From 09b41403fd379552ec55f8688fa4f1fb06e2566d Mon Sep 17 00:00:00 2001 From: Christophe Riccio Date: Wed, 22 Sep 2010 11:22:26 +0100 Subject: [PATCH] Updated website for release --- doc/about.html | 4 ++-- doc/code.html | 4 ++-- doc/download.html | 20 +++++++++++-------- doc/goodies.html | 4 ++-- doc/index.html | 20 ++++++++++++------- doc/src/data.xml | 50 +++++++++++++++++++++++------------------------ 6 files changed, 56 insertions(+), 46 deletions(-) diff --git a/doc/about.html b/doc/about.html index 18062139..fcd77c85 100644 --- a/doc/about.html +++ b/doc/about.html @@ -1,7 +1,7 @@ -OpenGL Mathematics : About
OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM).
A C++ mathematics library for 3D graphics.


+OpenGL Mathematics : About
OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM).
A C++ mathematics library for 3D graphics.


OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.

The goal of the project is to provide to 3D programmers math classes and functions that miss in C++ when we use to program with GLSL or any high level GPU language. With GLM, the idea is to have a library that works the same way that GLSL which imply a strict following of GLSL specification for the implementation. diff --git a/doc/code.html b/doc/code.html index 6bda7227..032ca902 100644 --- a/doc/code.html +++ b/doc/code.html @@ -1,7 +1,7 @@ -OpenGL Mathematics: Code
OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM).
A C++ mathematics library for 3D graphics.


Compute a triangle normal: