Doxygen fixes

This commit is contained in:
Christophe Riccio 2014-11-25 00:56:37 +01:00
parent 4f5bd21a5e
commit d276bf3b98
32 changed files with 337 additions and 337 deletions

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_features.hpp
/// @file glm/detail/_features.hpp
/// @date 2013-02-20 / 2013-02-20
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_fixes.hpp
/// @file glm/detail/_fixes.hpp
/// @date 2011-02-21 / 2011-11-22
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_literals.hpp
/// @file glm/detail/_literals.hpp
/// @date 2013-05-06 / 2013-05-06
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_swizzle.hpp
/// @file glm/detail/_swizzle.hpp
/// @date 2006-04-20 / 2011-02-16
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_swizzle_func.hpp
/// @file glm/detail/_swizzle_func.hpp
/// @date 2011-10-16 / 2011-10-16
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_vectorize.hpp
/// @file glm/detail/_vectorize.hpp
/// @date 2011-10-14 / 2011-10-14
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_common.hpp
/// @file glm/detail/func_common.hpp
/// @date 2008-03-08 / 2010-01-26
/// @author Christophe Riccio
///

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_common.inl
/// @file glm/detail/func_common.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_exponential.hpp
/// @file glm/detail/func_exponential.hpp
/// @date 2008-08-08 / 2011-06-14
/// @author Christophe Riccio
///
@ -48,7 +48,7 @@ namespace glm
/// Returns 'base' raised to the power 'exponent'.
///
/// @param base Floating point value. pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision.
/// @param exponent Floating point value representing the 'exponent'.
/// @tparam genType Floating-point scalar or vector types.
///
@ -59,7 +59,7 @@ namespace glm
/// Returns the natural exponentiation of x, i.e., e^x.
///
/// @param x exp function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
@ -67,11 +67,11 @@ namespace glm
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v);
/// Returns the natural logarithm of x, i.e.,
/// Returns the natural logarithm of v, i.e.,
/// returns the value y which satisfies the equation x = e^y.
/// Results are undefined if x <= 0.
/// Results are undefined if v <= 0.
///
/// @param x log function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
/// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
@ -79,9 +79,9 @@ namespace glm
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> log(vecType<T, P> const & v);
/// Returns 2 raised to the x power.
/// Returns 2 raised to the v power.
///
/// @param x exp2 function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
@ -92,7 +92,7 @@ namespace glm
/// Returns the base 2 log of x, i.e., returns the value y,
/// which satisfies the equation x = 2 ^ y.
///
/// @param x log2 function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
/// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
@ -100,9 +100,9 @@ namespace glm
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> log2(vecType<T, P> const & v);
/// Returns the positive square root of x.
/// Returns the positive square root of v.
///
/// @param x sqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
/// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
@ -112,9 +112,9 @@ namespace glm
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & v);
/// Returns the reciprocal of the positive square root of x.
/// Returns the reciprocal of the positive square root of v.
///
/// @param x inversesqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
/// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_exponential.inl
/// @file glm/detail/func_exponential.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_geometric.hpp
/// @file glm/detail/func_geometric.hpp
/// @date 2008-08-03 / 2011-06-14
/// @author Christophe Riccio
///

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_geometric.inl
/// @file glm/detail/func_geometric.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_integer.hpp
/// @file glm/detail/func_integer.hpp
/// @date 2010-03-17 / 2011-06-18
/// @author Christophe Riccio
///

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_integer.inl
/// @file glm/detail/func_integer.inl
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_matrix.hpp
/// @file glm/detail/func_matrix.hpp
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_matrix.inl
/// @file glm/detail/func_matrix.inl
/// @date 2008-03-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_noise.hpp
/// @file glm/detail/func_noise.hpp
/// @date 2008-08-01 / 2011-06-18
/// @author Christophe Riccio
///

