Added all precision types for GTC_type_precision

This commit is contained in:
Christophe Riccio 2013-04-16 21:58:26 +02:00
parent 296e3d7007
commit d4043ea49a
35 changed files with 3726 additions and 758 deletions

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@ -52,7 +52,7 @@ namespace glm
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
uint32 packUnorm2x16(detail::tvec2<float32, defaultp> const & v);
uint32 packUnorm2x16(vec2 const & v);
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
//! Then, the results are packed into the returned 32-bit unsigned integer.
@ -65,7 +65,7 @@ namespace glm
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
uint32 packSnorm2x16(detail::tvec2<float32, defaultp> const & v);
uint32 packSnorm2x16(vec2 const & v);
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
//! Then, the results are packed into the returned 32-bit unsigned integer.
@ -78,7 +78,7 @@ namespace glm
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
uint32 packUnorm4x8(detail::tvec4<float32, defaultp> const & v);
uint32 packUnorm4x8(vec4 const & v);
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
//! Then, the results are packed into the returned 32-bit unsigned integer.
@ -91,7 +91,7 @@ namespace glm
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
uint32 packSnorm4x8(detail::tvec4<float32, defaultp> const & v);
uint32 packSnorm4x8(vec4 const & v);
//! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
//! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
@ -104,7 +104,7 @@ namespace glm
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::tvec2<float32, defaultp> unpackUnorm2x16(uint32 const & p);
vec2 unpackUnorm2x16(uint32 const & p);
//! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
//! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
@ -117,7 +117,7 @@ namespace glm
//!
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::tvec2<float32, defaultp> unpackSnorm2x16(uint32 const & p);
vec2 unpackSnorm2x16(uint32 const & p);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
@ -130,7 +130,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::tvec4<float32, defaultp> unpackUnorm4x8(uint32 const & p);
vec4 unpackUnorm4x8(uint32 const & p);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
@ -143,7 +143,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::tvec4<float32, defaultp> unpackSnorm4x8(uint32 const & p);
vec4 unpackSnorm4x8(uint32 const & p);
/// Returns a double-precision value obtained by packing the components of v into a 64-bit value.
/// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
@ -153,7 +153,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
double packDouble2x32(detail::tvec2<uint32, defaultp> const & v);
double packDouble2x32(uvec2 const & v);
/// Returns a two-component unsigned integer vector representation of v.
/// The bit-level representation of v is preserved.
@ -162,7 +162,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
detail::tvec2<uint32, defaultp> unpackDouble2x32(double const & v);
uvec2 unpackDouble2x32(double const & v);
/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
/// to the 16-bit floating-point representation found in the OpenGL Specification,
@ -172,7 +172,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
uint packHalf2x16(detail::tvec2<float32, defaultp> const & v);
uint packHalf2x16(vec2 const & v);
/// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,

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@ -28,24 +28,24 @@
namespace glm
{
GLM_FUNC_QUALIFIER uint32 packUnorm2x16(detail::tvec2<float32, defaultp> const & v)
GLM_FUNC_QUALIFIER uint32 packUnorm2x16(vec2 const & v)
{
uint16 A(uint16(round(clamp(v.x, 0.0f, 1.0f) * 65535.0f)));
uint16 B(uint16(round(clamp(v.y, 0.0f, 1.0f) * 65535.0f)));
return uint32((B << 16) | A);
}
GLM_FUNC_QUALIFIER detail::tvec2<float32, defaultp> unpackUnorm2x16(uint32 const & p)
GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint32 const & p)
{
uint32 Mask16((1 << 16) - 1);
uint32 A((p >> 0) & Mask16);
uint32 B((p >> 16) & Mask16);
return detail::tvec2<float32, defaultp>(
return vec2(
A * 1.0f / 65535.0f,
B * 1.0f / 65535.0f);
}
GLM_FUNC_QUALIFIER uint32 packSnorm2x16(detail::tvec2<float32, defaultp> const & v)
GLM_FUNC_QUALIFIER uint32 packSnorm2x16(vec2 const & v)
{
union iu
{
@ -53,14 +53,14 @@ namespace glm
uint16 u;
} A, B;
detail::tvec2<float32, defaultp> Unpack = clamp(v ,-1.0f, 1.0f) * 32767.0f;
vec2 Unpack = clamp(v ,-1.0f, 1.0f) * 32767.0f;
A.i = detail::int16(round(Unpack.x));
B.i = detail::int16(round(Unpack.y));
uint32 Pack = (uint32(B.u) << 16) | (uint32(A.u) << 0);
return Pack;
}
GLM_FUNC_QUALIFIER detail::tvec2<float32, defaultp> unpackSnorm2x16(uint32 const & p)
GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint32 const & p)
{
union iu
{
@ -71,12 +71,12 @@ namespace glm
uint32 Mask16((1 << 16) - 1);
A.u = uint16((p >> 0) & Mask16);
B.u = uint16((p >> 16) & Mask16);
detail::tvec2<float32, defaultp> Pack(A.i, B.i);
glm::vec2 Pack(A.i, B.i);
return clamp(Pack * 1.0f / 32767.0f, -1.0f, 1.0f);
}
GLM_FUNC_QUALIFIER uint32 packUnorm4x8(detail::tvec4<float32, defaultp> const & v)
GLM_FUNC_QUALIFIER uint32 packUnorm4x8(vec4 const & v)
{
uint8 A((uint8)round(clamp(v.x, 0.0f, 1.0f) * 255.0f));
uint8 B((uint8)round(clamp(v.y, 0.0f, 1.0f) * 255.0f));
@ -85,21 +85,21 @@ namespace glm
return uint32((D << 24) | (C << 16) | (B << 8) | A);
}
GLM_FUNC_QUALIFIER detail::tvec4<float32, defaultp> unpackUnorm4x8(uint32 const & p)
GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint32 const & p)
{
uint32 Mask8((1 << 8) - 1);
uint32 A((p >> 0) & Mask8);
uint32 B((p >> 8) & Mask8);
uint32 C((p >> 16) & Mask8);
uint32 D((p >> 24) & Mask8);
return detail::tvec4<float32, defaultp>(
return glm::vec4(
A * 1.0f / 255.0f,
B * 1.0f / 255.0f,
C * 1.0f / 255.0f,
D * 1.0f / 255.0f);
}
GLM_FUNC_QUALIFIER uint32 packSnorm4x8(detail::tvec4<float32, defaultp> const & v)
GLM_FUNC_QUALIFIER uint32 packSnorm4x8(vec4 const & v)
{
union iu
{
@ -107,7 +107,7 @@ namespace glm
uint8 u;
} A, B, C, D;
detail::tvec4<float32, defaultp> Unpack = clamp(v ,-1.0f, 1.0f) * 127.0f;
glm::vec4 Unpack = clamp(v ,-1.0f, 1.0f) * 127.0f;
A.i = int8(round(Unpack.x));
B.i = int8(round(Unpack.y));
C.i = int8(round(Unpack.z));
@ -116,7 +116,7 @@ namespace glm
return Pack;
}
GLM_FUNC_QUALIFIER detail::tvec4<float32, defaultp> unpackSnorm4x8(uint32 const & p)
GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint32 const & p)
{
union iu
{
@ -129,12 +129,12 @@ namespace glm
B.u = uint8((p >> 8) & Mask8);
C.u = uint8((p >> 16) & Mask8);
D.u = uint8((p >> 24) & Mask8);
detail::tvec4<float32, defaultp> Pack(A.i, B.i, C.i, D.i);
glm::vec4 Pack(A.i, B.i, C.i, D.i);
return clamp(Pack * 1.0f / 127.0f, -1.0f, 1.0f);
}
GLM_FUNC_QUALIFIER double packDouble2x32(detail::tvec2<uint32, defaultp> const & v)
GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v)
{
struct uint32_pair
{
@ -155,7 +155,7 @@ namespace glm
//return *(double*)&v;
}
GLM_FUNC_QUALIFIER detail::tvec2<uint, defaultp> unpackDouble2x32(double const & v)
GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double const & v)
{
struct uint32_pair
{
@ -171,10 +171,10 @@ namespace glm
Helper.input = v;
return detail::tvec2<uint, defaultp>(Helper.output.x, Helper.output.y);
return uvec2(Helper.output.x, Helper.output.y);
}
GLM_FUNC_QUALIFIER uint packHalf2x16(detail::tvec2<float, defaultp> const & v)
GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v)
{
union helper
{

