Fix a typo in the manual, glm/geometry.hpp -> glm/geometric.hpp

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Kevin Ring 2020-06-24 17:25:07 +10:00 committed by GitHub
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@ -217,7 +217,7 @@ GLM relies on C++ templates heavily, and may significantly increase compilation
#include <glm/mat4x4.hpp> // mat4, dmat4 #include <glm/mat4x4.hpp> // mat4, dmat4
#include <glm/common.hpp> // all the GLSL common functions: abs, min, mix, isnan, fma, etc. #include <glm/common.hpp> // all the GLSL common functions: abs, min, mix, isnan, fma, etc.
#include <glm/exponential.hpp> // all the GLSL exponential functions: pow, log, exp2, sqrt, etc. #include <glm/exponential.hpp> // all the GLSL exponential functions: pow, log, exp2, sqrt, etc.
#include <glm/geometry.hpp> // all the GLSL geometry functions: dot, cross, reflect, etc. #include <glm/geometric.hpp> // all the GLSL geometry functions: dot, cross, reflect, etc.
#include <glm/integer.hpp> // all the GLSL integer functions: findMSB, bitfieldExtract, etc. #include <glm/integer.hpp> // all the GLSL integer functions: findMSB, bitfieldExtract, etc.
#include <glm/matrix.hpp> // all the GLSL matrix functions: transpose, inverse, etc. #include <glm/matrix.hpp> // all the GLSL matrix functions: transpose, inverse, etc.
#include <glm/packing.hpp> // all the GLSL packing functions: packUnorm4x8, unpackHalf2x16, etc. #include <glm/packing.hpp> // all the GLSL packing functions: packUnorm4x8, unpackHalf2x16, etc.