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Fixed merge
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commit
c5389b595f
@ -200,7 +200,7 @@
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</list-element>
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</list-element>
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</list>
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</list>
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<paragraph>
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<paragraph>
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</paragraph>
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</paragraph>
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<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.A/glm-0.9.3.A.zip/download">GLM 0.9.3.A (zip)</source>
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<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.A/glm-0.9.3.A.zip/download">GLM 0.9.3.A (zip)</source>
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@ -209,7 +209,7 @@
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<source type="Link" href="http://glm.g-truc.net/glm-0.9.3.pdf">GLM 0.9.3 Manual</source>
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<source type="Link" href="http://glm.g-truc.net/glm-0.9.3.pdf">GLM 0.9.3 Manual</source>
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<source type="Link" href="http://glm.g-truc.net/api-0.9.3/index.html">GLM 0.9.3 API</source>
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<source type="Link" href="http://glm.g-truc.net/api-0.9.3/index.html">GLM 0.9.3 API</source>
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</news>
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</news>
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<news index="0072" date="24/10/2011" title="GLM 0.9.2.7 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
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<news index="0072" date="24/10/2011" title="GLM 0.9.2.7 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
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<paragraph>
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<paragraph>
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This revision fixes two problems: First, it adds all matrix products for all possible combinations of none-squared matrices. Thanks to <a href="http://www.zeuscmd.com">Grant James</a> who has provide the code for that.
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This revision fixes two problems: First, it adds all matrix products for all possible combinations of none-squared matrices. Thanks to <a href="http://www.zeuscmd.com">Grant James</a> who has provide the code for that.
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@ -279,10 +279,29 @@ namespace glm
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genType const & N
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genType const & N
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)
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)
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{
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{
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return I - N * dot(N, I) * float(2);
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return I - N * dot(N, I) * genType(2);
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}
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}
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// refract
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// refract
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template <typename genType>
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GLM_FUNC_QUALIFIER genType refract
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(
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genType const & I,
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genType const & N,
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genType const & eta
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)
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{
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//It could be a vector
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//GLM_STATIC_ASSERT(detail::type<genType>::is_float);
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genType dotValue = dot(N, I);
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genType k = genType(1) - eta * eta * (genType(1) - dotValue * dotValue);
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if(k < genType(0))
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return genType(0);
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else
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return eta * I - (eta * dotValue + sqrt(k)) * N;
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}
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template <typename genType>
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template <typename genType>
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GLM_FUNC_QUALIFIER genType refract
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GLM_FUNC_QUALIFIER genType refract
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(
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(
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@ -289,7 +289,7 @@ int test_roundEven()
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int main()
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int main()
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{
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{
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int Error = 0;
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int Error(0);
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Error += test_modf();
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Error += test_modf();
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Error += test_floatBitsToInt();
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Error += test_floatBitsToInt();
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@ -2,17 +2,69 @@
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-01-15
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// Created : 2011-01-15
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// Updated : 2011-09-13
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// Updated : 2011-11-14
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// Licence : This source is under MIT licence
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// Licence : This source is under MIT licence
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// File : test/gtx/func_geometric.cpp
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// File : test/gtx/func_geometric.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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int main()
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int test_reflect()
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{
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{
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int Failed = 0;
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int Error = 0;
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return Failed;
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{
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glm::vec2 A(1.0f, 0.0f);
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glm::vec2 B(0.0f, 1.0f);
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glm::vec2 C = glm::reflect(A, B);
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Error += C == glm::vec2(-1.0, 0.0) ? 0 : 1;
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}
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{
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glm::dvec2 A(1.0f, 0.0f);
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glm::dvec2 B(0.0f, 1.0f);
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glm::dvec2 C = glm::reflect(A, B);
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Error += C == glm::dvec2(-1.0, 0.0) ? 0 : 1;
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}
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return Error;
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}
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int test_refract()
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{
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int Error = 0;
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{
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float A(1.0f);
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float B(1.0f);
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float C = glm::refract(A, B, 0.5f);
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Error += C == 1.0f ? 0 : 1;
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}
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{
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glm::vec2 A(1.0f, 0.0f);
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glm::vec2 B(0.0f, 1.0f);
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glm::vec2 C = glm::refract(A, B, 0.5f);
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Error += C == glm::vec2(-1.0, 0.0) ? 0 : 1;
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}
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{
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glm::dvec2 A(1.0f, 0.0f);
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glm::dvec2 B(0.0f, 1.0f);
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glm::dvec2 C = glm::refract(A, B, 0.5);
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Error += C == glm::dvec2(-1.0, 0.0) ? 0 : 1;
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}
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return Error;
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}
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int main()
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{
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int Error(0);
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Error += test_reflect();
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Error += test_refract();
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return Error;
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}
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}
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