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@ -39,16 +39,6 @@ namespace glm
};
}//namespace glm
#if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
#define defaultp mediump
#elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
#define defaultp highp
#elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
#define defaultp mediump
#elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT))
#define defaultp lowp
#else
# error "GLM error: multiple default precision requested for signed interger types"
#endif
#endif//GLM_CORE_PRECISION_INCLUDED

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@ -73,10 +73,10 @@ namespace detail
GLM_FUNC_DECL explicit tmat2x2(
value_type const & x);
GLM_FUNC_DECL explicit tmat2x2(
value_type const & x1, value_type const & y1,
value_type const & x1, value_type const & y1,
value_type const & x2, value_type const & y2);
GLM_FUNC_DECL explicit tmat2x2(
col_type const & v1,
col_type const & v1,
col_type const & v2);
//////////////////////////////////////
@ -85,20 +85,20 @@ namespace detail
GLM_FUNC_DECL explicit tmat2x2(
U const & x);
template <typename U, typename V, typename M, typename N>
template <typename U, typename V, typename M, typename N>
GLM_FUNC_DECL explicit tmat2x2(
U const & x1, V const & y1,
U const & x1, V const & y1,
M const & x2, N const & y2);
template <typename U, typename V>
template <typename U, typename V>
GLM_FUNC_DECL explicit tmat2x2(
tvec2<U, P> const & v1,
tvec2<V, P> const & v2);
//////////////////////////////////////
// Matrix conversions
template <typename U>
GLM_FUNC_DECL explicit tmat2x2(tmat2x2<U, P> const & m);
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat2x2(tmat2x2<U, Q> const & m);
GLM_FUNC_DECL explicit tmat2x2(tmat3x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x2(tmat4x4<T, P> const & x);

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@ -174,10 +174,10 @@ namespace detail
// mat2x2 matrix conversions
template <typename T, precision P>
template <typename U>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
tmat2x2<U, P> const & m
tmat2x2<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);
@ -281,7 +281,7 @@ namespace detail
// mat2x2 operators
// This function shouldn't required but it seems that VC7.1 have an optimisation bug if this operator wasn't declared
template <typename T, precision P>
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator=
(
tmat2x2<T, P> const & m
@ -292,8 +292,8 @@ namespace detail
return *this;
}
template <typename T, precision P>
template <typename U>
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator=
(
tmat2x2<U, P> const & m
@ -304,8 +304,8 @@ namespace detail
return *this;
}
template <typename T, precision P>
template <typename U>
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator+=
(
U const & s
@ -316,8 +316,8 @@ namespace detail
return *this;
}
template <typename T, precision P>
template <typename U>
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator+=
(
tmat2x2<U, P> const & m
@ -328,8 +328,8 @@ namespace detail
return *this;
}
template <typename T, precision P>
template <typename U>
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-=
(
U const & s
@ -340,8 +340,8 @@ namespace detail
return *this;
}
template <typename T, precision P>
template <typename U>
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-=
(
tmat2x2<U, P> const & m
@ -352,9 +352,9 @@ namespace detail
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*=
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*=
(
U const & s
)
@ -364,9 +364,9 @@ namespace detail
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*=
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*=
(
tmat2x2<U, P> const & m
)
@ -374,9 +374,9 @@ namespace detail
return (*this = *this * m);
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/=
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/=
(
U const & s
)
@ -386,9 +386,9 @@ namespace detail
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/=
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/=
(
tmat2x2<U, P> const & m
)
@ -396,7 +396,7 @@ namespace detail
return (*this = *this / m);
}
template <typename T, precision P>
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator++ ()
{
++this->value[0];
@ -404,7 +404,7 @@ namespace detail
return *this;
}
template <typename T, precision P>
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-- ()
{
--this->value[0];
@ -416,9 +416,9 @@ namespace detail
// Binary operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+
(
tmat2x2<T, P> const & m,
tmat2x2<T, P> const & m,
typename tmat2x2<T, P>::value_type const & s
)
{
@ -428,9 +428,9 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+
(
typename tmat2x2<T, P>::value_type const & s,
typename tmat2x2<T, P>::value_type const & s,
tmat2x2<T, P> const & m
)
{
@ -440,9 +440,9 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+
(
tmat2x2<T, P> const & m1,
tmat2x2<T, P> const & m1,
tmat2x2<T, P> const & m2
)
{
@ -452,9 +452,9 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-
(
tmat2x2<T, P> const & m,
tmat2x2<T, P> const & m,
typename tmat2x2<T, P>::value_type const & s
)
{
@ -464,9 +464,9 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-
(
typename tmat2x2<T, P>::value_type const & s,
typename tmat2x2<T, P>::value_type const & s,
tmat2x2<T, P> const & m
)
{
@ -476,9 +476,9 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-
(
tmat2x2<T, P> const & m1,
tmat2x2<T, P> const & m1,
tmat2x2<T, P> const & m2
)
{
@ -488,9 +488,9 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*
(
tmat2x2<T, P> const & m,
tmat2x2<T, P> const & m,
typename tmat2x2<T, P>::value_type const & s
)
{
@ -500,9 +500,9 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*
(
typename tmat2x2<T, P>::value_type const & s,
typename tmat2x2<T, P>::value_type const & s,
tmat2x2<T, P> const & m
)
{
@ -514,7 +514,7 @@ namespace detail
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type operator*
(
tmat2x2<T, P> const & m,
tmat2x2<T, P> const & m,
typename tmat2x2<T, P>::row_type const & v
)
{
@ -526,7 +526,7 @@ namespace detail
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::row_type operator*
(
typename tmat2x2<T, P>::col_type const & v,
typename tmat2x2<T, P>::col_type const & v,
tmat2x2<T, P> const & m
)
{

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@ -89,8 +89,8 @@ namespace detail
//////////////////////////////////////
// Matrix conversion
template <typename U>
GLM_FUNC_DECL explicit tmat2x3(tmat2x3<U, P> const & m);
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat2x3(tmat2x3<U, Q> const & m);
GLM_FUNC_DECL explicit tmat2x3(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x3(tmat3x3<T, P> const & x);

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@ -175,10 +175,10 @@ namespace detail
// Matrix conversions
template <typename T, precision P>
template <typename U>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
tmat2x3<U, P> const & m
tmat2x3<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);

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@ -91,8 +91,8 @@ namespace detail
//////////////////////////////////////
// Matrix conversions
template <typename U>
GLM_FUNC_DECL explicit tmat2x4(tmat2x4<U, P> const & m);
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat2x4(tmat2x4<U, Q> const & m);
GLM_FUNC_DECL explicit tmat2x4(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x4(tmat3x3<T, P> const & x);
@ -156,19 +156,19 @@ namespace detail
tmat2x4<T, P> const & m,
typename tmat2x4<T, P>::value_type const & s);
template <typename T, precision P>
template <typename T, precision P>
tmat2x4<T, P> operator* (
typename tmat2x4<T, P>::value_type const & s,
typename tmat2x4<T, P>::value_type const & s,
tmat2x4<T, P> const & m);
template <typename T, precision P>
typename tmat2x4<T, P>::col_type operator* (
tmat2x4<T, P> const & m,
tmat2x4<T, P> const & m,
typename tmat2x4<T, P>::row_type const & v);
template <typename T, precision P>
template <typename T, precision P>
typename tmat2x4<T, P>::row_type operator* (
typename tmat2x4<T, P>::col_type const & v,
typename tmat2x4<T, P>::col_type const & v,
tmat2x4<T, P> const & m);
template <typename T, precision P>
@ -178,30 +178,30 @@ namespace detail
template <typename T, precision P>
tmat2x4<T, P> operator* (
tmat2x4<T, P> const & m1,
tmat2x4<T, P> const & m1,
tmat2x2<T, P> const & m2);
template <typename T, precision P>
tmat3x4<T, P> operator* (
tmat2x4<T, P> const & m1,
tmat2x4<T, P> const & m1,
tmat3x2<T, P> const & m2);
template <typename T, precision P>
template <typename T, precision P>
tmat2x4<T, P> operator/ (
tmat2x4<T, P> const & m,
tmat2x4<T, P> const & m,
typename tmat2x4<T, P>::value_type const & s);
template <typename T, precision P>
tmat2x4<T, P> operator/ (
typename tmat2x4<T, P>::value_type const & s,
typename tmat2x4<T, P>::value_type const & s,
tmat2x4<T, P> const & m);
// Unary constant operators
template <typename T, precision P>
template <typename T, precision P>
tmat2x4<T, P> const operator- (
tmat2x4<T, P> const & m);
template <typename T, precision P>
template <typename T, precision P>
tmat2x4<T, P> const operator-- (
tmat2x4<T, P> const & m,
int);

