mirror of
https://github.com/g-truc/glm.git
synced 2024-11-22 17:04:35 +00:00
Merge branch '0.9.2' into 0.9.3
This commit is contained in:
commit
d850bdcd0b
@ -5,15 +5,18 @@ project(glm)
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enable_testing()
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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#add_definitions(/Za)
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#add_definitions(-pedantic)
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#add_definitions(-S)
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#add_definitions(-s)
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add_definitions(-msse2)
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#add_definitions(-m32)
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#add_definitions(-mfpmath=387)
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#add_definitions(-ffast-math)
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#add_definitions(-O3)
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if(CMAKE_COMPILER_IS_GNUCXX)
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#add_definitions(/Za)
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#add_definitions(-pedantic)
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#add_definitions(-S)
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#add_definitions(-s)
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add_definitions(-msse2)
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#add_definitions(-m32)
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#add_definitions(-mfpmath=387)
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#add_definitions(-ffast-math)
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#add_definitions(-O3)
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endif()
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include_directories(".")
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|
@ -204,10 +204,11 @@ GLM_FUNC_QUALIFIER __m128 sse_mod_ps(__m128 x, __m128 y)
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return sub0;
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}
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GLM_FUNC_QUALIFIER __m128 sse_modf_ps(__m128 x, __m128i & i)
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{
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}
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/// TODO
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//GLM_FUNC_QUALIFIER __m128 sse_modf_ps(__m128 x, __m128i & i)
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//{
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// return __m128();
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//}
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//GLM_FUNC_QUALIFIER __m128 _mm_min_ps(__m128 x, __m128 y)
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|
@ -548,8 +548,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
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__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
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__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
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Fac0 = _mm_sub_ps(Mul00, Mul01);
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bool stop = true;
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}
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__m128 Fac1;
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@ -570,8 +568,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
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__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
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__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
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Fac1 = _mm_sub_ps(Mul00, Mul01);
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bool stop = true;
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}
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@ -593,9 +589,7 @@ GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
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__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
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__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
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Fac2 = _mm_sub_ps(Mul00, Mul01);
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bool stop = true;
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}
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}
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__m128 Fac3;
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{
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@ -615,8 +609,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
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__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
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__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
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Fac3 = _mm_sub_ps(Mul00, Mul01);
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bool stop = true;
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}
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__m128 Fac4;
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@ -637,8 +629,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
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__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
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__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
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Fac4 = _mm_sub_ps(Mul00, Mul01);
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bool stop = true;
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}
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__m128 Fac5;
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@ -659,8 +649,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
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__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
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__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
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Fac5 = _mm_sub_ps(Mul00, Mul01);
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bool stop = true;
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}
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__m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
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@ -781,8 +769,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
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__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
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__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
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Fac0 = _mm_sub_ps(Mul00, Mul01);
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bool stop = true;
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}
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__m128 Fac1;
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@ -803,8 +789,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
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__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
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__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
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Fac1 = _mm_sub_ps(Mul00, Mul01);
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bool stop = true;
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}
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@ -826,8 +810,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
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__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
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__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
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Fac2 = _mm_sub_ps(Mul00, Mul01);
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bool stop = true;
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}
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__m128 Fac3;
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@ -848,8 +830,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
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__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
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__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
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Fac3 = _mm_sub_ps(Mul00, Mul01);
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bool stop = true;
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}
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__m128 Fac4;
