Added vec2 tests

This commit is contained in:
Christophe Riccio 2011-05-31 19:11:34 +01:00
parent 5d2350f7c8
commit d082ecf8a3

View File

@ -2,28 +2,101 @@
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31 // Created : 2008-08-31
// Updated : 2008-08-31 // Updated : 2011-05-31
// Licence : This source is under MIT License // Licence : This source is under MIT License
// File : test/core/type_vec2.cpp // File : test/core/type_vec2.cpp
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp> #include <glm/glm.hpp>
static int test_operators() int test_vec2_operators()
{ {
glm::vec2 A(1.0f); int Error = 0;
glm::vec2 B(1.0f);
bool R = A != B; {
bool S = A == B; glm::vec2 A(1.0f);
glm::vec2 B(1.0f);
return (S && !R) ? 0 : 1; Error += A != B ? 1 : 0;
Error += A == B ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 C = A + 1.0f;
A += 1.0f;
Error += A.x == 2.0f && A.y == 2.0f ? 0 : 1;
Error += A.x == C.x && A.y == C.y ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 B(2.0f,-1.0f);
glm::vec2 C = A + B;
A += B;
Error += A.x == 3.0f && A.y == 0.0f ? 0 : 1;
Error += A.x == C.x && A.y == C.y ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 C = A - 1.0f;
A -= 1.0f;
Error += A.x == 0.0f && A.y == 0.0f ? 0 : 1;
Error += A.x == C.x && A.y == C.y ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 B(2.0f,-1.0f);
glm::vec2 C = A - B;
A -= B;
Error += A.x == -1.0f && A.y == 2.0f ? 0 : 1;
Error += A.x == C.x && A.y == C.y ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 C = A * 2.0f;
A *= 2.0f;
Error += A.x == 2.0f && A.y == 2.0f ? 0 : 1;
Error += A.x == C.x && A.y == C.y ? 0 : 1;
}
{
glm::vec2 A(2.0f);
glm::vec2 B(2.0f);
glm::vec2 C = A / B;
A /= B;
Error += A.x == 1.0f && A.y == 1.0f ? 0 : 1;
Error += A.x == C.x && A.y == C.y ? 0 : 1;
}
return Error;
} }
int test_vec2_ctor()
{
int Error = 0;
{
glm::vec2 A = glm::vec2(2.0f);
glm::vec2 B = glm::vec2(2.0f, 3.0f);
glm::vec2 C = glm::vec2(2.0f, 3.0);
glm::vec2 D = glm::dvec2(2.0);
glm::vec2 E(glm::dvec2(2.0));
glm::vec2 F(glm::ivec2(2));
}
return Error;
}
int main() int main()
{ {
int Error = 0; int Error = 0;
Error += test_operators(); Error += test_vec2_ctor();
Error += test_vec2_operators();
return Error; return Error;
} }