mirror of
https://github.com/g-truc/glm.git
synced 2024-11-10 04:31:47 +00:00
Fix a typo in the manual, glm/geometry.hpp -> glm/geometric.hpp
This commit is contained in:
parent
23e0701c04
commit
c80fd556b6
@ -217,7 +217,7 @@ GLM relies on C++ templates heavily, and may significantly increase compilation
|
|||||||
#include <glm/mat4x4.hpp> // mat4, dmat4
|
#include <glm/mat4x4.hpp> // mat4, dmat4
|
||||||
#include <glm/common.hpp> // all the GLSL common functions: abs, min, mix, isnan, fma, etc.
|
#include <glm/common.hpp> // all the GLSL common functions: abs, min, mix, isnan, fma, etc.
|
||||||
#include <glm/exponential.hpp> // all the GLSL exponential functions: pow, log, exp2, sqrt, etc.
|
#include <glm/exponential.hpp> // all the GLSL exponential functions: pow, log, exp2, sqrt, etc.
|
||||||
#include <glm/geometry.hpp> // all the GLSL geometry functions: dot, cross, reflect, etc.
|
#include <glm/geometric.hpp> // all the GLSL geometry functions: dot, cross, reflect, etc.
|
||||||
#include <glm/integer.hpp> // all the GLSL integer functions: findMSB, bitfieldExtract, etc.
|
#include <glm/integer.hpp> // all the GLSL integer functions: findMSB, bitfieldExtract, etc.
|
||||||
#include <glm/matrix.hpp> // all the GLSL matrix functions: transpose, inverse, etc.
|
#include <glm/matrix.hpp> // all the GLSL matrix functions: transpose, inverse, etc.
|
||||||
#include <glm/packing.hpp> // all the GLSL packing functions: packUnorm4x8, unpackHalf2x16, etc.
|
#include <glm/packing.hpp> // all the GLSL packing functions: packUnorm4x8, unpackHalf2x16, etc.
|
||||||
|
Loading…
Reference in New Issue
Block a user