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@ -870,8 +850,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
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__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
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__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
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Fac4 = _mm_sub_ps(Mul00, Mul01);
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bool stop = true;
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}
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__m128 Fac5;
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@ -892,8 +870,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
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__m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
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__m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
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Fac5 = _mm_sub_ps(Mul00, Mul01);
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||||
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||||
bool stop = true;
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||||
}
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__m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
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|
@ -42,8 +42,8 @@
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||||
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// GCC defines
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#define GLM_COMPILER_GCC 0x02000000
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||||
#define GLM_COMPILER_GCC_LLVM 0x02000000
|
||||
#define GLM_COMPILER_GCC_CLANG 0x02000000
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||||
#define GLM_COMPILER_GCC_LLVM 0x02000001
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||||
#define GLM_COMPILER_GCC_CLANG 0x02000002
|
||||
#define GLM_COMPILER_GCC30 0x02000010
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||||
#define GLM_COMPILER_GCC31 0x02000020
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#define GLM_COMPILER_GCC32 0x02000030
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@ -228,9 +228,9 @@
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# elif(GLM_COMPILER & GLM_COMPILER_LLVM_GCC)
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# pragma message("GLM: LLVM GCC compiler detected")
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# elif(GLM_COMPILER & GLM_COMPILER_GCC)
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# if(GLM_COMPILER & GLM_COMPILER_GCC_LLVM)
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# if(GLM_COMPILER == GLM_COMPILER_GCC_LLVM)
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# pragma message("GLM: LLVM GCC compiler detected")
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# elif(GLM_COMPILER & GLM_COMPILER_GCC_CLANG)
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# elif(GLM_COMPILER == GLM_COMPILER_GCC_CLANG)
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# pragma message("GLM: CLANG compiler detected")
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# else
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# pragma message("GLM: GCC compiler detected")
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|
@ -57,10 +57,12 @@ namespace glm
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GLM_FUNC_DECL tmat2x2<T> _inverse() const;
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private:
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//////////////////////////////////////
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// Data
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col_type value[2];
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public:
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//////////////////////////////////////
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// Constructors
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GLM_FUNC_DECL tmat2x2();
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GLM_FUNC_DECL tmat2x2(
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@ -77,6 +79,23 @@ namespace glm
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col_type const & v1,
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col_type const & v2);
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//////////////////////////////////////
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// Convertion constructors
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template <typename U>
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GLM_FUNC_DECL explicit tmat2x2(
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U const & x);
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template <typename U, typename V, typename M, typename N>
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GLM_FUNC_DECL explicit tmat2x2(
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U const & x1, V const & y1,
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M const & x2, N const & y2);
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//template <typename U, typename V, typename M, typename N>
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//GLM_FUNC_DECL explicit tmat2x2(
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// tvec2<U, V> const & v1,
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// tvec2<M, N> const & v2);
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//////////////////////////////////////
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// Conversions
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template <typename U>
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GLM_FUNC_DECL explicit tmat2x2(tmat2x2<U> const & m);
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@ -225,17 +244,37 @@ namespace glm
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{
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//! 2 columns of 2 components matrix of low precision floating-point numbers.
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//! There is no guarantee on the actual precision.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
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//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
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//! \ingroup core_precision
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typedef detail::tmat2x2<lowp_float> lowp_mat2x2;
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typedef detail::tmat2x2<lowp_float> lowp_mat2;
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//! 2 columns of 2 components matrix of medium precision floating-point numbers.
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//! There is no guarantee on the actual precision.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
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//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
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//! \ingroup core_precision
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typedef detail::tmat2x2<mediump_float> mediump_mat2x2;
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typedef detail::tmat2x2<mediump_float> mediump_mat2;
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//! 2 columns of 2 components matrix of high precision floating-point numbers.
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//! There is no guarantee on the actual precision.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
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//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
|
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//! \ingroup core_precision
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typedef detail::tmat2x2<highp_float> highp_mat2;
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|
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//! 2 columns of 2 components matrix of low precision floating-point numbers.
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//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
|
||||
//! \ingroup core_precision
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typedef detail::tmat2x2<lowp_float> lowp_mat2x2;
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|
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//! 2 columns of 2 components matrix of medium precision floating-point numbers.
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||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
|
||||
//! \ingroup core_precision
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||||
typedef detail::tmat2x2<mediump_float> mediump_mat2x2;
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|
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//! 2 columns of 2 components matrix of high precision floating-point numbers.
