Fixed merge

This commit is contained in:
Christophe Riccio 2011-11-14 18:15:03 +00:00
commit c5389b595f
4 changed files with 79 additions and 8 deletions

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@ -200,7 +200,7 @@
</list-element>
</list>
<paragraph>
</paragraph>
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.A/glm-0.9.3.A.zip/download">GLM 0.9.3.A (zip)</source>
@ -209,7 +209,7 @@
<source type="Link" href="http://glm.g-truc.net/glm-0.9.3.pdf">GLM 0.9.3 Manual</source>
<source type="Link" href="http://glm.g-truc.net/api-0.9.3/index.html">GLM 0.9.3 API</source>
</news>
<news index="0072" date="24/10/2011" title="GLM 0.9.2.7 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
<paragraph>
This revision fixes two problems: First, it adds all matrix products for all possible combinations of none-squared matrices. Thanks to <a href="http://www.zeuscmd.com">Grant James</a> who has provide the code for that.

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@ -279,10 +279,29 @@ namespace glm
genType const & N
)
{
return I - N * dot(N, I) * float(2);
return I - N * dot(N, I) * genType(2);
}
// refract
template <typename genType>
GLM_FUNC_QUALIFIER genType refract
(
genType const & I,
genType const & N,
genType const & eta
)
{
//It could be a vector
//GLM_STATIC_ASSERT(detail::type<genType>::is_float);
genType dotValue = dot(N, I);
genType k = genType(1) - eta * eta * (genType(1) - dotValue * dotValue);
if(k < genType(0))
return genType(0);
else
return eta * I - (eta * dotValue + sqrt(k)) * N;
}
template <typename genType>
GLM_FUNC_QUALIFIER genType refract
(

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@ -289,7 +289,7 @@ int test_roundEven()
int main()
{
int Error = 0;
int Error(0);
Error += test_modf();
Error += test_floatBitsToInt();

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@ -2,17 +2,69 @@
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-09-13
// Updated : 2011-11-14
// Licence : This source is under MIT licence
// File : test/gtx/func_geometric.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
int main()
int test_reflect()
{
int Failed = 0;
int Error = 0;
return Failed;
{
glm::vec2 A(1.0f, 0.0f);
glm::vec2 B(0.0f, 1.0f);
glm::vec2 C = glm::reflect(A, B);
Error += C == glm::vec2(-1.0, 0.0) ? 0 : 1;
}
{
glm::dvec2 A(1.0f, 0.0f);
glm::dvec2 B(0.0f, 1.0f);
glm::dvec2 C = glm::reflect(A, B);
Error += C == glm::dvec2(-1.0, 0.0) ? 0 : 1;
}
return Error;
}
int test_refract()
{
int Error = 0;
{
float A(1.0f);
float B(1.0f);
float C = glm::refract(A, B, 0.5f);
Error += C == 1.0f ? 0 : 1;
}
{
glm::vec2 A(1.0f, 0.0f);
glm::vec2 B(0.0f, 1.0f);
glm::vec2 C = glm::refract(A, B, 0.5f);
Error += C == glm::vec2(-1.0, 0.0) ? 0 : 1;
}
{
glm::dvec2 A(1.0f, 0.0f);
glm::dvec2 B(0.0f, 1.0f);
glm::dvec2 C = glm::refract(A, B, 0.5);
Error += C == glm::dvec2(-1.0, 0.0) ? 0 : 1;
}
return Error;
}
int main()
{
int Error(0);
Error += test_reflect();
Error += test_refract();
return Error;
}