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@ -178,10 +178,10 @@ namespace detail
// Matrix conversions
template <typename T, precision P>
template <typename U>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
tmat2x4<U, P> const & m
tmat2x4<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);

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@ -97,8 +97,8 @@ namespace detail
tvec2<V3, P> const & v3);
// Matrix conversions
template <typename U>
GLM_FUNC_DECL explicit tmat3x2(tmat3x2<U, P> const & m);
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat3x2(tmat3x2<U, Q> const & m);
GLM_FUNC_DECL explicit tmat3x2(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x2(tmat3x3<T, P> const & x);

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@ -188,10 +188,10 @@ namespace detail
// mat3x2 matrix conversions
template <typename T, precision P>
template <typename U>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
tmat3x2<U, P> const & m
tmat3x2<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);

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@ -103,8 +103,8 @@ namespace detail
tvec3<V3, P> const & v3);
// Matrix conversions
template <typename U>
GLM_FUNC_DECL explicit tmat3x3(tmat3x3<U, P> const & m);
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat3x3(tmat3x3<U, Q> const & m);
GLM_FUNC_DECL explicit tmat3x3(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x3(tmat4x4<T, P> const & x);

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@ -191,10 +191,10 @@ namespace detail
// Conversions
template <typename T, precision P>
template <typename U>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
tmat3x3<U, P> const & m
tmat3x3<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);

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@ -97,8 +97,8 @@ namespace detail
tvec4<V3, P> const & v3);
// Matrix conversion
template <typename U>
GLM_FUNC_DECL explicit tmat3x4(tmat3x4<U, P> const & m);
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat3x4(tmat3x4<U, Q> const & m);
GLM_FUNC_DECL explicit tmat3x4(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x4(tmat3x3<T, P> const & x);

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@ -126,7 +126,7 @@ namespace detail
this->value[2] = col_type(x2, y2, z2, w2);
}
template <typename T, precision P>
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
col_type const & v0,
@ -187,10 +187,10 @@ namespace detail
// Conversion
template <typename T, precision P>
template <typename U>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
tmat3x4<U, P> const & m
tmat3x4<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);

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@ -102,8 +102,8 @@ namespace detail
tvec2<V4, P> const & v4);
// Matrix conversions
template <typename U>
GLM_FUNC_DECL explicit tmat4x2(tmat4x2<U, P> const & m);
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat4x2(tmat4x2<U, Q> const & m);
GLM_FUNC_DECL explicit tmat4x2(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x2(tmat3x3<T, P> const & x);

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@ -202,10 +202,10 @@ namespace detail
// Conversion
template <typename T, precision P>
template <typename U>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
tmat4x2<U, P> const & m
tmat4x2<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);

View File

@ -77,7 +77,7 @@ namespace detail
//////////////////////////////////////
// Conversions
template <typename U>
template <typename U>
GLM_FUNC_DECL explicit tmat4x3(
U const & x);
@ -100,8 +100,8 @@ namespace detail
tvec3<V4, P> const & v4);
// Matrix conversions
template <typename U>
GLM_FUNC_DECL explicit tmat4x3(tmat4x3<U, P> const & m);
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat4x3(tmat4x3<U, Q> const & m);
GLM_FUNC_DECL explicit tmat4x3(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x3(tmat3x3<T, P> const & x);

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@ -204,10 +204,10 @@ namespace detail
// Matrix conversions
template <typename T, precision P>
template <typename U>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
tmat4x3<U, P> const & m
tmat4x3<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);
@ -240,7 +240,7 @@ namespace detail
this->value[3] = col_type(value_type(0));
}
template <typename T, precision P>
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
tmat4x4<T, P> const & m

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@ -106,8 +106,8 @@ namespace detail
tvec4<V4, P> const & v4);
// Matrix conversions
template <typename U>
GLM_FUNC_DECL explicit tmat4x4(tmat4x4<U, P> const & m);
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat4x4(tmat4x4<U, Q> const & m);
GLM_FUNC_DECL explicit tmat4x4(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat3x3<T, P> const & x);

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@ -149,10 +149,10 @@ namespace detail
}
template <typename T, precision P>
template <typename U>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
tmat4x4<U, P> const & m
tmat4x4<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);

View File

@ -86,21 +86,24 @@ namespace detail
// Convertion scalar constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
template <typename U>
GLM_FUNC_DECL explicit tvec1(U const & s);
//////////////////////////////////////
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec1(tvec2<U, P> const & v);
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec1(tvec1<U, Q> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec1(tvec3<U, P> const & v);
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec1(tvec2<U, Q> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec1(tvec4<U, P> const & v);
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec1(tvec3<U, Q> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec1(tvec4<U, Q> const & v);
//////////////////////////////////////
// Unary arithmetic operators

View File

@ -119,28 +119,37 @@ namespace detail
// Convertion vector constructors
template <typename T, precision P>
template <typename U>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1
(
tvec2<U, P> const & v
tvec1<U, Q> const & v
) :
x(value_type(v.x))
{}
template <typename T, precision P>
template <typename U>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1
(
tvec3<U, P> const & v
tvec2<U, Q> const & v
) :
x(value_type(v.x))
{}
template <typename T, precision P>
template <typename U>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1
(
tvec4<U, P> const & v
tvec3<U, Q> const & v
) :
x(value_type(v.x))
{}
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1
(
tvec4<U, Q> const & v
) :
x(value_type(v.x))
{}

View File

@ -131,23 +131,23 @@ namespace detail
GLM_FUNC_DECL explicit tvec2(
U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, typename V>
template <typename U, typename V>
GLM_FUNC_DECL explicit tvec2(
U const & x,
U const & x,
V const & y);
//////////////////////////////////////
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec2(tvec2<U, P> const & v);
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec2(tvec2<U, Q> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec2(tvec3<U, P> const & v);
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec2(tvec3<U, Q> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec2(tvec4<U, P> const & v);
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec2(tvec4<U, Q> const & v);
//////////////////////////////////////
// Unary arithmetic operators

View File

@ -139,30 +139,30 @@ namespace detail
// Convertion vector constructors
template <typename T, precision P>
template <typename U>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2
(
tvec2<U, P> const & v
tvec2<U, Q> const & v
) :
x(value_type(v.x)),
y(value_type(v.y))
{}
template <typename T, precision P>
template <typename U>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2
(
tvec3<U, P> const & v
tvec3<U, Q> const & v
) :
x(value_type(v.x)),
y(value_type(v.y))
{}
template <typename T, precision P>
template <typename U>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2
(
tvec4<U, P> const & v
tvec4<U, Q> const & v
) :
x(value_type(v.x)),
y(value_type(v.y))

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@ -110,8 +110,8 @@ namespace detail
GLM_FUNC_DECL explicit tvec3(
value_type const & s);
GLM_FUNC_DECL explicit tvec3(
value_type const & s1,
value_type const & s2,
value_type const & s1,
value_type const & s2,
value_type const & s3);
//////////////////////////////////////
@ -132,17 +132,17 @@ namespace detail
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
GLM_FUNC_DECL explicit tvec3(tvec2<A, P> const & v, B const & s);
template <typename A, typename B, precision Q>
GLM_FUNC_DECL explicit tvec3(tvec2<A, Q> const & v, B const & s);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
GLM_FUNC_DECL explicit tvec3(A const & s, tvec2<B, P> const & v);
template <typename A, typename B, precision Q>
GLM_FUNC_DECL explicit tvec3(A const & s, tvec2<B, Q> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec3(tvec3<U, P> const & v);
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec3(tvec3<U, Q> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec3(tvec4<U, P> const & v);
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec3(tvec4<U, Q> const & v);
//////////////////////////////////////
// Swizzle constructors