|
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//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat2x2<highp_float> highp_mat2x2;
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}
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|
@ -113,8 +113,46 @@ namespace detail
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||||
this->value[1] = v1;
|
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}
|
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|
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//////////////////////////////////////
|
||||
// Convertion constructors
|
||||
template <typename T>
|
||||
template <typename U>
|
||||
GLM_FUNC_DECL tmat2x2<T>::tmat2x2
|
||||
(
|
||||
U const & s
|
||||
)
|
||||
{
|
||||
value_type const Zero(0);
|
||||
this->value[0] = tvec2<T>(value_type(s), Zero);
|
||||
this->value[1] = tvec2<T>(Zero, value_type(s));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
template <typename U, typename V, typename M, typename N>
|
||||
GLM_FUNC_DECL tmat2x2<T>::tmat2x2
|
||||
(
|
||||
U const & x1, V const & y1,
|
||||
M const & x2, N const & y2
|
||||
)
|
||||
{
|
||||
this->value[0] = col_type(value_type(x1), value_type(y1));
|
||||
this->value[1] = col_type(value_type(x2), value_type(y2));
|
||||
}
|
||||
|
||||
//template <typename T>
|
||||
//template <typename U, typename V, typename M, typename N>
|
||||
//GLM_FUNC_DECL tmat2x2<T>::tmat2x2
|
||||
//(
|
||||
// tvec2<U, V> const & v1,
|
||||
// tvec2<M, N> const & v2
|
||||
//)
|
||||
//{
|
||||
// this->value[0] = col_type(v1);
|
||||
// this->value[1] = col_type(v2);
|
||||
//}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// mat2 conversions
|
||||
// mat2x2 conversions
|
||||
|
||||
template <typename T>
|
||||
template <typename U>
|
||||
@ -221,7 +259,7 @@ namespace detail
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// mat3 operators
|
||||
// mat2x2 operators
|
||||
|
||||
// This function shouldn't required but it seems that VC7.1 have an optimisation bug if this operator wasn't declared
|
||||
template <typename T>
|
||||
|
@ -224,17 +224,35 @@ namespace glm
|
||||
{
|
||||
//! 3 columns of 3 components matrix of low precision floating-point numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat3x3<lowp_float> lowp_mat3x3;
|
||||
typedef detail::tmat3x3<lowp_float> lowp_mat3;
|
||||
//! 3 columns of 3 components matrix of medium precision floating-point numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat3x3<mediump_float> mediump_mat3x3;
|
||||
typedef detail::tmat3x3<mediump_float> mediump_mat3;
|
||||
//! 3 columns of 3 components matrix of high precision floating-point numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat3x3<highp_float> highp_mat3;
|
||||
|
||||
//! 3 columns of 3 components matrix of low precision floating-point numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat3x3<lowp_float> lowp_mat3x3;
|
||||
|
||||
//! 3 columns of 3 components matrix of medium precision floating-point numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat3x3<mediump_float> mediump_mat3x3;
|
||||
|
||||
//! 3 columns of 3 components matrix of high precision floating-point numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat3x3<highp_float> highp_mat3x3;
|
||||
}
|
||||
|
@ -59,8 +59,6 @@ namespace detail
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4()
|
||||
{
|
||||
value_type const Zero(0);
|
||||
value_type const One(1);
|
||||
this->value[0] = col_type(1, 0, 0, 0);
|
||||
this->value[1] = col_type(0, 1, 0, 0);
|
||||
this->value[2] = col_type(0, 0, 1, 0);
|
||||
|
@ -224,17 +224,37 @@ namespace glm
|
||||
{
|
||||
//! 4 columns of 4 components matrix of low precision floating-point numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat4x4<lowp_float> lowp_mat4x4;
|
||||
typedef detail::tmat4x4<lowp_float> lowp_mat4;
|
||||
|
||||
//! 4 columns of 4 components matrix of medium precision floating-point numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat4x4<mediump_float> mediump_mat4x4;
|
||||
typedef detail::tmat4x4<mediump_float> mediump_mat4;
|
||||
|
||||
//! 4 columns of 4 components matrix of high precision floating-point numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
|
||||
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat4x4<highp_float> highp_mat4;
|
||||
|
||||
//! 4 columns of 4 components matrix of low precision floating-point numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat4x4<lowp_float> lowp_mat4x4;
|
||||
|
||||
//! 4 columns of 4 components matrix of medium precision floating-point numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat4x4<mediump_float> mediump_mat4x4;
|
||||
|
||||
//! 4 columns of 4 components matrix of high precision floating-point numbers.
|
||||
//! There is no guarantee on the actual precision.
|
||||
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
|
||||
//! \ingroup core_precision
|
||||
typedef detail::tmat4x4<highp_float> highp_mat4x4;
|
||||
}
|
||||
|
@ -93,7 +93,7 @@ namespace glm
|
||||
tvec2(tref2<T> const & r);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Convertion scalar constructors
|
||||
// Convertion constructors
|
||||
|
||||
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
|
||||
template <typename U>
|
||||
|
@ -227,6 +227,17 @@ namespace quaternion ///< GLM_GTC_quaternion extension: Quaternion types and fun
|
||||
//! From GLM_GTC_quaternion extension.
|
||||
typedef detail::tquat<double> dquat;
|
||||
|
||||
//! Quaternion of low precision floating-point numbers.
|
||||
//! From GLM_GTC_quaternion extension.
|
||||
typedef detail::tquat<lowp_float> lowp_quat;
|
||||
|
||||
//! Quaternion of medium precision floating-point numbers.
