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Fix bitfieldInsert according to GLSL spec
"bitfieldInsert inserts the bits least significant bits of insert into base at offset offset..."
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@ -269,7 +269,7 @@ namespace detail
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldInsert' only accept integer values");
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T const Mask = static_cast<T>(detail::mask(Bits) << Offset);
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return (Base & ~Mask) | (Insert & Mask);
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return (Base & ~Mask) | ((Insert << static_cast<T>(Offset)) & Mask);
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}
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// bitfieldReverse
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@ -41,9 +41,9 @@ namespace bitfieldInsert
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{0x00000000, 0xffffffff, 0, 32, 0xffffffff},
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{0x00000000, 0xffffffff, 0, 31, 0x7fffffff},
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{0x00000000, 0xffffffff, 0, 0, 0x00000000},
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{0xff000000, 0x0000ff00, 8, 8, 0xff00ff00},
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{0xffff0000, 0x0000ffff, 16, 16, 0x00000000},
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{0x0000ffff, 0xffff0000, 16, 16, 0xffffffff}
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{0xff000000, 0x000000ff, 8, 8, 0xff00ff00},
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{0xffff0000, 0xffff0000, 16, 16, 0x00000000},
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{0x0000ffff, 0x0000ffff, 16, 16, 0xffffffff}
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};
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static int test()
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