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_noise.inl
/// @file glm/detail/func_noise.inl
/// @date 2008-08-01 / 2011-09-27
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_packing.hpp
/// @file glm/detail/func_packing.hpp
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_packing.inl
/// @file glm/detail/func_packing.inl
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_trigonometric.hpp
/// @file glm/detail/func_trigonometric.hpp
/// @date 2008-08-01 / 2011-06-15
/// @author Christophe Riccio
///

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_trigonometric.inl
/// @file glm/detail/func_trigonometric.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_vector_relational.hpp
/// @file glm/detail/func_vector_relational.hpp
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_vector_relational.inl
/// @file glm/detail/func_vector_relational.inl
/// @date 2008-08-03 / 2011-09-09
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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@ -21,7 +21,7 @@
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/hint.hpp
/// @file glm/detail/hint.hpp
/// @date 2008-08-14 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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@ -37,7 +37,6 @@
/// The best documentation for GLM Core is the current GLSL specification,
/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2
/// (pdf file)</a>.
/// There are a few @ref pg_differences "differences" between GLM core and GLSL.
///
/// GLM core functionnalities require <glm/glm.hpp> to be included to be used.
///

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@ -77,8 +77,6 @@ namespace glm
/// // m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f
/// @endcode
/// @see gtc_matrix_transform
/// @see gtx_transform
/// @see - translate(T x, T y, T z)
/// @see - translate(tmat4x4<T, P> const & m, T x, T y, T z)
/// @see - translate(tvec3<T, P> const & v)
template <typename T, precision P>
@ -93,8 +91,6 @@ namespace glm
/// @param axis Rotation axis, recommanded to be normalized.
/// @tparam T Value type used to build the matrix. Supported: half, float or double.
/// @see gtc_matrix_transform
/// @see gtx_transform
/// @see - rotate(T angle, T x, T y, T z)
/// @see - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z)
/// @see - rotate(T angle, tvec3<T, P> const & v)
template <typename T, precision P>
@ -109,8 +105,6 @@ namespace glm
/// @param v Ratio of scaling for each axis.
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
/// @see gtx_transform
/// @see - scale(T x, T y, T z) scale(T const & x, T const & y, T const & z)
/// @see - scale(tmat4x4<T, P> const & m, T x, T y, T z)
/// @see - scale(tvec3<T, P> const & v)
template <typename T, precision P>
@ -175,10 +169,10 @@ namespace glm
/// Creates a matrix for a symetric perspective-view frustum.
///
/// @param fovy Expressed in radians.
/// @param aspect
/// @param near
/// @param far
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
template <typename T>
@ -193,8 +187,8 @@ namespace glm
/// @param fov Expressed in radians.
/// @param width
/// @param height
/// @param near
/// @param far
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
template <typename T>
@ -207,9 +201,9 @@ namespace glm
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite.
///
/// @param fovy Expressed in radians.
/// @param aspect
/// @param near
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
template <typename T>
@ -218,9 +212,9 @@ namespace glm
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
///
/// @param fovy Expressed in radians.
/// @param aspect
/// @param near
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
template <typename T>
@ -229,9 +223,10 @@ namespace glm
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
///
/// @param fovy Expressed in radians.
/// @param aspect
/// @param near
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param ep
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
template <typename T>
@ -240,10 +235,11 @@ namespace glm
/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
///
/// @param obj
/// @param model
/// @param proj
/// @param viewport
/// @param obj Specify the object coordinates.
/// @param model Specifies the current modelview matrix
/// @param proj Specifies the current projection matrix
/// @param viewport Specifies the current viewport
/// @return Return the computed window coordinates.
/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
/// @see gtc_matrix_transform
@ -256,10 +252,11 @@ namespace glm
/// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
///
/// @param win
/// @param model
/// @param proj
/// @param viewport
/// @param win Specify the window coordinates to be mapped.
/// @param model Specifies the modelview matrix
/// @param proj Specifies the projection matrix
/// @param viewport Specifies the viewport
/// @return Returns the computed object coordinates.
/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
/// @see gtc_matrix_transform

