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https://github.com/g-truc/glm.git
synced 2024-11-26 10:14:35 +00:00
Merge branch '0.9.8'
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commit
c7e81fb3f7
@ -98,7 +98,7 @@ int test_inversesqrt()
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glm::uint ulp(0);
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float diff(0.0f);
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for(float f = 0.001f; f < 10.f; f *= 1.001f)
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for(float f = 0.001f; f < 10.f; f *= 1.01f)
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{
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glm::lowp_fvec1 u(f);
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glm::lowp_fvec1 lowp_v = glm::inversesqrt(u);
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@ -106,6 +106,7 @@ int test_inversesqrt()
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ulp = glm::max(glm::float_distance(lowp_v.x, defaultp_v), ulp);
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diff = glm::abs(lowp_v.x - defaultp_v);
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Error += diff > 0.1f ? 1 : 0;
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}
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return Error;
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@ -4,10 +4,10 @@
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#if GLM_LANG & GLM_LANG_CXX11_FLAG
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#include <gli/gli.hpp>
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std::size_t const Size = 64;
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int test_simplex()
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{
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std::size_t const Size = 256;
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{
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gli::texture2d Texture(gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture2d::extent_type(Size), 1);
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@ -55,8 +55,6 @@ int test_simplex()
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int test_perlin()
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{
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std::size_t const Size = 256;
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{
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gli::texture2d Texture(gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture2d::extent_type(Size), 1);
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@ -104,8 +102,6 @@ int test_perlin()
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int test_perlin_pedioric()
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{
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std::size_t const Size = 256;
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{
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gli::texture2d Texture(gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture2d::extent_type(Size), 1);
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@ -4,6 +4,8 @@
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# include <array>
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#endif
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std::size_t const TestSamples = 10000;
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int test_linearRand()
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{
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int Error = 0;
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@ -15,7 +17,7 @@ int test_linearRand()
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glm::u8vec2 AMin(std::numeric_limits<glm::u8>::max());
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glm::u8vec2 AMax(std::numeric_limits<glm::u8>::min());
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{
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for(std::size_t i = 0; i < 100000; ++i)
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for(std::size_t i = 0; i < TestSamples; ++i)
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{
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glm::u8vec2 A = glm::linearRand(glm::u8vec2(Min), glm::u8vec2(Max));
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AMin = glm::min(AMin, A);
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@ -36,7 +38,7 @@ int test_linearRand()
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glm::u16vec2 BMin(std::numeric_limits<glm::u16>::max());
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glm::u16vec2 BMax(std::numeric_limits<glm::u16>::min());
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{
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for(std::size_t i = 0; i < 100000; ++i)
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for(std::size_t i = 0; i < TestSamples; ++i)
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{
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glm::u16vec2 B = glm::linearRand(glm::u16vec2(Min), glm::u16vec2(Max));
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BMin = glm::min(BMin, B);
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@ -57,7 +59,7 @@ int test_linearRand()
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glm::u32vec2 CMin(std::numeric_limits<glm::u32>::max());
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glm::u32vec2 CMax(std::numeric_limits<glm::u32>::min());
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{
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for(std::size_t i = 0; i < 100000; ++i)
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for(std::size_t i = 0; i < TestSamples; ++i)
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{
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glm::u32vec2 C = glm::linearRand(glm::u32vec2(Min), glm::u32vec2(Max));
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CMin = glm::min(CMin, C);
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@ -78,7 +80,7 @@ int test_linearRand()
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glm::u64vec2 DMin(std::numeric_limits<glm::u64>::max());
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glm::u64vec2 DMax(std::numeric_limits<glm::u64>::min());
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{
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for(std::size_t i = 0; i < 100000; ++i)
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for(std::size_t i = 0; i < TestSamples; ++i)
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{
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glm::u64vec2 D = glm::linearRand(glm::u64vec2(Min), glm::u64vec2(Max));
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DMin = glm::min(DMin, D);
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@ -101,7 +103,7 @@ int test_linearRand()
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glm::i8vec2 AMin(std::numeric_limits<glm::i8>::max());
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glm::i8vec2 AMax(std::numeric_limits<glm::i8>::min());
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{
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for(std::size_t i = 0; i < 100000; ++i)
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for(std::size_t i = 0; i < TestSamples; ++i)
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{
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glm::i8vec2 A = glm::linearRand(glm::i8vec2(Min), glm::i8vec2(Max));
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AMin = glm::min(AMin, A);
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@ -122,7 +124,7 @@ int test_linearRand()
