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Tentative fix Travis
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@ -13,18 +13,9 @@
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#include <glm/mat4x2.hpp>
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#include <glm/mat4x3.hpp>
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#include <glm/mat4x4.hpp>
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#include <cstdio>
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#include <vector>
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void print(glm::dmat3 const& Mat0)
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{
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printf("mat3(\n");
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printf("\tvec3(%2.3f, %2.3f, %2.3f)\n", Mat0[0][0], Mat0[0][1], Mat0[0][2]);
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printf("\tvec3(%2.3f, %2.3f, %2.3f)\n", Mat0[1][0], Mat0[1][1], Mat0[1][2]);
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printf("\tvec3(%2.3f, %2.3f, %2.3f))\n\n", Mat0[2][0], Mat0[2][1], Mat0[2][2]);
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}
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int test_mat3x3()
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static int test_mat3x3()
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{
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glm::dmat3 Mat0(
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glm::dvec3(0.6f, 0.2f, 0.3f),
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@ -33,11 +24,7 @@ int test_mat3x3()
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glm::dmat3 Inv0 = glm::inverse(Mat0);
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glm::dmat3 Res0 = Mat0 * Inv0;
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print(Mat0);
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print(Inv0);
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print(Res0);
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return 0;
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return glm::all(glm::equal(Res0, glm::dmat3(1.0), 0.01)) ? 0 : 1;
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}
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static int test_operators()
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@ -59,7 +46,7 @@ static int test_operators()
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return (S && !R) ? 0 : 1;
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}
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int test_inverse()
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static int test_inverse()
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{
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int Error(0);
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@ -91,7 +78,7 @@ int test_inverse()
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return Error;
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}
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int test_ctr()
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static int test_ctr()
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{
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int Error(0);
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@ -7,7 +7,6 @@
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#include <glm/vec2.hpp>
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#include <glm/vec3.hpp>
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#include <glm/vec4.hpp>
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#include <cstdio>
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#include <vector>
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static glm::vec3 g1;
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