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Merge branch 'master' of https://github.com/g-truc/glm
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commit
c49f4198bc
@ -395,13 +395,13 @@
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#elif defined(GLM_FORCE_SSE2)
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# define GLM_ARCH (GLM_ARCH_SSE2)
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#elif (GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM | GLM_COMPILER_GCC)) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_LINUX))
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# if(__AVX2__)
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# if defined(__AVX2__)
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# define GLM_ARCH (GLM_ARCH_AVX2 | GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
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# elif(__AVX__)
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# elif defined(__AVX__)
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# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
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# elif(__SSE3__)
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# elif defined(__SSE3__)
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# define GLM_ARCH (GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
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# elif(__SSE2__)
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# elif defined(__SSE2__)
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# define GLM_ARCH (GLM_ARCH_SSE2)
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# else
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# define GLM_ARCH GLM_ARCH_PURE
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@ -457,13 +457,6 @@
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#endif//GLM_ARCH
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#if GLM_ARCH & GLM_ARCH_SSE2
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# include <emmintrin.h>
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# if(GLM_COMPILER == GLM_COMPILER_VC2005) // VC2005 is missing some intrinsics, workaround
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inline float _mm_cvtss_f32(__m128 A) { return A.m128_f32[0]; }
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inline __m128 _mm_castpd_ps(__m128d PD) { union { __m128 ps; __m128d pd; } c; c.pd = PD; return c.ps; }
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inline __m128d _mm_castps_pd(__m128 PS) { union { __m128 ps; __m128d pd; } c; c.ps = PS; return c.pd; }
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inline __m128i _mm_castps_si128(__m128 PS) { union { __m128 ps; __m128i pi; } c; c.ps = PS; return c.pi; }
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inline __m128 _mm_castsi128_ps(__m128i PI) { union { __m128 ps; __m128i pi; } c; c.pi = PI; return c.ps; }
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# endif
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#endif//GLM_ARCH
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#if defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_ARCH_DISPLAYED)
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@ -1008,7 +1001,7 @@ namespace detail
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}
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}//namespace glm
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# define GLM_COUNTOF(arr) glm::countof(arr)
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#elif _MSC_VER
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#elif defined(_MSC_VER)
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# define GLM_COUNTOF(arr) _countof(arr)
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#else
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# define GLM_COUNTOF(arr) sizeof(arr) / sizeof(arr[0])
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@ -52,12 +52,12 @@ namespace detail
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i(0)
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{}
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GLM_FUNC_QUALIFIER uif32(float f) :
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f(f)
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GLM_FUNC_QUALIFIER uif32(float f_) :
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f(f_)
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{}
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GLM_FUNC_QUALIFIER uif32(uint32 i) :
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i(i)
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GLM_FUNC_QUALIFIER uif32(uint32 i_) :
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i(i_)
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{}
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float f;
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@ -64,7 +64,7 @@ namespace glm
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GLM_FUNC_DECL tmat4x4<T, P> translate(
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tvec3<T, P> const & v);
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/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
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/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
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/// @see gtc_matrix_transform
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/// @see gtx_transform
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template <typename T, precision P>
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