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@ -107,19 +107,19 @@ namespace glm
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> roundPowerOfTwo(vecType<T, P> const & value);
/// Return true if the <Value> is a multiple of <Multiple>.
/// Return true if the 'Value' is a multiple of 'Multiple'.
///
/// @see gtc_round
template <typename genIUType>
GLM_FUNC_DECL bool isMultiple(genIUType Value, genIUType Multiple);
/// Return true if the <Value> is a multiple of <Multiple>.
/// Return true if the 'Value' is a multiple of 'Multiple'.
///
/// @see gtc_round
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> isMultiple(vecType<T, P> const & Value, T Multiple);
/// Return true if the <Value> is a multiple of <Multiple>.
/// Return true if the 'Value' is a multiple of 'Multiple'.
///
/// @see gtc_round
template <typename T, precision P, template <typename, precision> class vecType>

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@ -25,13 +25,18 @@
/// @date 2014-09-19 / 2014-09-19
/// @author Joshua Moerman
///
/// @defgroup gtx_range GLM_GTX_range
/// @ingroup gtx
///
/// @brief Defines begin and end for vectors and matrices. Useful for range-based for loop.
/// The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements).
///
/// <glm/gtx/range.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
// Dependencies
#include "../detail/setup.hpp"
#if !GLM_HAS_RANGE_FOR
@ -66,6 +71,9 @@ namespace detail
}
}//namespace
/// @addtogroup gtx_range
/// @{
template <typename genType>
const typename genType::value_type * begin(genType const & v){
return value_ptr(v);
@ -85,4 +93,6 @@ namespace detail
typename genType::value_type * end(genType& v){
return begin(v) + detail::number_of_elements_(v);
}
/// @}
}//namespace glm

