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Fixed glm::decompose #869
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@ -153,7 +153,7 @@ namespace detail
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// }
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int i, j, k = 0;
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float root, trace = Row[0].x + Row[1].y + Row[2].z;
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T root, trace = Row[0].x + Row[1].y + Row[2].z;
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if(trace > static_cast<T>(0))
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{
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root = sqrt(trace + static_cast<T>(1.0));
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