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c868666c79
@ -213,22 +213,22 @@ namespace glm
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typename genType::value_type const & minVal,
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typename genType::value_type const & maxVal);
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//! @return If genTypeU is a floating scalar or vector:
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//! Returns x * (1.0 - a) + y * a, i.e., the linear blend of
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//! x and y using the floating-point value a.
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//! The value for a is not restricted to the range [0, 1].
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//!
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//! @return If genTypeU is a boolean scalar or vector:
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//! Selects which vector each returned component comes
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//! from. For a component of a that is false, the
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//! corresponding component of x is returned. For a
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//! component of a that is true, the corresponding
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//! component of y is returned. Components of x and y that
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//! are not selected are allowed to be invalid floating point
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//! values and will have no effect on the results. Thus, this
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//! provides different functionality than
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//! genType mix(genType x, genType y, genType(a))
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//! where a is a Boolean vector.
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/// If genTypeU is a floating scalar or vector:
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/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
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/// x and y using the floating-point value a.
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/// The value for a is not restricted to the range [0, 1].
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///
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/// If genTypeU is a boolean scalar or vector:
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/// Selects which vector each returned component comes
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/// from. For a component of a that is false, the
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/// corresponding component of x is returned. For a
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/// component of a that is true, the corresponding
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/// component of y is returned. Components of x and y that
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/// are not selected are allowed to be invalid floating point
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/// values and will have no effect on the results. Thus, this
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/// provides different functionality than
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/// genType mix(genType x, genType y, genType(a))
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/// where a is a Boolean vector.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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@ -41,16 +41,16 @@ namespace glm
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/// @addtogroup core_func_exponential
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/// @{
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/// Returns x raised to the y power.
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/// Returns 'base' raised to the power 'exponent'.
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///
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/// @param x pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
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/// @param y
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/// @param base Floating point value. pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
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/// @param exponent Floating point value representing the 'exponent'.
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/// @tparam genType Floating-point scalar or vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
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template <typename genType>
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genType pow(genType const & x, genType const & y);
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genType pow(genType const & base, genType const & exponent);
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/// Returns the natural exponentiation of x, i.e., e^x.
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///
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@ -132,7 +132,6 @@ namespace glm
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(
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genType const & x,
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genType const & y
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'dot' only accept floating-point inputs");
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@ -271,7 +270,7 @@ namespace glm
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// reflect
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template <typename genType>
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genType reflect
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GLM_FUNC_QUALIFIER genType reflect
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(
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genType const & I,
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genType const & N
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@ -37,8 +37,8 @@ namespace detail
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{
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typedef short hdata;
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float toFloat32(hdata value);
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hdata toFloat16(float const & value);
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GLM_FUNC_DECL float toFloat32(hdata value);
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GLM_FUNC_DECL hdata toFloat16(float const & value);
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class half
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{
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@ -72,42 +72,42 @@ namespace detail
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hdata data;
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};
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half operator+ (half const & s1, half const & s2);
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GLM_FUNC_DECL half operator+ (half const & s1, half const & s2);
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half operator- (half const & s1, half const & s2);
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GLM_FUNC_DECL half operator- (half const & s1, half const & s2);
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half operator* (half const & s1, half const & s2);
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GLM_FUNC_DECL half operator* (half const & s1, half const & s2);
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half operator/ (half const & s1, half const & s2);
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GLM_FUNC_DECL half operator/ (half const & s1, half const & s2);
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// Unary constant operators
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half operator- (half const & s);
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GLM_FUNC_DECL half operator- (half const & s);
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half operator-- (half const & s, int);
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GLM_FUNC_DECL half operator-- (half const & s, int);
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half operator++ (half const & s, int);
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GLM_FUNC_DECL half operator++ (half const & s, int);
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bool operator==(
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GLM_FUNC_DECL bool operator==(
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detail::half const & x,
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detail::half const & y);
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bool operator!=(
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GLM_FUNC_DECL bool operator!=(
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detail::half const & x,
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detail::half const & y);
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bool operator<(
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GLM_FUNC_DECL bool operator<(
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detail::half const & x,
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detail::half const & y);
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bool operator<=(
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GLM_FUNC_DECL bool operator<=(
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detail::half const & x,
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detail::half const & y);
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bool operator>(
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GLM_FUNC_DECL bool operator>(
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detail::half const & x,
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detail::half const & y);
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bool operator>=(
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GLM_FUNC_DECL bool operator>=(
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detail::half const & x,
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detail::half const & y);
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@ -34,40 +34,6 @@
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namespace glm{
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namespace detail
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{
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//template
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//<
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// typename T,
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// template <typename> class C,
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// template <typename> class R
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//>
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//struct matType
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//{
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// enum ctor{null};
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// typedef T value_type;
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// typedef std::size_t size_type;
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// typedef C<T> col_type;
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// typedef R<T> row_type;
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// static size_type const col_size;
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// static size_type const row_size;
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//};
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//template
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//<
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// typename T,
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// template <typename> class C,
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// template <typename> class R
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//>
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//typename matType<T, C, R>::size_type const
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//matType<T, C, R>::col_size = matType<T, C, R>::col_type::value_size;
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//template
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//<
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// typename T,
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// template <typename> class C,
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// template <typename> class R
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//>
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//typename matType<T, C, R>::size_type const
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//matType<T, C, R>::row_size = matType<T, C, R>::row_type::value_size;
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}//namespace detail
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}//namespace glm
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@ -154,12 +154,12 @@ namespace detail
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tmat3x2<T> operator+ (
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tmat3x2<T> const & m,
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typename tmat3x2<T>::value_type const & s);
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template <typename T>
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tmat3x2<T> operator+ (
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tmat3x2<T> const & m1,
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tmat3x2<T> const & m2);
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template <typename T>
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tmat3x2<T> operator- (
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tmat3x2<T> const & m,
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@ -191,7 +191,7 @@ namespace detail
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X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
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X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
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X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4
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)
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)
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{
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GLM_STATIC_ASSERT(detail::type<X1>::is_float || std::numeric_limits<X1>::is_integer, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
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GLM_STATIC_ASSERT(detail::type<Y1>::is_float || std::numeric_limits<Y1>::is_integer, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
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@ -44,7 +44,7 @@ GLM 0.9.5.X: 2013-XX-XX
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- Added GTX_scalar_relational
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================================================================================
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GLM 0.9.4.2: 2013-01-XX
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GLM 0.9.4.2: 2013-02-14
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--------------------------------------------------------------------------------
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- Fixed compAdd from GTX_component_wise
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- Fixed SIMD support for Intel compiler on Windows
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@ -55,6 +55,8 @@ GLM 0.9.4.2: 2013-01-XX
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- Fixed mix for vec4 SSE implementation
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- Fixed 0x2013 dash character in comments that cause issue in Windows
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Japanese mode
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- Fixed documentation warnings
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- Fixed CUDA warnings
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================================================================================
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GLM 0.9.4.1: 2012-12-22
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