Merge branch '0.9.2' into 0.9.3

This commit is contained in:
Christophe Riccio 2011-06-01 17:00:34 +01:00
commit d850bdcd0b
24 changed files with 584 additions and 143 deletions

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@ -5,15 +5,18 @@ project(glm)
enable_testing() enable_testing()
add_definitions(-D_CRT_SECURE_NO_WARNINGS) add_definitions(-D_CRT_SECURE_NO_WARNINGS)
#add_definitions(/Za)
#add_definitions(-pedantic) if(CMAKE_COMPILER_IS_GNUCXX)
#add_definitions(-S) #add_definitions(/Za)
#add_definitions(-s) #add_definitions(-pedantic)
add_definitions(-msse2) #add_definitions(-S)
#add_definitions(-m32) #add_definitions(-s)
#add_definitions(-mfpmath=387) add_definitions(-msse2)
#add_definitions(-ffast-math) #add_definitions(-m32)
#add_definitions(-O3) #add_definitions(-mfpmath=387)
#add_definitions(-ffast-math)
#add_definitions(-O3)
endif()
include_directories(".") include_directories(".")

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@ -204,10 +204,11 @@ GLM_FUNC_QUALIFIER __m128 sse_mod_ps(__m128 x, __m128 y)
return sub0; return sub0;
} }
GLM_FUNC_QUALIFIER __m128 sse_modf_ps(__m128 x, __m128i & i) /// TODO
{ //GLM_FUNC_QUALIFIER __m128 sse_modf_ps(__m128 x, __m128i & i)
//{
} // return __m128();
//}
//GLM_FUNC_QUALIFIER __m128 _mm_min_ps(__m128 x, __m128 y) //GLM_FUNC_QUALIFIER __m128 _mm_min_ps(__m128 x, __m128 y)

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@ -548,8 +548,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01); __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03); __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac0 = _mm_sub_ps(Mul00, Mul01); Fac0 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
} }
__m128 Fac1; __m128 Fac1;
@ -570,8 +568,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01); __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03); __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac1 = _mm_sub_ps(Mul00, Mul01); Fac1 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
} }
@ -593,9 +589,7 @@ GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01); __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03); __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac2 = _mm_sub_ps(Mul00, Mul01); Fac2 = _mm_sub_ps(Mul00, Mul01);
}
bool stop = true;
}
__m128 Fac3; __m128 Fac3;
{ {
@ -615,8 +609,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01); __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03); __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac3 = _mm_sub_ps(Mul00, Mul01); Fac3 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
} }
__m128 Fac4; __m128 Fac4;
@ -637,8 +629,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01); __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03); __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac4 = _mm_sub_ps(Mul00, Mul01); Fac4 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
} }
__m128 Fac5; __m128 Fac5;
@ -659,8 +649,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01); __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03); __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac5 = _mm_sub_ps(Mul00, Mul01); Fac5 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
} }
__m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
@ -781,8 +769,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01); __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03); __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac0 = _mm_sub_ps(Mul00, Mul01); Fac0 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
} }
__m128 Fac1; __m128 Fac1;
@ -803,8 +789,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01); __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03); __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac1 = _mm_sub_ps(Mul00, Mul01); Fac1 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
} }
@ -826,8 +810,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01); __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03); __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac2 = _mm_sub_ps(Mul00, Mul01); Fac2 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
} }
__m128 Fac3; __m128 Fac3;
@ -848,8 +830,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01); __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03); __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac3 = _mm_sub_ps(Mul00, Mul01); Fac3 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
} }
__m128 Fac4; __m128 Fac4;
@ -870,8 +850,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01); __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03); __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac4 = _mm_sub_ps(Mul00, Mul01); Fac4 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
} }
__m128 Fac5; __m128 Fac5;
@ -892,8 +870,6 @@ GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
__m128 Mul00 = _mm_mul_ps(Swp00, Swp01); __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
__m128 Mul01 = _mm_mul_ps(Swp02, Swp03); __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
Fac5 = _mm_sub_ps(Mul00, Mul01); Fac5 = _mm_sub_ps(Mul00, Mul01);
bool stop = true;
} }
__m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f); __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);

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@ -42,8 +42,8 @@
// GCC defines // GCC defines
#define GLM_COMPILER_GCC 0x02000000 #define GLM_COMPILER_GCC 0x02000000
#define GLM_COMPILER_GCC_LLVM 0x02000000 #define GLM_COMPILER_GCC_LLVM 0x02000001
#define GLM_COMPILER_GCC_CLANG 0x02000000 #define GLM_COMPILER_GCC_CLANG 0x02000002
#define GLM_COMPILER_GCC30 0x02000010 #define GLM_COMPILER_GCC30 0x02000010
#define GLM_COMPILER_GCC31 0x02000020 #define GLM_COMPILER_GCC31 0x02000020
#define GLM_COMPILER_GCC32 0x02000030 #define GLM_COMPILER_GCC32 0x02000030
@ -228,9 +228,9 @@
# elif(GLM_COMPILER & GLM_COMPILER_LLVM_GCC) # elif(GLM_COMPILER & GLM_COMPILER_LLVM_GCC)
# pragma message("GLM: LLVM GCC compiler detected") # pragma message("GLM: LLVM GCC compiler detected")
# elif(GLM_COMPILER & GLM_COMPILER_GCC) # elif(GLM_COMPILER & GLM_COMPILER_GCC)
# if(GLM_COMPILER & GLM_COMPILER_GCC_LLVM) # if(GLM_COMPILER == GLM_COMPILER_GCC_LLVM)
# pragma message("GLM: LLVM GCC compiler detected") # pragma message("GLM: LLVM GCC compiler detected")
# elif(GLM_COMPILER & GLM_COMPILER_GCC_CLANG) # elif(GLM_COMPILER == GLM_COMPILER_GCC_CLANG)
# pragma message("GLM: CLANG compiler detected") # pragma message("GLM: CLANG compiler detected")
# else # else
# pragma message("GLM: GCC compiler detected") # pragma message("GLM: GCC compiler detected")

