Remove the SYCL hacks

This reverts PR #914 which introduced a hacky way to replace
all std namespace maths function calls with sycl namespace ones.

Presumably the original intention was to use GLM functions in SYCL
device code (e.g. on GPUs) and force it to use the maths implementations
optimised for the target device. However, this has been very limited
in scope since the start because GLM relies heavily on function pointers
which are illegal to use inside SYCL device code.

The hacky solution shadowing std namespace with glm::std is problematic
in many ways. One was that it required re-introducing all std symbols used
across GLM codebase back to glm::std. The list of these symbols is difficult
to maintain over time without extensive CI testing and unsurprisingly it got
broken. Any code just including (some of) GLM headers now no longer compiles
with SYCL compilers even if GLM is only used on the host side (CPU code).

Remove this hack to allow SYCL programs using GLM on the host side to compile.

The original hack was tested against the ComputeCpp compiler which is now
phased out in favour of Intel's DPC++. Remove also the mention of ComputeCpp
from README. The statement about "any C++11 compiler" still covers the host
code compilation with DPC++.
This commit is contained in:
Rafal Bielski 2023-10-10 18:16:08 +01:00 committed by Christophe
parent ff32f1e3c7
commit c2ad8b5e09
3 changed files with 0 additions and 50 deletions

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@ -583,48 +583,6 @@
# define GLM_EXPLICIT # define GLM_EXPLICIT
#endif #endif
///////////////////////////////////////////////////////////////////////////////////
// SYCL
#if GLM_COMPILER==GLM_COMPILER_SYCL
#include <CL/sycl.hpp>
#include <limits>
namespace glm {
namespace std {
// Import SYCL's functions into the namespace glm::std to force their usages.
// It's important to use the math built-in function (sin, exp, ...)
// of SYCL instead the std ones.
using namespace cl::sycl;
///////////////////////////////////////////////////////////////////////////////
// Import some "harmless" std's stuffs used by glm into
// the new glm::std namespace.
template<typename T>
using numeric_limits = ::std::numeric_limits<T>;
using ::std::size_t;
using ::std::uint8_t;
using ::std::uint16_t;
using ::std::uint32_t;
using ::std::uint64_t;
using ::std::int8_t;
using ::std::int16_t;
using ::std::int32_t;
using ::std::int64_t;
using ::std::make_unsigned;
///////////////////////////////////////////////////////////////////////////////
} //namespace std
} //namespace glm
#endif
///////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
// Length type: all length functions returns a length_t type. // Length type: all length functions returns a length_t type.
// When GLM_FORCE_SIZE_T_LENGTH is defined, length_t is a typedef of size_t otherwise // When GLM_FORCE_SIZE_T_LENGTH is defined, length_t is a typedef of size_t otherwise

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@ -83,9 +83,6 @@
#define GLM_COMPILER_CUDA90 0x10000004 #define GLM_COMPILER_CUDA90 0x10000004
#define GLM_COMPILER_CUDA_RTC 0x10000100 #define GLM_COMPILER_CUDA_RTC 0x10000100
// SYCL
#define GLM_COMPILER_SYCL 0x00300000
// Clang // Clang
#define GLM_COMPILER_CLANG 0x20000000 #define GLM_COMPILER_CLANG 0x20000000
#define GLM_COMPILER_CLANG34 0x20000050 #define GLM_COMPILER_CLANG34 0x20000050
@ -143,10 +140,6 @@
#elif defined(__HIP__) #elif defined(__HIP__)
# define GLM_COMPILER GLM_COMPILER_HIP # define GLM_COMPILER GLM_COMPILER_HIP
// SYCL
#elif defined(__SYCL_DEVICE_ONLY__)
# define GLM_COMPILER GLM_COMPILER_SYCL
// Clang // Clang
#elif defined(__clang__) #elif defined(__clang__)
# if defined(__apple_build_version__) # if defined(__apple_build_version__)

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@ -15,7 +15,6 @@ This library works perfectly with *[OpenGL](https://www.opengl.org)* but it also
- [*Apple Clang 6.0*](https://developer.apple.com/library/mac/documentation/CompilerTools/Conceptual/LLVMCompilerOverview/index.html) and higher - [*Apple Clang 6.0*](https://developer.apple.com/library/mac/documentation/CompilerTools/Conceptual/LLVMCompilerOverview/index.html) and higher
- [*Visual C++*](http://www.visualstudio.com/) 2013 and higher - [*Visual C++*](http://www.visualstudio.com/) 2013 and higher
- [*CUDA*](https://developer.nvidia.com/about-cuda) 9.0 and higher (experimental) - [*CUDA*](https://developer.nvidia.com/about-cuda) 9.0 and higher (experimental)
- [*SYCL*](https://www.khronos.org/sycl/) (experimental: only [ComputeCpp](https://codeplay.com/products/computesuite/computecpp) implementation has been tested).
- Any C++11 compiler - Any C++11 compiler
For more information about *GLM*, please have a look at the [manual](manual.md) and the [API reference documentation](http://glm.g-truc.net/0.9.9/api/modules.html). For more information about *GLM*, please have a look at the [manual](manual.md) and the [API reference documentation](http://glm.g-truc.net/0.9.9/api/modules.html).