View File

@ -95,8 +95,8 @@ namespace detail
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3
(
value_type const & s0,
value_type const & s1,
value_type const & s0,
value_type const & s1,
value_type const & s2
) :
x(s0),
@ -118,7 +118,7 @@ namespace detail
{}
template <typename T, precision P>
template <typename A, typename B>
template <typename A, typename B>
GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3
(
tref2<A, P> const & v,
@ -130,7 +130,7 @@ namespace detail
{}
template <typename T, precision P>
template <typename A, typename B>
template <typename A, typename B>
GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3
(
A const & s,
@ -145,7 +145,7 @@ namespace detail
// Convertion scalar constructors
template <typename T, precision P>
template <typename U>
template <typename U>
GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3
(
U const & s
@ -156,7 +156,7 @@ namespace detail
{}
template <typename T, precision P>
template <typename A, typename B, typename C>
template <typename A, typename B, typename C>
GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3
(
A const & x,
@ -172,10 +172,10 @@ namespace detail
// Convertion vector constructors
template <typename T, precision P>
template <typename A, typename B>
template <typename A, typename B, precision Q>
GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3
(
tvec2<A, P> const & v,
tvec2<A, Q> const & v,
B const & s
) :
x(value_type(v.x)),
@ -184,11 +184,11 @@ namespace detail
{}
template <typename T, precision P>
template <typename A, typename B>
template <typename A, typename B, precision Q>
GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3
(
A const & s,
tvec2<B, P> const & v
tvec2<B, Q> const & v
) :
x(value_type(s)),
y(value_type(v.x)),
@ -196,10 +196,10 @@ namespace detail
{}
template <typename T, precision P>
template <typename U>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3
(
tvec3<U, P> const & v
tvec3<U, Q> const & v
) :
x(value_type(v.x)),
y(value_type(v.y)),
@ -207,10 +207,10 @@ namespace detail
{}
template <typename T, precision P>
template <typename U>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3
(
tvec4<U, P> const & v
tvec4<U, Q> const & v
) :
x(value_type(v.x)),
y(value_type(v.y)),

View File

@ -111,50 +111,50 @@ namespace detail
GLM_FUNC_DECL explicit tvec4(
value_type const & s);
GLM_FUNC_DECL explicit tvec4(
value_type const & s0,
value_type const & s1,
value_type const & s2,
value_type const & s0,
value_type const & s1,
value_type const & s2,
value_type const & s3);
//////////////////////////////////////
// Convertion scalar constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
template <typename U>
GLM_FUNC_DECL explicit tvec4(
U const & x);
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C, typename D>
template <typename A, typename B, typename C, typename D>
GLM_FUNC_DECL explicit tvec4(
A const & x,
B const & y,
C const & z,
A const & x,
B const & y,
C const & z,
D const & w);
//////////////////////////////////////
// Convertion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
GLM_FUNC_DECL explicit tvec4(tvec2<A, P> const & v, B const & s1, C const & s2);
template <typename A, typename B, typename C, precision Q>
GLM_FUNC_DECL explicit tvec4(tvec2<A, Q> const & v, B const & s1, C const & s2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
GLM_FUNC_DECL explicit tvec4(A const & s1, tvec2<B, P> const & v, C const & s2);
template <typename A, typename B, typename C, precision Q>
GLM_FUNC_DECL explicit tvec4(A const & s1, tvec2<B, Q> const & v, C const & s2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B, typename C>
GLM_FUNC_DECL explicit tvec4(A const & s1, B const & s2, tvec2<C, P> const & v);
template <typename A, typename B, typename C, precision Q>
GLM_FUNC_DECL explicit tvec4(A const & s1, B const & s2, tvec2<C, Q> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
GLM_FUNC_DECL explicit tvec4(tvec3<A, P> const & v, B const & s);
template <typename A, typename B, precision Q>
GLM_FUNC_DECL explicit tvec4(tvec3<A, Q> const & v, B const & s);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
GLM_FUNC_DECL explicit tvec4(A const & s, tvec3<B, P> const & v);
template <typename A, typename B, precision Q>
GLM_FUNC_DECL explicit tvec4(A const & s, tvec3<B, Q> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename A, typename B>
GLM_FUNC_DECL explicit tvec4(tvec2<A, P> const & v1, tvec2<B, P> const & v2);
template <typename A, typename B, precision Q>
GLM_FUNC_DECL explicit tvec4(tvec2<A, Q> const & v1, tvec2<B, Q> const & v2);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U>
GLM_FUNC_DECL explicit tvec4(tvec4<U, P> const & v);
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec4(tvec4<U, Q> const & v);
template <int E0, int E1, int E2, int E3>
GLM_FUNC_DECL tvec4(glm::detail::swizzle<4, T, tvec4<T, P>, E0, E1, E2, E3> const & that)

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@ -270,10 +270,10 @@ namespace detail
// Convertion vector constructors
template <typename T, precision P>
template <typename A, typename B, typename C>
template <typename A, typename B, typename C, precision Q>
GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4
(
tvec2<A, P> const & v,
tvec2<A, Q> const & v,
B const & s1,
C const & s2
) :
@ -284,11 +284,11 @@ namespace detail
{}
template <typename T, precision P>
template <typename A, typename B, typename C>
template <typename A, typename B, typename C, precision Q>
GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4
(
A const & s1,
tvec2<B, P> const & v,
tvec2<B, Q> const & v,
C const & s2
) :
x(value_type(s1)),
@ -298,12 +298,12 @@ namespace detail
{}
template <typename T, precision P>
template <typename A, typename B, typename C>
template <typename A, typename B, typename C, precision Q>
GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4
(
A const & s1,
B const & s2,
tvec2<C, P> const & v
tvec2<C, Q> const & v
) :
x(value_type(s1)),
y(value_type(s2)),
@ -312,10 +312,10 @@ namespace detail
{}
template <typename T, precision P>
template <typename A, typename B>
template <typename A, typename B, precision Q>
GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4
(
tvec3<A, P> const & v,
tvec3<A, Q> const & v,
B const & s
) :
x(value_type(v.x)),
@ -325,11 +325,11 @@ namespace detail
{}
template <typename T, precision P>
template <typename A, typename B>
template <typename A, typename B, precision Q>
GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4
(
A const & s,
tvec3<B, P> const & v
tvec3<B, Q> const & v
) :
x(value_type(s)),
y(value_type(v.x)),
@ -338,11 +338,11 @@ namespace detail
{}
template <typename T, precision P>
template <typename A, typename B>
template <typename A, typename B, precision Q>
GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4
(
tvec2<A, P> const & v1,
tvec2<B, P> const & v2
tvec2<A, Q> const & v1,
tvec2<B, Q> const & v2
) :
x(value_type(v1.x)),
y(value_type(v1.y)),
@ -351,10 +351,10 @@ namespace detail
{}
template <typename T, precision P>
template <typename U>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4
(
tvec4<U, P> const & v
tvec4<U, Q> const & v
) :
x(value_type(v.x)),
y(value_type(v.y)),

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -295,7 +295,7 @@ namespace detail
/// Dual-quaternion of default half-precision floating-point numbers.
///
/// @see gtc_dual_quaternion
typedef mediump_hdualquat hdualquat;
typedef highp_hdualquat hdualquat;
#elif(defined(GLM_PRECISION_HIGHP_HALF) && !defined(GLM_PRECISION_MEDIUMP_HALF) && !defined(GLM_PRECISION_LOWP_HALF))
typedef highp_hdualquat hdualquat;
#elif(!defined(GLM_PRECISION_HIGHP_HALF) && defined(GLM_PRECISION_MEDIUMP_HALF) && !defined(GLM_PRECISION_LOWP_HALF))
@ -311,7 +311,7 @@ namespace detail
/// Dual-quaternion of default double-precision floating-point numbers.
///
/// @see gtc_dual_quaternion
typedef mediump_ddualquat ddualquat;
typedef highp_ddualquat ddualquat;
#elif(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
typedef highp_ddualquat ddualquat;
#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))

View File

@ -136,16 +136,16 @@ int test_packDouble2x32()
{
int Error = 0;
std::vector<glm::u32vec2> A;
A.push_back(glm::u32vec2( 1, 2));
A.push_back(glm::u32vec2(-1,-2));
A.push_back(glm::u32vec2(-1000, 1100));
std::vector<glm::uvec2> A;
A.push_back(glm::uvec2( 1, 2));
A.push_back(glm::uvec2(-1,-2));
A.push_back(glm::uvec2(-1000, 1100));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::u32vec2 B(A[i]);
glm::uvec2 B(A[i]);
double C = glm::packDouble2x32(B);
glm::u32vec2 D = glm::unpackDouble2x32(C);
glm::uvec2 D = glm::unpackDouble2x32(C);
Error += B == D ? 0 : 1;
assert(!Error);
}

