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Fix precision loss on small angles in qua's pow
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@ -1,3 +1,5 @@
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#include "scalar_constants.hpp"
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namespace glm
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namespace glm
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{
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{
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template<typename T, qualifier Q>
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template<typename T, qualifier Q>
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@ -46,16 +48,30 @@ namespace glm
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//To deal with non-unit quaternions
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//To deal with non-unit quaternions
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T magnitude = sqrt(x.x * x.x + x.y * x.y + x.z * x.z + x.w *x.w);
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T magnitude = sqrt(x.x * x.x + x.y * x.y + x.z * x.z + x.w *x.w);
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//Equivalent to raising a real number to a power
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T Angle;
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//Needed to prevent a division by 0 error later on
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if(abs(x.w / magnitude) > cos_one_over_two<T>())
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if(abs(x.w / magnitude) > static_cast<T>(1) - epsilon<T>() && abs(x.w / magnitude) < static_cast<T>(1) + epsilon<T>())
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{
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return qua<T, Q>(pow(x.w, y), 0, 0, 0);
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//Scalar component is close to 1; using it to recover angle would lose precision
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//Instead, we use the non-scalar components since sin() is accurate around 0
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//Prevent a division by 0 error later on
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T VectorMagnitude = x.x * x.x + x.y * x.y + x.z * x.z;
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if (glm::abs(VectorMagnitude - static_cast<T>(0)) < glm::epsilon<T>()) {
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//Equivalent to raising a real number to a power
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return qua<T, Q>(pow(x.w, y), 0, 0, 0);
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}
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Angle = asin(sqrt(VectorMagnitude) / magnitude);
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}
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else
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{
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//Scalar component is small, shouldn't cause loss of precision
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Angle = acos(x.w / magnitude);
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}
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T Angle = acos(x.w / magnitude);
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T NewAngle = Angle * y;
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T NewAngle = Angle * y;
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T Div = sin(NewAngle) / sin(Angle);
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T Div = sin(NewAngle) / sin(Angle);
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T Mag = pow(magnitude, y - static_cast<T>(1));
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T Mag = pow(magnitude, y - static_cast<T>(1));
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return qua<T, Q>(cos(NewAngle) * magnitude * Mag, x.x * Div * Mag, x.y * Div * Mag, x.z * Div * Mag);
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return qua<T, Q>(cos(NewAngle) * magnitude * Mag, x.x * Div * Mag, x.y * Div * Mag, x.z * Div * Mag);
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}
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}
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@ -30,6 +30,10 @@ namespace glm
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template<typename genType>
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template<typename genType>
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GLM_FUNC_DECL GLM_CONSTEXPR genType pi();
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GLM_FUNC_DECL GLM_CONSTEXPR genType pi();
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/// Return the value of cos(1 / 2) for floating point types.
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template<typename genType>
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GLM_FUNC_DECL GLM_CONSTEXPR genType cos_one_over_two();
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/// @}
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/// @}
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} //namespace glm
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} //namespace glm
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@ -15,4 +15,10 @@ namespace glm
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'pi' only accepts floating-point inputs");
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'pi' only accepts floating-point inputs");
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return static_cast<genType>(3.14159265358979323846264338327950288);
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return static_cast<genType>(3.14159265358979323846264338327950288);
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}
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}
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template<typename genType>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType cos_one_over_two()
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{
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return genType(0.877582561890372716130286068203503191);
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}
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} //namespace glm
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} //namespace glm
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@ -163,4 +163,5 @@ namespace glm
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{
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{
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return genType(1.61803398874989484820458683436563811);
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return genType(1.61803398874989484820458683436563811);
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}
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}
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} //namespace glm
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} //namespace glm
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