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Fixed GTX_color_space - saturation #195
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@ -64,8 +64,8 @@ namespace glm
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/// Build a saturation matrix.
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/// @see gtx_color_space
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template <typename T, precision P>
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GLM_FUNC_DECL detail::tmat4x4<T, P> saturation(
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template <typename T>
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GLM_FUNC_DECL detail::tmat4x4<T, defaultp> saturation(
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T const s);
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/// Modify the saturation of a color.
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@ -106,16 +106,16 @@ namespace glm
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return hsv;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> saturation(const T s)
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> saturation(T const s)
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{
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detail::tvec3<T, P> rgbw = detail::tvec3<T, P>(T(0.2126), T(0.7152), T(0.0722));
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detail::tvec3<T, defaultp> rgbw = detail::tvec3<T, defaultp>(T(0.2126), T(0.7152), T(0.0722));
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T col0 = (T(1) - s) * rgbw.r;
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T col1 = (T(1) - s) * rgbw.g;
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T col2 = (T(1) - s) * rgbw.b;
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detail::tmat4x4<T, P> result(T(1));
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detail::tmat4x4<T, defaultp> result(T(1));
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result[0][0] = col0 + s;
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result[0][1] = col0;
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result[0][2] = col0;
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@ -11,9 +11,20 @@
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#include <glm/gtc/type_precision.hpp>
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#include <glm/gtx/color_space.hpp>
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int test_saturation()
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{
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int Error(0);
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glm::vec4 Color = glm::saturation(1.0f, glm::vec4(1.0, 0.5, 0.0, 1.0));
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return Error;
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}
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int main()
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{
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int Error(0);
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Error += test_saturation();
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return Error;
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}
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