View File

@ -2,7 +2,7 @@
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16
// Updated : 2011-05-08
// Updated : 2013-04-16
// Licence : This source is under MIT licence
// File : test/gtc/type_precision.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
@ -12,154 +12,522 @@
static int test_scalar_size()
{
int Error = 0;
Error += sizeof(glm::int8) != 1;
Error += sizeof(glm::int16) != 2;
Error += sizeof(glm::int32) != 4;
Error += sizeof(glm::int64) != 8;
Error += sizeof(glm::uint8) != 1;
Error += sizeof(glm::uint16) != 2;
Error += sizeof(glm::uint32) != 4;
Error += sizeof(glm::uint64) != 8;
Error += sizeof(glm::float16) != 2;
Error += sizeof(glm::float32) != 4;
Error += sizeof(glm::float64) != 8;
int Error(0);
Error += sizeof(glm::int8) != 1;
Error += sizeof(glm::int16) != 2;
Error += sizeof(glm::int32) != 4;
Error += sizeof(glm::int64) != 8;
Error += sizeof(glm::uint8) != 1;
Error += sizeof(glm::uint16) != 2;
Error += sizeof(glm::uint32) != 4;
Error += sizeof(glm::uint64) != 8;
Error += sizeof(glm::float16) != 2;
Error += sizeof(glm::float32) != 4;
Error += sizeof(glm::float64) != 8;
Error += sizeof(glm::lowp_int8) != 1;
Error += sizeof(glm::lowp_int16) != 2;
Error += sizeof(glm::lowp_int32) != 4;
Error += sizeof(glm::lowp_int64) != 8;
Error += sizeof(glm::lowp_uint8) != 1;
Error += sizeof(glm::lowp_uint16) != 2;
Error += sizeof(glm::lowp_uint32) != 4;
Error += sizeof(glm::lowp_uint64) != 8;
Error += sizeof(glm::lowp_float16) != 2;
Error += sizeof(glm::lowp_float32) != 4;
Error += sizeof(glm::lowp_float64) != 8;
Error += sizeof(glm::mediump_int8) != 1;
Error += sizeof(glm::mediump_int16) != 2;
Error += sizeof(glm::mediump_int32) != 4;
Error += sizeof(glm::mediump_int64) != 8;
Error += sizeof(glm::mediump_uint8) != 1;
Error += sizeof(glm::mediump_uint16) != 2;
Error += sizeof(glm::mediump_uint32) != 4;
Error += sizeof(glm::mediump_uint64) != 8;
Error += sizeof(glm::mediump_float16) != 2;
Error += sizeof(glm::mediump_float32) != 4;
Error += sizeof(glm::mediump_float64) != 8;
Error += sizeof(glm::highp_int8) != 1;
Error += sizeof(glm::highp_int16) != 2;
Error += sizeof(glm::highp_int32) != 4;
Error += sizeof(glm::highp_int64) != 8;
Error += sizeof(glm::highp_uint8) != 1;
Error += sizeof(glm::highp_uint16) != 2;
Error += sizeof(glm::highp_uint32) != 4;
Error += sizeof(glm::highp_uint64) != 8;
Error += sizeof(glm::highp_float16) != 2;
Error += sizeof(glm::highp_float32) != 4;
Error += sizeof(glm::highp_float64) != 8;
return Error;
}
static int test_fvec_size()
{
int Error = 0;
Error += sizeof(glm::f16vec2) != 4;
Error += sizeof(glm::f16vec3) != 6;
Error += sizeof(glm::f16vec4) != 8;
Error += sizeof(glm::f32vec2) != 8;
Error += sizeof(glm::f32vec3) != 12;
Error += sizeof(glm::f32vec4) != 16;
Error += sizeof(glm::f64vec2) != 16;
Error += sizeof(glm::f64vec3) != 24;
Error += sizeof(glm::f64vec4) != 32;
int Error(0);
Error += sizeof(glm::f16vec2) != 4;
Error += sizeof(glm::f16vec3) != 6;
Error += sizeof(glm::f16vec4) != 8;
Error += sizeof(glm::f32vec2) != 8;
Error += sizeof(glm::f32vec3) != 12;
Error += sizeof(glm::f32vec4) != 16;
Error += sizeof(glm::f64vec2) != 16;
Error += sizeof(glm::f64vec3) != 24;
Error += sizeof(glm::f64vec4) != 32;
Error += sizeof(glm::lowp_f16vec2) != 4;
Error += sizeof(glm::lowp_f16vec3) != 6;
Error += sizeof(glm::lowp_f16vec4) != 8;
Error += sizeof(glm::lowp_f32vec2) != 8;
Error += sizeof(glm::lowp_f32vec3) != 12;
Error += sizeof(glm::lowp_f32vec4) != 16;
Error += sizeof(glm::lowp_f64vec2) != 16;
Error += sizeof(glm::lowp_f64vec3) != 24;
Error += sizeof(glm::lowp_f64vec4) != 32;
Error += sizeof(glm::mediump_f16vec2) != 4;
Error += sizeof(glm::mediump_f16vec3) != 6;
Error += sizeof(glm::mediump_f16vec4) != 8;
Error += sizeof(glm::mediump_f32vec2) != 8;
Error += sizeof(glm::mediump_f32vec3) != 12;
Error += sizeof(glm::mediump_f32vec4) != 16;
Error += sizeof(glm::mediump_f64vec2) != 16;
Error += sizeof(glm::mediump_f64vec3) != 24;
Error += sizeof(glm::mediump_f64vec4) != 32;
Error += sizeof(glm::highp_f16vec2) != 4;
Error += sizeof(glm::highp_f16vec3) != 6;
Error += sizeof(glm::highp_f16vec4) != 8;
Error += sizeof(glm::highp_f32vec2) != 8;
Error += sizeof(glm::highp_f32vec3) != 12;
Error += sizeof(glm::highp_f32vec4) != 16;
Error += sizeof(glm::highp_f64vec2) != 16;
Error += sizeof(glm::highp_f64vec3) != 24;
Error += sizeof(glm::highp_f64vec4) != 32;
return Error;
}
static int test_ivec_size()
{
int Error = 0;
Error += sizeof(glm::i8vec2) != 2;
Error += sizeof(glm::i8vec3) != 3;
Error += sizeof(glm::i8vec4) != 4;
Error += sizeof(glm::i16vec2) != 4;
Error += sizeof(glm::i16vec3) != 6;
Error += sizeof(glm::i16vec4) != 8;
Error += sizeof(glm::i32vec2) != 8;
Error += sizeof(glm::i32vec3) != 12;
Error += sizeof(glm::i32vec4) != 16;
Error += sizeof(glm::i64vec2) != 16;
Error += sizeof(glm::i64vec3) != 24;
Error += sizeof(glm::i64vec4) != 32;
int Error(0);
Error += sizeof(glm::i8vec2) != 2;
Error += sizeof(glm::i8vec3) != 3;
Error += sizeof(glm::i8vec4) != 4;
Error += sizeof(glm::i16vec2) != 4;
Error += sizeof(glm::i16vec3) != 6;
Error += sizeof(glm::i16vec4) != 8;
Error += sizeof(glm::i32vec2) != 8;
Error += sizeof(glm::i32vec3) != 12;
Error += sizeof(glm::i32vec4) != 16;
Error += sizeof(glm::i64vec2) != 16;
Error += sizeof(glm::i64vec3) != 24;
Error += sizeof(glm::i64vec4) != 32;
Error += sizeof(glm::lowp_i8vec2) != 2;
Error += sizeof(glm::lowp_i8vec3) != 3;
Error += sizeof(glm::lowp_i8vec4) != 4;
Error += sizeof(glm::lowp_i16vec2) != 4;
Error += sizeof(glm::lowp_i16vec3) != 6;
Error += sizeof(glm::lowp_i16vec4) != 8;
Error += sizeof(glm::lowp_i32vec2) != 8;
Error += sizeof(glm::lowp_i32vec3) != 12;
Error += sizeof(glm::lowp_i32vec4) != 16;
Error += sizeof(glm::lowp_i64vec2) != 16;
Error += sizeof(glm::lowp_i64vec3) != 24;
Error += sizeof(glm::lowp_i64vec4) != 32;
Error += sizeof(glm::mediump_i8vec2) != 2;
Error += sizeof(glm::mediump_i8vec3) != 3;
Error += sizeof(glm::mediump_i8vec4) != 4;
Error += sizeof(glm::mediump_i16vec2) != 4;
Error += sizeof(glm::mediump_i16vec3) != 6;
Error += sizeof(glm::mediump_i16vec4) != 8;
Error += sizeof(glm::mediump_i32vec2) != 8;
Error += sizeof(glm::mediump_i32vec3) != 12;
Error += sizeof(glm::mediump_i32vec4) != 16;
Error += sizeof(glm::mediump_i64vec2) != 16;
Error += sizeof(glm::mediump_i64vec3) != 24;
Error += sizeof(glm::mediump_i64vec4) != 32;
Error += sizeof(glm::highp_i8vec2) != 2;
Error += sizeof(glm::highp_i8vec3) != 3;
Error += sizeof(glm::highp_i8vec4) != 4;
Error += sizeof(glm::highp_i16vec2) != 4;
Error += sizeof(glm::highp_i16vec3) != 6;
Error += sizeof(glm::highp_i16vec4) != 8;
Error += sizeof(glm::highp_i32vec2) != 8;
Error += sizeof(glm::highp_i32vec3) != 12;
Error += sizeof(glm::highp_i32vec4) != 16;
Error += sizeof(glm::highp_i64vec2) != 16;
Error += sizeof(glm::highp_i64vec3) != 24;
Error += sizeof(glm::highp_i64vec4) != 32;
return Error;
}
static int test_uvec_size()
{
int Error = 0;
Error += sizeof(glm::u8vec2) != 2;
Error += sizeof(glm::u8vec3) != 3;
Error += sizeof(glm::u8vec4) != 4;
Error += sizeof(glm::u16vec2) != 4;
Error += sizeof(glm::u16vec3) != 6;
Error += sizeof(glm::u16vec4) != 8;
Error += sizeof(glm::u32vec2) != 8;
Error += sizeof(glm::u32vec3) != 12;
Error += sizeof(glm::u32vec4) != 16;
Error += sizeof(glm::u64vec2) != 16;
Error += sizeof(glm::u64vec3) != 24;
Error += sizeof(glm::u64vec4) != 32;
int Error(0);
Error += sizeof(glm::u8vec2) != 2;
Error += sizeof(glm::u8vec3) != 3;
Error += sizeof(glm::u8vec4) != 4;
Error += sizeof(glm::u16vec2) != 4;