|
||||
//! From GLM_GTC_quaternion extension.
|
||||
typedef detail::tquat<mediump_float> mediump_quat;
|
||||
|
||||
//! Quaternion of high precision floating-point numbers.
|
||||
//! From GLM_GTC_quaternion extension.
|
||||
typedef detail::tquat<highp_float> highp_quat;
|
||||
///@}
|
||||
|
||||
} //namespace quaternion
|
||||
|
@ -430,7 +430,7 @@ namespace quaternion{
|
||||
)
|
||||
{
|
||||
T angle = acos(dot(x, y));
|
||||
return (sin((T(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle);
|
||||
return (glm::sin((T(1) - a) * angle) * x + glm::sin(a * angle) * y) / glm::sin(angle);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
|
@ -8,7 +8,8 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Dependency:
|
||||
// - GLM core
|
||||
// - GLM_GTX_half
|
||||
// - GLM_GTC_half_float
|
||||
// - GLM_GTC_quaternion
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_gtx_epsilon
|
||||
@ -17,6 +18,7 @@
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
#include "../gtc/half_float.hpp"
|
||||
#include "../gtc/quaternion.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||||
# pragma message("GLM: GLM_GTX_epsilon extension included")
|
||||
|
@ -157,6 +157,21 @@ GLM_FUNC_QUALIFIER detail::tvec4<bool> equalEpsilon
|
||||
abs(x.w - y.w) < epsilon.w);
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<bool> equalEpsilon
|
||||
(
|
||||
detail::tquat<valType> const & x,
|
||||
detail::tquat<valType> const & y,
|
||||
detail::tquat<valType> const & epsilon
|
||||
)
|
||||
{
|
||||
return detail::tvec4<bool>(
|
||||
abs(x.x - y.x) < epsilon.x,
|
||||
abs(x.y - y.y) < epsilon.y,
|
||||
abs(x.z - y.z) < epsilon.z,
|
||||
abs(x.w - y.w) < epsilon.w);
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<bool> notEqualEpsilon
|
||||
(
|
||||
@ -199,6 +214,21 @@ GLM_FUNC_QUALIFIER detail::tvec4<bool> notEqualEpsilon
|
||||
abs(x.w - y.w) >= epsilon.w);
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<bool> notEqualEpsilon
|
||||
(
|
||||
detail::tquat<valType> const & x,
|
||||
detail::tquat<valType> const & y,
|
||||
detail::tquat<valType> const & epsilon
|
||||
)
|
||||
{
|
||||
return detail::tvec4<bool>(
|
||||
abs(x.x - y.x) >= epsilon.x,
|
||||
abs(x.y - y.y) >= epsilon.y,
|
||||
abs(x.z - y.z) >= epsilon.z,
|
||||
abs(x.w - y.w) >= epsilon.w);
|
||||
}
|
||||
|
||||
}//namespace epsilon
|
||||
}//namespace gtx
|
||||
}//namespace glm
|
||||
|
@ -256,7 +256,7 @@ namespace quaternion
|
||||
if(a <= typename detail::tquat<T>::value_type(0)) return x;
|
||||
if(a >= typename detail::tquat<T>::value_type(1)) return y;
|
||||
|
||||
float fCos = dot(x, y);
|
||||
detail::tquat<T>::value_type fCos = dot(x, y);
|
||||
detail::tquat<T> y2(y); //BUG!!! tquat<T> y2;
|
||||
if(fCos < typename detail::tquat<T>::value_type(0))
|
||||
{
|
||||
@ -265,7 +265,7 @@ namespace quaternion
|
||||
}
|
||||
|
||||
//if(fCos > 1.0f) // problem
|
||||
float k0, k1;
|
||||
detail::tquat<T>::value_type k0, k1;
|
||||
if(fCos > typename detail::tquat<T>::value_type(0.9999))
|
||||
{
|
||||
k0 = typename detail::tquat<T>::value_type(1) - a;
|
||||
@ -295,7 +295,7 @@ namespace quaternion
|
||||
T const & a
|
||||
)
|
||||
{
|
||||
return glm::normalize(x * (1 - a) + (y * a));
|
||||
