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Merged 0.9.8
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commit
cfbb4d9b91
@ -283,7 +283,7 @@
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#if GLM_PLATFORM == GLM_PLATFORM_ANDROID && !defined(GLM_LANG_STL11_FORCED)
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# define GLM_HAS_CXX11_STL 0
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#elif GLM_COMPILER & GLM_COMPILER_CLANG
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# if defined(_LIBCPP_VERSION) && GLM_LANG & GLM_LANG_CXX11_FLAG
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# if (defined(_LIBCPP_VERSION) && GLM_LANG & GLM_LANG_CXX11_FLAG) || defined(GLM_LANG_STL11_FORCED)
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# define GLM_HAS_CXX11_STL 1
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# else
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# define GLM_HAS_CXX11_STL 0
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@ -87,7 +87,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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- Removed GLM_LEFT_HANDED, use GLM_FORCE_LEFT_HANDED instead
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---
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### [GLM 0.9.8.4](https://github.com/g-truc/glm/tree/0.9.8) - 201X-XX-XX
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### [GLM 0.9.8.4](https://github.com/g-truc/glm/releases/tag/0.9.8.4) - 2017-01-22
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#### Fixes:
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- Fixed GTC_packing test failing on GCC x86 due to denorms #212 #577
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- Fixed POPCNT optimization build in Clang #512
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@ -96,6 +96,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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- Fixed GTX_matrix_decompose decompose #582 #448
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- Fixed GCC 4.5 and older build #566
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- Fixed Visual C++ internal error when declaring a global vec type with siwzzle expression enabled #594
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- Fixed GLM_FORCE_CXX11 with Clang and libstlc++ which wasn't using C++11 STL features. #604
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---
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### [GLM 0.9.8.3](https://github.com/g-truc/glm/releases/tag/0.9.8.3) - 2016-11-12
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