Error += sizeof(glm::u16vec3) != 6;
Error += sizeof(glm::u16vec4) != 8;
Error += sizeof(glm::u32vec2) != 8;
Error += sizeof(glm::u32vec3) != 12;
Error += sizeof(glm::u32vec4) != 16;
Error += sizeof(glm::u64vec2) != 16;
Error += sizeof(glm::u64vec3) != 24;
Error += sizeof(glm::u64vec4) != 32;
Error += sizeof(glm::lowp_u8vec2) != 2;
Error += sizeof(glm::lowp_u8vec3) != 3;
Error += sizeof(glm::lowp_u8vec4) != 4;
Error += sizeof(glm::lowp_u16vec2) != 4;
Error += sizeof(glm::lowp_u16vec3) != 6;
Error += sizeof(glm::lowp_u16vec4) != 8;
Error += sizeof(glm::lowp_u32vec2) != 8;
Error += sizeof(glm::lowp_u32vec3) != 12;
Error += sizeof(glm::lowp_u32vec4) != 16;
Error += sizeof(glm::lowp_u64vec2) != 16;
Error += sizeof(glm::lowp_u64vec3) != 24;
Error += sizeof(glm::lowp_u64vec4) != 32;
Error += sizeof(glm::mediump_u8vec2) != 2;
Error += sizeof(glm::mediump_u8vec3) != 3;
Error += sizeof(glm::mediump_u8vec4) != 4;
Error += sizeof(glm::mediump_u16vec2) != 4;
Error += sizeof(glm::mediump_u16vec3) != 6;
Error += sizeof(glm::mediump_u16vec4) != 8;
Error += sizeof(glm::mediump_u32vec2) != 8;
Error += sizeof(glm::mediump_u32vec3) != 12;
Error += sizeof(glm::mediump_u32vec4) != 16;
Error += sizeof(glm::mediump_u64vec2) != 16;
Error += sizeof(glm::mediump_u64vec3) != 24;
Error += sizeof(glm::mediump_u64vec4) != 32;
Error += sizeof(glm::highp_u8vec2) != 2;
Error += sizeof(glm::highp_u8vec3) != 3;
Error += sizeof(glm::highp_u8vec4) != 4;
Error += sizeof(glm::highp_u16vec2) != 4;
Error += sizeof(glm::highp_u16vec3) != 6;
Error += sizeof(glm::highp_u16vec4) != 8;
Error += sizeof(glm::highp_u32vec2) != 8;
Error += sizeof(glm::highp_u32vec3) != 12;
Error += sizeof(glm::highp_u32vec4) != 16;
Error += sizeof(glm::highp_u64vec2) != 16;
Error += sizeof(glm::highp_u64vec3) != 24;
Error += sizeof(glm::highp_u64vec4) != 32;
return Error;
}
static int test_hmat_size()
{
int Error = 0;
Error += sizeof(glm::f16mat2) != 8;
Error += sizeof(glm::f16mat3) != 18;
Error += sizeof(glm::f16mat4) != 32;
Error += sizeof(glm::f16mat2x2) != 8;
Error += sizeof(glm::f16mat2x3) != 12;
Error += sizeof(glm::f16mat2x4) != 16;
Error += sizeof(glm::f16mat3x2) != 12;
Error += sizeof(glm::f16mat3x3) != 18;
Error += sizeof(glm::f16mat3x4) != 24;
Error += sizeof(glm::f16mat4x2) != 16;
Error += sizeof(glm::f16mat4x3) != 24;
Error += sizeof(glm::f16mat4x4) != 32;
int Error(0);
Error += sizeof(glm::f16mat2) != 8;
Error += sizeof(glm::f16mat3) != 18;
Error += sizeof(glm::f16mat4) != 32;
Error += sizeof(glm::f16mat2x2) != 8;
Error += sizeof(glm::f16mat2x3) != 12;
Error += sizeof(glm::f16mat2x4) != 16;
Error += sizeof(glm::f16mat3x2) != 12;
Error += sizeof(glm::f16mat3x3) != 18;
Error += sizeof(glm::f16mat3x4) != 24;
Error += sizeof(glm::f16mat4x2) != 16;
Error += sizeof(glm::f16mat4x3) != 24;
Error += sizeof(glm::f16mat4x4) != 32;
Error += sizeof(glm::lowp_f16mat2) != 8;
Error += sizeof(glm::lowp_f16mat3) != 18;
Error += sizeof(glm::lowp_f16mat4) != 32;
Error += sizeof(glm::lowp_f16mat2x2) != 8;
Error += sizeof(glm::lowp_f16mat2x3) != 12;
Error += sizeof(glm::lowp_f16mat2x4) != 16;
Error += sizeof(glm::lowp_f16mat3x2) != 12;
Error += sizeof(glm::lowp_f16mat3x3) != 18;
Error += sizeof(glm::lowp_f16mat3x4) != 24;
Error += sizeof(glm::lowp_f16mat4x2) != 16;
Error += sizeof(glm::lowp_f16mat4x3) != 24;
Error += sizeof(glm::lowp_f16mat4x4) != 32;
Error += sizeof(glm::mediump_f16mat2) != 8;
Error += sizeof(glm::mediump_f16mat3) != 18;
Error += sizeof(glm::mediump_f16mat4) != 32;
Error += sizeof(glm::mediump_f16mat2x2) != 8;
Error += sizeof(glm::mediump_f16mat2x3) != 12;
Error += sizeof(glm::mediump_f16mat2x4) != 16;
Error += sizeof(glm::mediump_f16mat3x2) != 12;
Error += sizeof(glm::mediump_f16mat3x3) != 18;
Error += sizeof(glm::mediump_f16mat3x4) != 24;
Error += sizeof(glm::mediump_f16mat4x2) != 16;
Error += sizeof(glm::mediump_f16mat4x3) != 24;
Error += sizeof(glm::mediump_f16mat4x4) != 32;
Error += sizeof(glm::highp_f16mat2) != 8;
Error += sizeof(glm::highp_f16mat3) != 18;
Error += sizeof(glm::highp_f16mat4) != 32;
Error += sizeof(glm::highp_f16mat2x2) != 8;
Error += sizeof(glm::highp_f16mat2x3) != 12;
Error += sizeof(glm::highp_f16mat2x4) != 16;
Error += sizeof(glm::highp_f16mat3x2) != 12;
Error += sizeof(glm::highp_f16mat3x3) != 18;
Error += sizeof(glm::highp_f16mat3x4) != 24;
Error += sizeof(glm::highp_f16mat4x2) != 16;
Error += sizeof(glm::highp_f16mat4x3) != 24;
Error += sizeof(glm::highp_f16mat4x4) != 32;
return Error;
}
static int test_fmat_size()
{
int Error = 0;
Error += sizeof(glm::fmat2) != 16;
Error += sizeof(glm::fmat3) != 36;
Error += sizeof(glm::fmat4) != 64;
Error += sizeof(glm::fmat2x2) != 16;
Error += sizeof(glm::fmat2x3) != 24;
Error += sizeof(glm::fmat2x4) != 32;
Error += sizeof(glm::fmat3x2) != 24;
Error += sizeof(glm::fmat3x3) != 36;
Error += sizeof(glm::fmat3x4) != 48;
Error += sizeof(glm::fmat4x2) != 32;
Error += sizeof(glm::fmat4x3) != 48;
Error += sizeof(glm::fmat4x4) != 64;
int Error(0);
Error += sizeof(glm::mat2) != 16;
Error += sizeof(glm::mat3) != 36;
Error += sizeof(glm::mat4) != 64;
Error += sizeof(glm::mat2x2) != 16;
Error += sizeof(glm::mat2x3) != 24;
Error += sizeof(glm::mat2x4) != 32;
Error += sizeof(glm::mat3x2) != 24;
Error += sizeof(glm::mat3x3) != 36;
Error += sizeof(glm::mat3x4) != 48;
Error += sizeof(glm::mat4x2) != 32;
Error += sizeof(glm::mat4x3) != 48;
Error += sizeof(glm::mat4x4) != 64;
Error += sizeof(glm::f32mat2) != 16;
Error += sizeof(glm::f32mat3) != 36;
Error += sizeof(glm::f32mat4) != 64;
Error += sizeof(glm::f32mat2x2) != 16;
Error += sizeof(glm::f32mat2x3) != 24;
Error += sizeof(glm::f32mat2x4) != 32;
Error += sizeof(glm::f32mat3x2) != 24;
Error += sizeof(glm::f32mat3x3) != 36;
Error += sizeof(glm::f32mat3x4) != 48;
Error += sizeof(glm::f32mat4x2) != 32;
Error += sizeof(glm::f32mat4x3) != 48;
Error += sizeof(glm::f32mat4x4) != 64;
Error += sizeof(glm::fmat2) != 16;
Error += sizeof(glm::fmat3) != 36;
Error += sizeof(glm::fmat4) != 64;
Error += sizeof(glm::fmat2x2) != 16;
Error += sizeof(glm::fmat2x3) != 24;
Error += sizeof(glm::fmat2x4) != 32;
Error += sizeof(glm::fmat3x2) != 24;
Error += sizeof(glm::fmat3x3) != 36;
Error += sizeof(glm::fmat3x4) != 48;
Error += sizeof(glm::fmat4x2) != 32;
Error += sizeof(glm::fmat4x3) != 48;
Error += sizeof(glm::fmat4x4) != 64;
Error += sizeof(glm::f32mat2) != 16;
Error += sizeof(glm::f32mat3) != 36;
Error += sizeof(glm::f32mat4) != 64;
Error += sizeof(glm::f32mat2x2) != 16;
Error += sizeof(glm::f32mat2x3) != 24;
Error += sizeof(glm::f32mat2x4) != 32;
Error += sizeof(glm::f32mat3x2) != 24;
Error += sizeof(glm::f32mat3x3) != 36;
Error += sizeof(glm::f32mat3x4) != 48;
Error += sizeof(glm::f32mat4x2) != 32;
Error += sizeof(glm::f32mat4x3) != 48;
Error += sizeof(glm::f32mat4x4) != 64;
Error += sizeof(glm::lowp_mat2) != 16;
Error += sizeof(glm::lowp_mat3) != 36;
Error += sizeof(glm::lowp_mat4) != 64;
Error += sizeof(glm::lowp_mat2x2) != 16;
Error += sizeof(glm::lowp_mat2x3) != 24;
Error += sizeof(glm::lowp_mat2x4) != 32;
Error += sizeof(glm::lowp_mat3x2) != 24;
Error += sizeof(glm::lowp_mat3x3) != 36;
Error += sizeof(glm::lowp_mat3x4) != 48;
Error += sizeof(glm::lowp_mat4x2) != 32;
Error += sizeof(glm::lowp_mat4x3) != 48;
Error += sizeof(glm::lowp_mat4x4) != 64;
Error += sizeof(glm::lowp_fmat2) != 16;
Error += sizeof(glm::lowp_fmat3) != 36;
Error += sizeof(glm::lowp_fmat4) != 64;
Error += sizeof(glm::lowp_fmat2x2) != 16;
Error += sizeof(glm::lowp_fmat2x3) != 24;
Error += sizeof(glm::lowp_fmat2x4) != 32;
Error += sizeof(glm::lowp_fmat3x2) != 24;