return glm::normalize(x * (detail::tquat<T>::value_type(1) - a) + (y * a));
|
||||
}
|
||||
|
||||
}//namespace quaternion
|
||||
|
@ -17,7 +17,7 @@ namespace random
|
||||
template <>
|
||||
GLM_FUNC_QUALIFIER float signedRand1()
|
||||
{
|
||||
#if(GLM_COMPILER & GLM_COMPILER_VC)
|
||||
#if(GLM_COMPILER & GLM_COMPILER_VC)// && (GLM_COMPILER < GLM_COMPILER_VC2010)
|
||||
#define RAND_SHIFT_NUM 5
|
||||
#else
|
||||
#define RAND_SHIFT_NUM 0
|
||||
|
@ -1,6 +1,3 @@
|
||||
#ifndef GLM_EXT_VIRTREV_XSTREAM_HPP
|
||||
#define GLM_EXT_VIRTREV_XSTREAM_HPP
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||
// Virtrev SDK copyright matrem (matrem84.free.fr)
|
||||
@ -15,6 +12,9 @@
|
||||
// - GLM_GTX_matrix_selection
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef GLM_EXT_VIRTREV_XSTREAM_HPP
|
||||
#define GLM_EXT_VIRTREV_XSTREAM_HPP
|
||||
|
||||
#include "../glm.hpp"
|
||||
#include "../gtc/matrix_access.hpp"
|
||||
#include <iostream>
|
||||
|
@ -2,28 +2,101 @@
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2008-08-31
|
||||
// Updated : 2008-08-31
|
||||
// Updated : 2011-05-31
|
||||
// Licence : This source is under MIT License
|
||||
// File : test/core/type_vec2.cpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
static int test_operators()
|
||||
int test_vec2_operators()
|
||||
{
|
||||
glm::vec2 A(1.0f);
|
||||
glm::vec2 B(1.0f);
|
||||
bool R = A != B;
|
||||
bool S = A == B;
|
||||
|
||||
return (S && !R) ? 0 : 1;
|
||||
int Error = 0;
|
||||
|
||||
{
|
||||
glm::vec2 A(1.0f);
|
||||
glm::vec2 B(1.0f);
|
||||
Error += A != B ? 1 : 0;
|
||||
Error += A == B ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec2 A(1.0f);
|
||||
glm::vec2 C = A + 1.0f;
|
||||
A += 1.0f;
|
||||
Error += A.x == 2.0f && A.y == 2.0f ? 0 : 1;
|
||||
Error += A.x == C.x && A.y == C.y ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec2 A(1.0f);
|
||||
glm::vec2 B(2.0f,-1.0f);
|
||||
glm::vec2 C = A + B;
|
||||
A += B;
|
||||
Error += A.x == 3.0f && A.y == 0.0f ? 0 : 1;
|
||||
Error += A.x == C.x && A.y == C.y ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec2 A(1.0f);
|
||||
glm::vec2 C = A - 1.0f;
|
||||
A -= 1.0f;
|
||||
Error += A.x == 0.0f && A.y == 0.0f ? 0 : 1;
|
||||
Error += A.x == C.x && A.y == C.y ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec2 A(1.0f);
|
||||
glm::vec2 B(2.0f,-1.0f);
|
||||
glm::vec2 C = A - B;
|
||||
A -= B;
|
||||
Error += A.x == -1.0f && A.y == 2.0f ? 0 : 1;
|
||||
Error += A.x == C.x && A.y == C.y ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec2 A(1.0f);
|
||||
glm::vec2 C = A * 2.0f;
|
||||
A *= 2.0f;
|
||||
Error += A.x == 2.0f && A.y == 2.0f ? 0 : 1;
|
||||
Error += A.x == C.x && A.y == C.y ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::vec2 A(2.0f);
|
||||
glm::vec2 B(2.0f);
|
||||
glm::vec2 C = A / B;
|
||||
A /= B;
|
||||
Error += A.x == 1.0f && A.y == 1.0f ? 0 : 1;
|
||||
Error += A.x == C.x && A.y == C.y ? 0 : 1;
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_vec2_ctor()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
{
|
||||
glm::vec2 A = glm::vec2(2.0f);
|
||||
glm::vec2 B = glm::vec2(2.0f, 3.0f);
|
||||
glm::vec2 C = glm::vec2(2.0f, 3.0);
|
||||
//glm::vec2 D = glm::dvec2(2.0); // Build error TODO: What does the specification says?