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@ -27,7 +27,7 @@
///
/// @see core (dependence)
///
/// @defgroup gtx_simd_vec4 GLM_GTX_simd_quat
/// @defgroup gtx_simd_quat GLM_GTX_simd_quat
/// @ingroup gtx
///
/// @brief SIMD implementation of quat type.
@ -54,19 +54,15 @@
# pragma message("GLM: GLM_GTX_simd_quat extension included")
#endif
// Warning silencer for nameless struct/union.
#if (GLM_COMPILER & GLM_COMPILER_VC)
# pragma warning(push)
# pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union
#endif
namespace glm{
namespace detail
{
/// Quaternion implemented using SIMD SEE intrinsics.
/// \ingroup gtx_simd_vec4
GLM_ALIGNED_STRUCT(16) fquatSIMD
{
typedef __m128 value_type;
@ -154,59 +150,59 @@ namespace detail
}//namespace detail
typedef glm::detail::fquatSIMD simdQuat;
/// @addtogroup gtx_simd_quat
/// @{
typedef glm::detail::fquatSIMD simdQuat;
//! Convert a simdQuat to a quat.
//! (From GLM_GTX_simd_quat extension)
/// @see gtx_simd_quat
quat quat_cast(
detail::fquatSIMD const & x);
//! Convert a simdMat4 to a simdQuat.
//! (From GLM_GTX_simd_quat extension)
/// @see gtx_simd_quat
detail::fquatSIMD quatSIMD_cast(
detail::fmat4x4SIMD const & m);
//! Converts a mat4 to a simdQuat.
//! (From GLM_GTX_simd_quat extension)
/// @see gtx_simd_quat
template <typename T, precision P>
detail::fquatSIMD quatSIMD_cast(
tmat4x4<T, P> const & m);
//! Converts a mat3 to a simdQuat.
//! (From GLM_GTX_simd_quat extension)
/// @see gtx_simd_quat
template <typename T, precision P>
detail::fquatSIMD quatSIMD_cast(
tmat3x3<T, P> const & m);
//! Convert a simdQuat to a simdMat4
//! (From GLM_GTX_simd_quat extension)
/// @see gtx_simd_quat
detail::fmat4x4SIMD mat4SIMD_cast(
detail::fquatSIMD const & q);
//! Converts a simdQuat to a standard mat4.
//! (From GLM_GTX_simd_quat extension)
/// @see gtx_simd_quat
mat4 mat4_cast(
detail::fquatSIMD const & q);
/// Returns the length of the quaternion.
///
/// @see gtc_quaternion
/// @see gtx_simd_quat
float length(
detail::fquatSIMD const & x);
/// Returns the normalized quaternion.
///
/// @see gtc_quaternion
/// @see gtx_simd_quat
detail::fquatSIMD normalize(
detail::fquatSIMD const & x);
/// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
///
/// @see gtc_quaternion
/// @see gtx_simd_quat
float dot(
detail::fquatSIMD const & q1,
detail::fquatSIMD const & q2);
@ -219,7 +215,7 @@ namespace detail
/// @param y A quaternion
/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
/// @see gtc_quaternion
/// @see gtx_simd_quat
/// @see - slerp(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a)
detail::fquatSIMD mix(
detail::fquatSIMD const & x,
@ -233,7 +229,7 @@ namespace detail
/// @param y A quaternion
/// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
/// @see gtc_quaternion
/// @see gtx_simd_quat
detail::fquatSIMD lerp(
detail::fquatSIMD const & x,
detail::fquatSIMD const & y,
@ -246,7 +242,7 @@ namespace detail
/// @param y A quaternion
/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
/// @see gtc_quaternion
/// @see gtx_simd_quat
detail::fquatSIMD slerp(
detail::fquatSIMD const & x,
detail::fquatSIMD const & y,
@ -261,7 +257,7 @@ namespace detail
///
/// This will use the equivalent to fastAcos() and fastSin().
///
/// @see gtc_quaternion
/// @see gtx_simd_quat
/// @see - mix(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a)
detail::fquatSIMD fastMix(
detail::fquatSIMD const & x,
@ -283,13 +279,13 @@ namespace detail
/// Returns the q conjugate.
///
/// @see gtc_quaternion
/// @see gtx_simd_quat
detail::fquatSIMD conjugate(
detail::fquatSIMD const & q);
/// Returns the q inverse.
///
/// @see gtc_quaternion
/// @see gtx_simd_quat
detail::fquatSIMD inverse(
detail::fquatSIMD const & q);
@ -298,7 +294,7 @@ namespace detail
/// @param angle Angle expressed in radians.
/// @param axis Axis of the quaternion, must be normalized.
///
/// @see gtc_quaternion
/// @see gtx_simd_quat
detail::fquatSIMD angleAxisSIMD(
float const & angle,
vec3 const & axis);
@ -310,19 +306,17 @@ namespace detail
/// @param y y component of the y-axis, x, y, z must be a normalized axis
/// @param z z component of the z-axis, x, y, z must be a normalized axis
///
/// @see gtc_quaternion
/// @see gtx_simd_quat
detail::fquatSIMD angleAxisSIMD(
float const & angle,
float const & x,
float const & y,
float const & z);
// TODO: Move this to somewhere more appropriate. Used with fastMix() and fastSlerp().
/// Performs the equivalent of glm::fastSin() on each component of the given __m128.
__m128 fastSin(__m128 x);
/// @}
}//namespace glm

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@ -54,23 +54,23 @@ namespace glm
/// @{
/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
/// - From \link gtx_transform GLM_GTX_transform \endlink extension
/// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
/// @see gtc_matrix_transform
/// @see gtx_transform
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> translate(
tvec3<T, P> const & v);
/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
/// - From \link gtx_transform GLM_GTX_transform \endlink extension
/// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
/// @see gtc_matrix_transform
/// @see gtx_transform
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> rotate(
T angle,
tvec3<T, P> const & v);
/// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
/// - From \link gtx_transform GLM_GTX_transform \endlink extension
/// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
/// @see gtc_matrix_transform
/// @see gtx_transform
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> scale(
tvec3<T, P> const & v);

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