Error += sizeof(glm::lowp_fmat3x3) != 36;
Error += sizeof(glm::lowp_fmat3x4) != 48;
Error += sizeof(glm::lowp_fmat4x2) != 32;
Error += sizeof(glm::lowp_fmat4x3) != 48;
Error += sizeof(glm::lowp_fmat4x4) != 64;
Error += sizeof(glm::lowp_f32mat2) != 16;
Error += sizeof(glm::lowp_f32mat3) != 36;
Error += sizeof(glm::lowp_f32mat4) != 64;
Error += sizeof(glm::lowp_f32mat2x2) != 16;
Error += sizeof(glm::lowp_f32mat2x3) != 24;
Error += sizeof(glm::lowp_f32mat2x4) != 32;
Error += sizeof(glm::lowp_f32mat3x2) != 24;
Error += sizeof(glm::lowp_f32mat3x3) != 36;
Error += sizeof(glm::lowp_f32mat3x4) != 48;
Error += sizeof(glm::lowp_f32mat4x2) != 32;
Error += sizeof(glm::lowp_f32mat4x3) != 48;
Error += sizeof(glm::lowp_f32mat4x4) != 64;
Error += sizeof(glm::mediump_mat2) != 16;
Error += sizeof(glm::mediump_mat3) != 36;
Error += sizeof(glm::mediump_mat4) != 64;
Error += sizeof(glm::mediump_mat2x2) != 16;
Error += sizeof(glm::mediump_mat2x3) != 24;
Error += sizeof(glm::mediump_mat2x4) != 32;
Error += sizeof(glm::mediump_mat3x2) != 24;
Error += sizeof(glm::mediump_mat3x3) != 36;
Error += sizeof(glm::mediump_mat3x4) != 48;
Error += sizeof(glm::mediump_mat4x2) != 32;
Error += sizeof(glm::mediump_mat4x3) != 48;
Error += sizeof(glm::mediump_mat4x4) != 64;
Error += sizeof(glm::mediump_fmat2) != 16;
Error += sizeof(glm::mediump_fmat3) != 36;
Error += sizeof(glm::mediump_fmat4) != 64;
Error += sizeof(glm::mediump_fmat2x2) != 16;
Error += sizeof(glm::mediump_fmat2x3) != 24;
Error += sizeof(glm::mediump_fmat2x4) != 32;
Error += sizeof(glm::mediump_fmat3x2) != 24;
Error += sizeof(glm::mediump_fmat3x3) != 36;
Error += sizeof(glm::mediump_fmat3x4) != 48;
Error += sizeof(glm::mediump_fmat4x2) != 32;
Error += sizeof(glm::mediump_fmat4x3) != 48;
Error += sizeof(glm::mediump_fmat4x4) != 64;
Error += sizeof(glm::mediump_f32mat2) != 16;
Error += sizeof(glm::mediump_f32mat3) != 36;
Error += sizeof(glm::mediump_f32mat4) != 64;
Error += sizeof(glm::mediump_f32mat2x2) != 16;
Error += sizeof(glm::mediump_f32mat2x3) != 24;
Error += sizeof(glm::mediump_f32mat2x4) != 32;
Error += sizeof(glm::mediump_f32mat3x2) != 24;
Error += sizeof(glm::mediump_f32mat3x3) != 36;
Error += sizeof(glm::mediump_f32mat3x4) != 48;
Error += sizeof(glm::mediump_f32mat4x2) != 32;
Error += sizeof(glm::mediump_f32mat4x3) != 48;
Error += sizeof(glm::mediump_f32mat4x4) != 64;
Error += sizeof(glm::highp_mat2) != 16;
Error += sizeof(glm::highp_mat3) != 36;
Error += sizeof(glm::highp_mat4) != 64;
Error += sizeof(glm::highp_mat2x2) != 16;
Error += sizeof(glm::highp_mat2x3) != 24;
Error += sizeof(glm::highp_mat2x4) != 32;
Error += sizeof(glm::highp_mat3x2) != 24;
Error += sizeof(glm::highp_mat3x3) != 36;
Error += sizeof(glm::highp_mat3x4) != 48;
Error += sizeof(glm::highp_mat4x2) != 32;
Error += sizeof(glm::highp_mat4x3) != 48;
Error += sizeof(glm::highp_mat4x4) != 64;
Error += sizeof(glm::highp_fmat2) != 16;
Error += sizeof(glm::highp_fmat3) != 36;
Error += sizeof(glm::highp_fmat4) != 64;
Error += sizeof(glm::highp_fmat2x2) != 16;
Error += sizeof(glm::highp_fmat2x3) != 24;
Error += sizeof(glm::highp_fmat2x4) != 32;
Error += sizeof(glm::highp_fmat3x2) != 24;
Error += sizeof(glm::highp_fmat3x3) != 36;
Error += sizeof(glm::highp_fmat3x4) != 48;
Error += sizeof(glm::highp_fmat4x2) != 32;
Error += sizeof(glm::highp_fmat4x3) != 48;
Error += sizeof(glm::highp_fmat4x4) != 64;
Error += sizeof(glm::highp_f32mat2) != 16;
Error += sizeof(glm::highp_f32mat3) != 36;
Error += sizeof(glm::highp_f32mat4) != 64;
Error += sizeof(glm::highp_f32mat2x2) != 16;
Error += sizeof(glm::highp_f32mat2x3) != 24;
Error += sizeof(glm::highp_f32mat2x4) != 32;
Error += sizeof(glm::highp_f32mat3x2) != 24;
Error += sizeof(glm::highp_f32mat3x3) != 36;
Error += sizeof(glm::highp_f32mat3x4) != 48;
Error += sizeof(glm::highp_f32mat4x2) != 32;
Error += sizeof(glm::highp_f32mat4x3) != 48;
Error += sizeof(glm::highp_f32mat4x4) != 64;
return Error;
}
static int test_dmat_size()
{
int Error = 0;
Error += sizeof(glm::f64mat2) != 32;
Error += sizeof(glm::f64mat3) != 72;
Error += sizeof(glm::f64mat4) != 128;
Error += sizeof(glm::f64mat2x2) != 32;
Error += sizeof(glm::f64mat2x3) != 48;
Error += sizeof(glm::f64mat2x4) != 64;
Error += sizeof(glm::f64mat3x2) != 48;
Error += sizeof(glm::f64mat3x3) != 72;
Error += sizeof(glm::f64mat3x4) != 96;
Error += sizeof(glm::f64mat4x2) != 64;
Error += sizeof(glm::f64mat4x3) != 96;
Error += sizeof(glm::f64mat4x4) != 128;
int Error(0);
Error += sizeof(glm::f64mat2) != 32;
Error += sizeof(glm::f64mat3) != 72;
Error += sizeof(glm::f64mat4) != 128;
Error += sizeof(glm::f64mat2x2) != 32;
Error += sizeof(glm::f64mat2x3) != 48;
Error += sizeof(glm::f64mat2x4) != 64;
Error += sizeof(glm::f64mat3x2) != 48;
Error += sizeof(glm::f64mat3x3) != 72;
Error += sizeof(glm::f64mat3x4) != 96;
Error += sizeof(glm::f64mat4x2) != 64;
Error += sizeof(glm::f64mat4x3) != 96;
Error += sizeof(glm::f64mat4x4) != 128;
Error += sizeof(glm::lowp_f64mat2) != 32;
Error += sizeof(glm::lowp_f64mat3) != 72;
Error += sizeof(glm::lowp_f64mat4) != 128;
Error += sizeof(glm::lowp_f64mat2x2) != 32;
Error += sizeof(glm::lowp_f64mat2x3) != 48;
Error += sizeof(glm::lowp_f64mat2x4) != 64;
Error += sizeof(glm::lowp_f64mat3x2) != 48;
Error += sizeof(glm::lowp_f64mat3x3) != 72;
Error += sizeof(glm::lowp_f64mat3x4) != 96;
Error += sizeof(glm::lowp_f64mat4x2) != 64;
Error += sizeof(glm::lowp_f64mat4x3) != 96;
Error += sizeof(glm::lowp_f64mat4x4) != 128;
Error += sizeof(glm::mediump_f64mat2) != 32;
Error += sizeof(glm::mediump_f64mat3) != 72;
Error += sizeof(glm::mediump_f64mat4) != 128;
Error += sizeof(glm::mediump_f64mat2x2) != 32;
Error += sizeof(glm::mediump_f64mat2x3) != 48;
Error += sizeof(glm::mediump_f64mat2x4) != 64;
Error += sizeof(glm::mediump_f64mat3x2) != 48;
Error += sizeof(glm::mediump_f64mat3x3) != 72;
Error += sizeof(glm::mediump_f64mat3x4) != 96;
Error += sizeof(glm::mediump_f64mat4x2) != 64;
Error += sizeof(glm::mediump_f64mat4x3) != 96;
Error += sizeof(glm::mediump_f64mat4x4) != 128;
Error += sizeof(glm::highp_f64mat2) != 32;
Error += sizeof(glm::highp_f64mat3) != 72;
Error += sizeof(glm::highp_f64mat4) != 128;
Error += sizeof(glm::highp_f64mat2x2) != 32;
Error += sizeof(glm::highp_f64mat2x3) != 48;
Error += sizeof(glm::highp_f64mat2x4) != 64;
Error += sizeof(glm::highp_f64mat3x2) != 48;
Error += sizeof(glm::highp_f64mat3x3) != 72;
Error += sizeof(glm::highp_f64mat3x4) != 96;
Error += sizeof(glm::highp_f64mat4x2) != 64;
Error += sizeof(glm::highp_f64mat4x3) != 96;
Error += sizeof(glm::highp_f64mat4x4) != 128;
return Error;
}
static int test_quat_size()
{
int Error = 0;
Error += sizeof(glm::f16quat) != 8;
Error += sizeof(glm::f32quat) != 16;
Error += sizeof(glm::f64quat) != 32;
int Error = 0;
Error += sizeof(glm::lowp_f16quat) != 8;
Error += sizeof(glm::f32quat) != 16;
Error += sizeof(glm::f64quat) != 32;
Error += sizeof(glm::lowp_f16quat) != 8;
Error += sizeof(glm::lowp_f32quat) != 16;
Error += sizeof(glm::lowp_f64quat) != 32;
Error += sizeof(glm::mediump_f16quat) != 8;
Error += sizeof(glm::mediump_f32quat) != 16;
Error += sizeof(glm::mediump_f64quat) != 32;
Error += sizeof(glm::highp_f16quat) != 8;
Error += sizeof(glm::highp_f32quat) != 16;
Error += sizeof(glm::highp_f64quat) != 32;
return Error;
}
int main()
{
int Error = 0;
Error += test_scalar_size();
Error += test_scalar_size();
Error += test_fvec_size();
Error += test_ivec_size();
Error += test_ivec_size();
Error += test_uvec_size();
Error += test_hmat_size();
Error += test_fmat_size();

