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Simplify implementations
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@ -35,24 +35,24 @@ namespace glm
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GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v)
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GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v)
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{
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{
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u16vec2 Topack(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
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u16vec2 Topack(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
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return *reinterpret_cast<uint*>(&Topack);
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return reinterpret_cast<uint&>(Topack);
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}
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}
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GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint const & p)
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GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint const & p)
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{
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{
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vec2 Unpack(*reinterpret_cast<u16vec2*>(const_cast<uint*>(&p)));
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vec2 Unpack(reinterpret_cast<u16vec2 const &>(p));
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return Unpack * float(1.5259021896696421759365224689097e-5); // 1.0 / 65535.0
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return Unpack * float(1.5259021896696421759365224689097e-5); // 1.0 / 65535.0
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}
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}
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GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v)
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GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v)
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{
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{
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i16vec2 Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
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i16vec2 Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
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return *reinterpret_cast<uint32*>(&Topack);
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return reinterpret_cast<uint32&>(Topack);
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}
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}
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GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint const & p)
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GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint const & p)
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{
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{
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vec2 Unpack(*reinterpret_cast<i16vec2*>(const_cast<uint*>(&p)));
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vec2 Unpack(reinterpret_cast<i16vec2 const &>(p));
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return clamp(
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return clamp(
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Unpack * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
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Unpack * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
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-1.0f, 1.0f);
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-1.0f, 1.0f);
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@ -61,24 +61,24 @@ namespace glm
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GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v)
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GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v)
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{
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{
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u8vec4 Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
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u8vec4 Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
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return *reinterpret_cast<uint*>(&Topack);
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return reinterpret_cast<uint&>(&Topack);
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}
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}
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GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint const & p)
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GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint const & p)
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{
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{
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vec4 Unpack(*reinterpret_cast<u8vec4*>(const_cast<uint*>(&p)));
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vec4 Unpack(reinterpret_cast<u8vec4 const&>(p));
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return Unpack * float(0.0039215686274509803921568627451); // 1 / 255
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return Unpack * float(0.0039215686274509803921568627451); // 1 / 255
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}
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}
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GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v)
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GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v)
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{
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{
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i8vec4 Topack(round(clamp(v ,-1.0f, 1.0f) * 127.0f));
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i8vec4 Topack(round(clamp(v ,-1.0f, 1.0f) * 127.0f));
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return *reinterpret_cast<uint*>(&Topack);
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return reinterpret_cast<uint&>(Topack);
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}
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}
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GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint const & p)
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GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint const & p)
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{
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{
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vec4 Unpack(*reinterpret_cast<i8vec4*>(const_cast<uint*>(&p)));
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vec4 Unpack(reinterpret_cast<i8vec4 const &>(p));
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return clamp(
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return clamp(
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Unpack * 0.0078740157480315f, // 1.0f / 127.0f
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Unpack * 0.0078740157480315f, // 1.0f / 127.0f
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-1.0f, 1.0f);
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-1.0f, 1.0f);
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@ -86,12 +86,12 @@ namespace glm
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GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v)
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GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v)
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{
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{
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return *reinterpret_cast<double*>(const_cast<uvec2*>(&v));
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return reinterpret_cast<double const &>(v);
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}
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}
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GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double const & v)
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GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double const & v)
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{
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{
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return *reinterpret_cast<uvec2*>(const_cast<double*>(&v));
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return reinterpret_cast<uvec2 const &>(v);
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}
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}
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GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v)
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GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v)
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@ -105,7 +105,7 @@ namespace glm
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GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v)
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GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v)
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{
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{
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i16vec2 Unpack = *reinterpret_cast<i16vec2*>(const_cast<uint*>(&v));
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i16vec2 Unpack(reinterpret_cast<i16vec2 const &>(v));
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return vec2(
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return vec2(
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detail::toFloat32(Unpack.x),
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detail::toFloat32(Unpack.x),
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