544,4 +608,22 @@ GLM_FUNC_QUALIFIER detail::fquatSIMD angleAxisSIMD
} }
GLM_FUNC_QUALIFIER __m128 fastSin(__m128 x)
{
static const __m128 c0 = _mm_set1_ps(0.16666666666666666666666666666667f);
static const __m128 c1 = _mm_set1_ps(0.00833333333333333333333333333333f);
static const __m128 c2 = _mm_set1_ps(0.00019841269841269841269841269841f);
__m128 x3 = _mm_mul_ps(x, _mm_mul_ps(x, x));
__m128 x5 = _mm_mul_ps(x3, _mm_mul_ps(x, x));
__m128 x7 = _mm_mul_ps(x5, _mm_mul_ps(x, x));
__m128 y0 = _mm_mul_ps(x3, c0);
__m128 y1 = _mm_mul_ps(x5, c1);
__m128 y2 = _mm_mul_ps(x7, c2);
return _mm_sub_ps(_mm_add_ps(_mm_sub_ps(x, y0), y1), y2);
}
}//namespace glm }//namespace glm