Updated readme

This commit is contained in:
Christophe 2020-11-23 16:35:45 +01:00
parent ee96051e86
commit c59117ebd0

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@ -66,6 +66,9 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
- Fixed incorrect assertion for `glm::min` and `glm::max` #1009
- Fixed quaternion orientation in `glm::decompose` #1012
- Fixed singularity in quaternion to euler angle roll conversion #1019
- Fixed `quat` `glm::pow` handling of small magnitude quaternions #1022
- Fixed `glm::fastNormalize` build error #1033
- Fixed `glm::isMultiple` build error #1034
- Fixed `glm::adjugate` calculation #1035
- Fixed `glm::angle` discards the sign of result for angles in range (2*pi-1, 2*pi) #1038
- Removed ban on using `glm::string_cast` with *CUDA* host code #1041