From c4851e39a13df67daec900a5d262e84bb53651d9 Mon Sep 17 00:00:00 2001 From: Christophe Riccio Date: Thu, 16 Jun 2011 00:12:32 +0100 Subject: [PATCH] Fixed TODO --- doc/man.doxy | 2 +- glm/gtc/quaternion.hpp | 3 --- glm/gtx/euler_angles.hpp | 3 --- glm/gtx/norm.hpp | 2 -- glm/gtx/quaternion.hpp | 3 --- 5 files changed, 1 insertion(+), 12 deletions(-) diff --git a/doc/man.doxy b/doc/man.doxy index e9d6d3f1..546e0c5c 100644 --- a/doc/man.doxy +++ b/doc/man.doxy @@ -31,7 +31,7 @@ PROJECT_NAME = # This could be handy for archiving the generated documentation or # if some version control system is used. -PROJECT_NUMBER = 0.9.2 +PROJECT_NUMBER = 0.9.3 # Using the PROJECT_BRIEF tag one can provide an optional one line description # for a project that appears at the top of each page and should give viewer diff --git a/glm/gtc/quaternion.hpp b/glm/gtc/quaternion.hpp index 7cefd1c2..5670ee07 100644 --- a/glm/gtc/quaternion.hpp +++ b/glm/gtc/quaternion.hpp @@ -27,9 +27,6 @@ /// /// @see core (dependence) /// @see gtc_half_float (dependence) -/// -/// @todo Study constructors with angles and axis -/// @todo Study constructors with vec3 that are the imaginary component of quaternion /// /// @defgroup gtc_quaternion GLM_GTC_quaternion: Quaternion types and functions /// @ingroup gtc diff --git a/glm/gtx/euler_angles.hpp b/glm/gtx/euler_angles.hpp index 73f0e2ad..5f491c42 100644 --- a/glm/gtx/euler_angles.hpp +++ b/glm/gtx/euler_angles.hpp @@ -34,9 +34,6 @@ /// @brief Build matrices from Euler angles. /// /// need to be included to use these functionalities. -/// -/// @todo mat2 mat2GTX(const vec2& angles) undefined -/// @todo mat3 mat3GTX(const vec2& angles) undefined /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_GTX_euler_angles diff --git a/glm/gtx/norm.hpp b/glm/gtx/norm.hpp index a34ce45b..1d853858 100644 --- a/glm/gtx/norm.hpp +++ b/glm/gtx/norm.hpp @@ -34,8 +34,6 @@ /// @brief Various way to compute vector norms. /// /// need to be included to use these functionalities. -/// -/// @todo Study the validity of the notion of length2 to quaternion /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_GTX_norm diff --git a/glm/gtx/quaternion.hpp b/glm/gtx/quaternion.hpp index 74f6fe3a..2c575b7d 100644 --- a/glm/gtx/quaternion.hpp +++ b/glm/gtx/quaternion.hpp @@ -34,9 +34,6 @@ /// @brief Extented quaternion types and functions /// /// need to be included to use these functionalities. -/// -/// @todo Study constructors with angles and axis -/// @todo Study constructors with vec3 that are the imaginary component of quaternion /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_GTX_quaternion