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glm::i16vec2 BMin(std::numeric_limits<glm::i16>::max());
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glm::i16vec2 BMax(std::numeric_limits<glm::i16>::min());
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{
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for(std::size_t i = 0; i < 100000; ++i)
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for(std::size_t i = 0; i < TestSamples; ++i)
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{
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glm::i16vec2 B = glm::linearRand(glm::i16vec2(Min), glm::i16vec2(Max));
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BMin = glm::min(BMin, B);
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@ -143,7 +145,7 @@ int test_linearRand()
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glm::i32vec2 CMin(std::numeric_limits<glm::i32>::max());
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glm::i32vec2 CMax(std::numeric_limits<glm::i32>::min());
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{
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for(std::size_t i = 0; i < 100000; ++i)
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for(std::size_t i = 0; i < TestSamples; ++i)
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{
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glm::i32vec2 C = glm::linearRand(glm::i32vec2(Min), glm::i32vec2(Max));
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CMin = glm::min(CMin, C);
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@ -164,7 +166,7 @@ int test_linearRand()
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glm::i64vec2 DMin(std::numeric_limits<glm::i64>::max());
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glm::i64vec2 DMax(std::numeric_limits<glm::i64>::min());
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{
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for(std::size_t i = 0; i < 100000; ++i)
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for(std::size_t i = 0; i < TestSamples; ++i)
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{
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glm::i64vec2 D = glm::linearRand(glm::i64vec2(Min), glm::i64vec2(Max));
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DMin = glm::min(DMin, D);
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@ -183,7 +185,7 @@ int test_linearRand()
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}
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}
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for(std::size_t i = 0; i < 100000; ++i)
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for(std::size_t i = 0; i < TestSamples; ++i)
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{
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glm::f32vec2 const A(glm::linearRand(glm::f32vec2(static_cast<float>(Min)), glm::f32vec2(static_cast<float>(Max))));
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if(!glm::all(glm::lessThanEqual(A, glm::f32vec2(static_cast<float>(Max)))))
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@ -202,7 +204,7 @@ int test_linearRand()
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{
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float ResultFloat = 0.0f;
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double ResultDouble = 0.0f;
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for(std::size_t i = 0; i < 100000; ++i)
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for(std::size_t i = 0; i < TestSamples; ++i)
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{
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ResultFloat += glm::linearRand(-1.0f, 1.0f);
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ResultDouble += glm::linearRand(-1.0, 1.0);
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@ -221,7 +223,7 @@ int test_circularRand()
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int Error = 0;
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{
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std::size_t Max = 100000;
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std::size_t Max = TestSamples;
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float ResultFloat = 0.0f;
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double ResultDouble = 0.0f;
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double Radius = 2.0f;
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@ -245,7 +247,7 @@ int test_sphericalRand()
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int Error = 0;
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{
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std::size_t Max = 100000;
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std::size_t Max = TestSamples;
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float ResultFloatA = 0.0f;
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float ResultFloatB = 0.0f;
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float ResultFloatC = 0.0f;
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@ -283,14 +285,14 @@ int test_diskRand()
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float ResultFloat = 0.0f;
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double ResultDouble = 0.0f;
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for(std::size_t i = 0; i < 100000; ++i)
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for(std::size_t i = 0; i < TestSamples; ++i)
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{
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ResultFloat += glm::length(glm::diskRand(2.0f));
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ResultDouble += glm::length(glm::diskRand(2.0));
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}
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Error += ResultFloat < 200000.f ? 0 : 1;
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Error += ResultDouble < 200000.0 ? 0 : 1;
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Error += ResultFloat < float(TestSamples) * 2.f ? 0 : 1;
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Error += ResultDouble < double(TestSamples) * 2.0 ? 0 : 1;
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assert(!Error);
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}
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@ -305,14 +307,14 @@ int test_ballRand()
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float ResultFloat = 0.0f;
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double ResultDouble = 0.0f;
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for(std::size_t i = 0; i < 100000; ++i)
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for(std::size_t i = 0; i < TestSamples; ++i)
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{
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ResultFloat += glm::length(glm::ballRand(2.0f));
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ResultDouble += glm::length(glm::ballRand(2.0));
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}
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Error += ResultFloat < 200000.f ? 0 : 1;
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Error += ResultDouble < 200000.0 ? 0 : 1;
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Error += ResultFloat < float(TestSamples) * 2.f ? 0 : 1;
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Error += ResultDouble < double(TestSamples) * 2.0 ? 0 : 1;
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assert(!Error);
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}
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