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Updated readme
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@ -66,6 +66,9 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
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- Fixed incorrect assertion for `glm::min` and `glm::max` #1009
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- Fixed incorrect assertion for `glm::min` and `glm::max` #1009
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- Fixed quaternion orientation in `glm::decompose` #1012
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- Fixed quaternion orientation in `glm::decompose` #1012
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- Fixed singularity in quaternion to euler angle roll conversion #1019
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- Fixed singularity in quaternion to euler angle roll conversion #1019
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- Fixed `quat` `glm::pow` handling of small magnitude quaternions #1022
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- Fixed `glm::fastNormalize` build error #1033
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- Fixed `glm::isMultiple` build error #1034
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- Fixed `glm::adjugate` calculation #1035
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- Fixed `glm::adjugate` calculation #1035
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- Fixed `glm::angle` discards the sign of result for angles in range (2*pi-1, 2*pi) #1038
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- Fixed `glm::angle` discards the sign of result for angles in range (2*pi-1, 2*pi) #1038
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- Removed ban on using `glm::string_cast` with *CUDA* host code #1041
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- Removed ban on using `glm::string_cast` with *CUDA* host code #1041
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