Fixed merge

This commit is contained in:
Christophe Riccio 2011-11-14 18:15:03 +00:00
commit c5389b595f
4 changed files with 79 additions and 8 deletions

View File

@ -279,10 +279,29 @@ namespace glm
genType const & N
)
{
return I - N * dot(N, I) * float(2);
return I - N * dot(N, I) * genType(2);
}
// refract
template <typename genType>
GLM_FUNC_QUALIFIER genType refract
(
genType const & I,
genType const & N,
genType const & eta
)
{
//It could be a vector
//GLM_STATIC_ASSERT(detail::type<genType>::is_float);
genType dotValue = dot(N, I);
genType k = genType(1) - eta * eta * (genType(1) - dotValue * dotValue);
if(k < genType(0))
return genType(0);
else
return eta * I - (eta * dotValue + sqrt(k)) * N;
}
template <typename genType>
GLM_FUNC_QUALIFIER genType refract
(

View File

@ -289,7 +289,7 @@ int test_roundEven()
int main()
{
int Error = 0;
int Error(0);
Error += test_modf();
Error += test_floatBitsToInt();

View File

@ -2,17 +2,69 @@
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-09-13
// Updated : 2011-11-14
// Licence : This source is under MIT licence
// File : test/gtx/func_geometric.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
int main()
int test_reflect()
{
int Failed = 0;
int Error = 0;
return Failed;
{
glm::vec2 A(1.0f, 0.0f);
glm::vec2 B(0.0f, 1.0f);
glm::vec2 C = glm::reflect(A, B);
Error += C == glm::vec2(-1.0, 0.0) ? 0 : 1;
}
{
glm::dvec2 A(1.0f, 0.0f);
glm::dvec2 B(0.0f, 1.0f);
glm::dvec2 C = glm::reflect(A, B);
Error += C == glm::dvec2(-1.0, 0.0) ? 0 : 1;
}
return Error;
}
int test_refract()
{
int Error = 0;
{
float A(1.0f);
float B(1.0f);
float C = glm::refract(A, B, 0.5f);
Error += C == 1.0f ? 0 : 1;
}
{
glm::vec2 A(1.0f, 0.0f);
glm::vec2 B(0.0f, 1.0f);
glm::vec2 C = glm::refract(A, B, 0.5f);
Error += C == glm::vec2(-1.0, 0.0) ? 0 : 1;
}
{
glm::dvec2 A(1.0f, 0.0f);
glm::dvec2 B(0.0f, 1.0f);
glm::dvec2 C = glm::refract(A, B, 0.5);
Error += C == glm::dvec2(-1.0, 0.0) ? 0 : 1;
}
return Error;
}
int main()
{
int Error(0);
Error += test_reflect();
Error += test_refract();
return Error;
}