View File

@ -17,23 +17,23 @@
int myrand()
{
static int holdrand = 1;
return (((holdrand = holdrand * 214013L + 2531011L) >> 16) & 0x7fff);
static int holdrand = 1;
return (((holdrand = holdrand * 214013L + 2531011L) >> 16) & 0x7fff);
}
float myfrand() // returns values from -1 to 1 inclusive
{
return float(double(myrand()) / double( 0x7ffff )) * 2.0f - 1.0f;
return float(double(myrand()) / double( 0x7ffff )) * 2.0f - 1.0f;
}
int test_dquat_type()
{
glm::dvec3 vA;
glm::dquat dqA,dqB;
glm::ddualquat C(dqA,dqB);
glm::ddualquat B(dqA);
glm::ddualquat D(dqA,vA);
return 0;
glm::dvec3 vA;
glm::dquat dqA,dqB;
glm::ddualquat C(dqA,dqB);
glm::ddualquat B(dqA);
glm::ddualquat D(dqA,vA);
return 0;
}
int test_scalars() {
@ -76,7 +76,8 @@ int test_inverse()
glm::dualquat dqid;
glm::mat4x4 mid(1.0f);
for (int j = 0; j < 100; ++j) {
for (int j = 0; j < 100; ++j)
{
glm::mat4x4 rot = glm::yawPitchRoll(myfrand() * 360.0f, myfrand() * 360.0f, myfrand() * 360.0f);
glm::vec3 vt = glm::vec3(myfrand() * 10.0f, myfrand() * 10.0f, myfrand() * 10.0f);