|
||||
glm::vec2 E(glm::dvec2(2.0));
|
||||
glm::vec2 F(glm::ivec2(2));
|
||||
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
Error += test_operators();
|
||||
Error += test_vec2_ctor();
|
||||
Error += test_vec2_operators();
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
@ -1,18 +1,91 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2010-09-16
|
||||
// Updated : 2010-09-16
|
||||
// Created : 2011-05-32
|
||||
// Updated : 2011-05-32
|
||||
// Licence : This source is under MIT licence
|
||||
// File : test/gtc/matrix_transform.cpp
|
||||
// File : test/gtc/half_float.cpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/half_float.hpp>
|
||||
|
||||
int test_half_precision_scalar()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
Error += sizeof(glm::half) == 2 ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_half_precision_vec()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
Error += sizeof(glm::hvec2) == 4 ? 0 : 1;
|
||||
Error += sizeof(glm::hvec3) == 6 ? 0 : 1;
|
||||
Error += sizeof(glm::hvec4) == 8 ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_half_precision_mat()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
Error += sizeof(glm::hmat2) == 8 ? 0 : 1;
|
||||
Error += sizeof(glm::hmat3) == 18 ? 0 : 1;
|
||||
Error += sizeof(glm::hmat4) == 32 ? 0 : 1;
|
||||
|
||||
Error += sizeof(glm::hmat2x2) == 8 ? 0 : 1;
|
||||
Error += sizeof(glm::hmat2x3) == 12 ? 0 : 1;
|
||||
Error += sizeof(glm::hmat2x4) == 16 ? 0 : 1;
|
||||
Error += sizeof(glm::hmat3x2) == 12 ? 0 : 1;
|
||||
Error += sizeof(glm::hmat3x3) == 18 ? 0 : 1;
|
||||
Error += sizeof(glm::hmat3x4) == 24 ? 0 : 1;
|
||||
Error += sizeof(glm::hmat4x2) == 16 ? 0 : 1;
|
||||
Error += sizeof(glm::hmat4x3) == 24 ? 0 : 1;
|
||||
Error += sizeof(glm::hmat4x4) == 32 ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_half_ctor_mat2x2()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
{
|
||||
glm::hvec2 A(1, 2);
|
||||
glm::hvec2 B(3, 4);
|
||||
glm::hmat2 C(A, B);//, 2.0f, 3.0f, 4.0f);
|
||||
glm::hmat2 D(1, 2, 3, 4);
|
||||
|
||||
Error += C[0] == D[0] ? 0 : 1;
|
||||
Error += C[1] == D[1] ? 0 : 1;
|
||||
}
|
||||
|
||||
{
|
||||
glm::hvec2 A(1, 2.0);
|
||||
glm::hvec2 B(3, 4.0);
|
||||
glm::hmat2 C(A, B);//, 2.0f, 3.0f, 4.0f);
|
||||
glm::hmat2 D(1, 2.0, 3u, 4.0f);
|
||||
|
||||
Error += C[0] == D[0] ? 0 : 1;
|
||||
Error += C[1] == D[1] ? 0 : 1;
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
int Failed = 0;
|
||||
int Error = 0;
|
||||
|
||||
return Failed;
|
||||
Error += test_half_ctor_mat2x2();
|
||||
Error += test_half_precision_scalar();
|
||||
Error += test_half_precision_vec();
|
||||
Error += test_half_precision_mat();
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
@ -11,6 +11,16 @@
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <glm/gtx/epsilon.hpp>
|
||||
|
||||
int test_quat_precision()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
Error += sizeof(glm::lowp_quat) <= sizeof(glm::mediump_quat) ? 0 : 1;
|
||||
Error += sizeof(glm::mediump_quat) <= sizeof(glm::highp_quat) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_quat_type()
|
||||
{
|
||||
glm::quat A;
|
||||
@ -19,66 +29,12 @@ int test_quat_type()
|
||||
return 0;
|
||||
}
|
||||
|
||||
int test_quat_slerp()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
glm::quat A(glm::vec3(0, 0, 1));
|
||||
glm::quat B(glm::vec3(0, 1, 0));
|
||||
glm::quat C = glm::mix(A, B, 0.5f);
|
||||
glm::quat D(glm::normalize(glm::vec3(0, 1, 1)));
|
||||
|
||||
Error += C == D ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_quat_length()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
float A = glm::length(glm::quat(45.0f, glm::vec3(0, 0, 1)));
|
||||
Error += A == 1.0f ? 0 : 1;
|
||||
float B = glm::length(glm::quat(90.0f, glm::vec3(0, 0, 2)));
|
||||
Error += B == 2.0f ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_quat_normalize()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
{
|
||||
glm::quat Q(45.0f, glm::vec3(0, 0, 1));
|
||||
glm::quat N = glm::normalize(Q);
|
||||
