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More consistent coding style
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@ -10,21 +10,21 @@ namespace glm
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/// Qualify GLM types in term of alignment (packed, aligned) and precision in term of ULPs (lowp, mediump, highp)
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enum qualifier
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{
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packed_highp,
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packed_mediump,
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packed_lowp,
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packed_highp, ///< Typed data is tightly packed in memory and operations are executed with high precision in term of ULPs
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packed_mediump, ///< Typed data is tightly packed in memory and operations are executed with medium precision in term of ULPs for higher performance
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packed_lowp, ///< Typed data is tightly packed in memory and operations are executed with low precision in term of ULPs to maximize performance
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# if GLM_HAS_ALIGNED_TYPE
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aligned_highp,
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aligned_mediump,
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aligned_lowp,
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aligned = aligned_highp,
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aligned_highp, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs
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aligned_mediump, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs for higher performance
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aligned_lowp, // ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs to maximize performance
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aligned = aligned_highp, ///< By default aligned qualifier is also high precision
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# endif
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highp = packed_highp,
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mediump = packed_mediump,
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lowp = packed_lowp,
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packed = packed_highp,
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highp = packed_highp, ///< By default highp qualifier is also packed
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mediump = packed_mediump, ///< By default mediump qualifier is also packed
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lowp = packed_lowp, ///< By default lowp qualifier is also packed
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packed = packed_highp, ///< By default packed qualifier is also high precision
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# if GLM_HAS_ALIGNED_TYPE && defined(GLM_FORCE_ALIGNED)
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defaultp = aligned_highp
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@ -25,7 +25,7 @@
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namespace glm
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{
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/// @addtogroup gtx_extented_min_max
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/// @addtogroup gtx_extended_min_max
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/// @{
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/// Return the minimum component-wise values of 3 inputs
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@ -29,13 +29,11 @@ namespace glm
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/// @addtogroup gtx_normal
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/// @{
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//! Computes triangle normal from triangle points.
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//! From GLM_GTX_normal extension.
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/// Computes triangle normal from triangle points.
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///
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/// @see gtx_normal
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template<typename T, qualifier P>
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GLM_FUNC_DECL vec<3, T, P> triangleNormal(
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vec<3, T, P> const & p1,
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vec<3, T, P> const & p2,
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vec<3, T, P> const & p3);
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GLM_FUNC_DECL vec<3, T, P> triangleNormal(vec<3, T, P> const & p1, vec<3, T, P> const & p2, vec<3, T, P> const & p3);
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/// @}
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}//namespace glm
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@ -13,7 +13,7 @@
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#include <cstdio>
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#include <vector>
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void print(glm::dmat3 const & Mat0)
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void print(glm::dmat3 const& Mat0)
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{
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printf("mat3(\n");
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printf("\tvec3(%2.3f, %2.3f, %2.3f)\n", Mat0[0][0], Mat0[0][1], Mat0[0][2]);
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@ -14,7 +14,7 @@
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template<typename genType>
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void print(genType const & Mat0)
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void print(genType const& Mat0)
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{
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printf("mat4(\n");
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printf("\tvec4(%2.9f, %2.9f, %2.9f, %2.9f)\n", static_cast<double>(Mat0[0][0]), static_cast<double>(Mat0[0][1]), static_cast<double>(Mat0[0][2]), static_cast<double>(Mat0[0][3]));
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@ -80,7 +80,7 @@ int test_decl()
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}
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template<typename genType>
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void print(genType const & Mat0)
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void print(genType const& Mat0)
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{
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printf("mat4(\n");
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printf("\tvec4(%2.9f, %2.9f, %2.9f, %2.9f)\n", static_cast<double>(Mat0[0][0]), static_cast<double>(Mat0[0][1]), static_cast<double>(Mat0[0][2]), static_cast<double>(Mat0[0][3]));
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