float L = glm::length(N);
|
||||
Error += L == 1.0f ? 0 : 1;
|
||||
}
|
||||
{
|
||||
glm::quat Q(45.0f, glm::vec3(0, 0, 2));
|
||||
glm::quat N = glm::normalize(Q);
|
||||
float L = glm::length(N);
|
||||
Error += L == 1.0f ? 0 : 1;
|
||||
}
|
||||
{
|
||||
glm::quat Q(45.0f, glm::vec3(1, 2, 3));
|
||||
glm::quat N = glm::normalize(Q);
|
||||
float L = glm::length(N);
|
||||
Error += L == 1.0f ? 0 : 1;
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
Error += test_quat_precision();
|
||||
Error += test_quat_type();
|
||||
Error += test_quat_slerp();
|
||||
Error += test_quat_length();
|
||||
Error += test_quat_normalize();
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
glmCreateTestGTC(gtx_bit)
|
||||
glmCreateTestGTC(gtx_noise)
|
||||
glmCreateTestGTC(gtx_quaternion)
|
||||
glmCreateTestGTC(gtx_random)
|
||||
glmCreateTestGTC(gtx_rotate_vector)
|
||||
glmCreateTestGTC(gtx_simd_vec4)
|
||||
glmCreateTestGTC(gtx_simd_mat4)
|
||||
|
@ -11,17 +11,40 @@
|
||||
#include <glm/gtx/noise.hpp>
|
||||
#include <iostream>
|
||||
|
||||
int main()
|
||||
int test_simplex()
|
||||
{
|
||||
float ValueSNoise2D = glm::simplex(glm::vec2(0.5f));
|
||||
float ValueSNoise3D = glm::simplex(glm::vec3(0.5f));
|
||||
float ValueSNoise4D = glm::simplex(glm::vec4(0.5f));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int test_perlin()
|
||||
{
|
||||
float ValueCNoise2D = glm::perlin(glm::vec2(0.5f));
|
||||
float ValueCNoise3D = glm::perlin(glm::vec3(0.5f));
|
||||
float ValueCNoise4D = glm::perlin(glm::vec4(0.5f));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int test_perlin_pedioric()
|
||||
{
|
||||
float ValuePNoise2D = glm::perlin(glm::vec2(0.5f), glm::vec2(0.5f));
|
||||
float ValuePNoise3D = glm::perlin(glm::vec3(0.5f), glm::vec3(0.5f));
|
||||
float ValuePNoise4D = glm::perlin(glm::vec4(0.5f), glm::vec4(0.5f));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
Error += test_simplex();
|
||||
Error += test_perlin();
|
||||
Error += test_perlin_pedioric();
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2011-05-25
|
||||
// Updated : 2011-05-25
|
||||
// Updated : 2011-05-31
|
||||
// Licence : This source is under MIT licence
|
||||
// File : test/gtx/quaternion.cpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@ -11,6 +11,57 @@
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
#include <glm/gtx/epsilon.hpp>
|
||||
|
||||
int test_quat_mix()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
|
||||
glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
|
||||
glm::quat C = glm::mix(A, B, 0.5f);
|
||||
glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
|
||||
|
||||
Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
|
||||
Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
|
||||
Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
|
||||
Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_quat_fastMix()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
|
||||
glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
|
||||
glm::quat C = glm::fastMix(A, B, 0.5f);
|
||||
glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
|
||||
|
||||
Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
|
||||
Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
|
||||
Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
|
||||
Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_quat_shortMix()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
|
||||
glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
|
||||
glm::quat C = glm::shortMix(A, B, 0.5f);
|
||||
glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
|
||||
|
||||
Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
|
||||
Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
|
||||
Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
|
||||
Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_quat_angleAxis()
|
||||
{
|
||||
int Error = 0;
|
||||
@ -60,12 +111,42 @@ int test_quat_angle()
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_quat_normalize()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
{
|
||||
glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
|
||||
glm::quat N = glm::normalize(Q);
|
||||
float L = glm::length(N);
|
||||
Error += glm::equalEpsilon(L, 1.0f, 0.000001f) ? 0 : 1;
|
||||
}
|
||||
{
|
||||
glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 2));
|
||||
glm::quat N = glm::normalize(Q);
|
||||
float L = glm::length(N);
|
||||
Error += glm::equalEpsilon(L, 1.0f, 0.000001f) ? 0 : 1;
|
||||
}
|
||||
{
|
||||
glm::quat Q = glm::angleAxis(45.0f, glm::vec3(1, 2, 3));
|
||||
glm::quat N = glm::normalize(Q);
|
||||
float L = glm::length(N);
|
||||
Error += glm::equalEpsilon(L, 1.0f, 0.000001f) ? 0 : 1;
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
Error += test_quat_angle();
|
||||
Error += test_quat_angleAxis();
|
||||
Error += test_quat_mix();
|
||||
Error += test_quat_fastMix();
|
||||
Error += test_quat_shortMix();
|
||||
Error += test_quat_normalize();
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
98
test/gtx/gtx_random.cpp
Normal file
98
test/gtx/gtx_random.cpp
Normal file
@ -0,0 +1,98 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Created : 2011-05-31
|
||||
// Updated : 2011-05-31
|
||||
// Licence : This source is under MIT licence
|
||||
// File : test/gtx/random.cpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtx/random.hpp>
|
||||
#include <glm/gtx/epsilon.hpp>
|
||||
#include <iostream>
|
||||
|
||||
int test_signedRand1()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
{
|
||||
float ResultFloat = 0.0f;
|
||||
double ResultDouble = 0.0f;
|
||||
for(std::size_t i = 0; i < 100000; ++i)
|
||||
{
|
||||
ResultFloat += glm::signedRand1<float>();
|
||||
ResultDouble += glm::signedRand1<double>();
|
||||
}
|
||||
|
||||
Error += glm::equalEpsilon(ResultFloat, 0.0f, 0.0001f);
|
||||
Error += glm::equalEpsilon(ResultDouble, 0.0, 0.0001);
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_normalizedRand2()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
{
|
||||
std::size_t Max = 100000;
|
||||
float ResultFloat = 0.0f;
|
||||
double ResultDouble = 0.0f;
|
||||
for(std::size_t i = 0; i < Max; ++i)
|
||||
{
|
||||
ResultFloat += glm::length(glm::normalizedRand2<float>());
|
||||
ResultDouble += glm::length(glm::normalizedRand2<double>());
|
||||
}
|
||||
|
||||
Error += glm::equalEpsilon(ResultFloat, float(Max), 0.0001f);
|
||||
Error += glm::equalEpsilon(ResultDouble, double(Max), 0.0001);
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int test_normalizedRand3()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
{
|
||||
std::size_t Max = 100000;
|
||||
float ResultFloatA = 0.0f;
|
||||
float ResultFloatB = 0.0f;
|
||||
float ResultFloatC = 0.0f;
|
||||
double ResultDoubleA = 0.0f;
|
||||
double ResultDoubleB = 0.0f;
|
||||
double ResultDoubleC = 0.0f;
|
||||
for(std::size_t i = 0; i < Max; ++i)
|
||||
{
|
||||
ResultFloatA += glm::length(glm::normalizedRand3<float>());
|
||||
ResultDoubleA += glm::length(glm::normalizedRand3<double>());
|
||||
ResultFloatB += glm::length(glm::normalizedRand3(2.0f, 2.0f));
|
||||
ResultDoubleB += glm::length(glm::normalizedRand3(2.0, 2.0));
|
||||
ResultFloatC += glm::length(glm::normalizedRand3(1.0f, 3.0f));
|
||||
ResultDoubleC += glm::length(glm::normalizedRand3(1.0, 3.0));
|
||||
}
|
||||
|
||||
Error += glm::equalEpsilon(ResultFloatA, float(Max), 0.0001f) ? 0 : 1;
|
||||
Error += glm::equalEpsilon(ResultDoubleA, double(Max), 0.0001) ? 0 : 1;
|
||||
Error += glm::equalEpsilon(ResultFloatB, float(Max * 2), 0.0001f) ? 0 : 1;
|
||||
Error += glm::equalEpsilon(ResultDoubleB, double(Max * 2), 0.0001) ? 0 : 1;
|
||||
Error += (ResultFloatC >= float(Max) && ResultFloatC <= float(Max * 3)) ? 0 : 1;
|
||||
Error += (ResultDoubleC >= double(Max) && ResultDoubleC <= double(Max * 3)) ? 0 : 1;
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
Error += test_signedRand1();
|
||||
Error += test_normalizedRand2();
|
||||
Error += test_normalizedRand3();
|
||||
|
||||
return Error;
|
||||
}
|
Loading…
Reference in New Issue
Block a user