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@ -57,10 +57,12 @@ namespace glm
GLM_FUNC_DECL tmat2x2<T> _inverse() const; GLM_FUNC_DECL tmat2x2<T> _inverse() const;
private: private:
//////////////////////////////////////
// Data // Data
col_type value[2]; col_type value[2];
public: public:
//////////////////////////////////////
// Constructors // Constructors
GLM_FUNC_DECL tmat2x2(); GLM_FUNC_DECL tmat2x2();
GLM_FUNC_DECL tmat2x2( GLM_FUNC_DECL tmat2x2(
@ -77,6 +79,23 @@ namespace glm
col_type const & v1, col_type const & v1,
col_type const & v2); col_type const & v2);
//////////////////////////////////////
// Convertion constructors
template <typename U>
GLM_FUNC_DECL explicit tmat2x2(
U const & x);
template <typename U, typename V, typename M, typename N>
GLM_FUNC_DECL explicit tmat2x2(
U const & x1, V const & y1,
M const & x2, N const & y2);
//template <typename U, typename V, typename M, typename N>
//GLM_FUNC_DECL explicit tmat2x2(
// tvec2<U, V> const & v1,
// tvec2<M, N> const & v2);
//////////////////////////////////////
// Conversions // Conversions
template <typename U> template <typename U>
GLM_FUNC_DECL explicit tmat2x2(tmat2x2<U> const & m); GLM_FUNC_DECL explicit tmat2x2(tmat2x2<U> const & m);
@ -225,17 +244,37 @@ namespace glm
{ {
//! 2 columns of 2 components matrix of low precision floating-point numbers. //! 2 columns of 2 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision. //! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision //! \ingroup core_precision
typedef detail::tmat2x2<lowp_float> lowp_mat2x2; typedef detail::tmat2x2<lowp_float> lowp_mat2;
//! 2 columns of 2 components matrix of medium precision floating-point numbers. //! 2 columns of 2 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision. //! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision //! \ingroup core_precision
typedef detail::tmat2x2<mediump_float> mediump_mat2x2; typedef detail::tmat2x2<mediump_float> mediump_mat2;
//! 2 columns of 2 components matrix of high precision floating-point numbers. //! 2 columns of 2 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision. //! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat2x2<highp_float> highp_mat2;
//! 2 columns of 2 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat2x2<lowp_float> lowp_mat2x2;
//! 2 columns of 2 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat2x2<mediump_float> mediump_mat2x2;
//! 2 columns of 2 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision //! \ingroup core_precision
typedef detail::tmat2x2<highp_float> highp_mat2x2; typedef detail::tmat2x2<highp_float> highp_mat2x2;
} }

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@ -113,8 +113,46 @@ namespace detail
this->value[1] = v1; this->value[1] = v1;
} }
//////////////////////////////////////
// Convertion constructors
template <typename T>
template <typename U>
GLM_FUNC_DECL tmat2x2<T>::tmat2x2
(
U const & s
)
{
value_type const Zero(0);
this->value[0] = tvec2<T>(value_type(s), Zero);
this->value[1] = tvec2<T>(Zero, value_type(s));
}
template <typename T>
template <typename U, typename V, typename M, typename N>
GLM_FUNC_DECL tmat2x2<T>::tmat2x2
(
U const & x1, V const & y1,
M const & x2, N const & y2
)
{
this->value[0] = col_type(value_type(x1), value_type(y1));
this->value[1] = col_type(value_type(x2), value_type(y2));
}
//template <typename T>
//template <typename U, typename V, typename M, typename N>
//GLM_FUNC_DECL tmat2x2<T>::tmat2x2
//(
// tvec2<U, V> const & v1,
// tvec2<M, N> const & v2
//)
//{
// this->value[0] = col_type(v1);
// this->value[1] = col_type(v2);
//}
////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////
// mat2 conversions // mat2x2 conversions
template <typename T> template <typename T>
template <typename U> template <typename U>
@ -221,7 +259,7 @@ namespace detail
} }
////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////
// mat3 operators // mat2x2 operators
// This function shouldn't required but it seems that VC7.1 have an optimisation bug if this operator wasn't declared // This function shouldn't required but it seems that VC7.1 have an optimisation bug if this operator wasn't declared
template <typename T> template <typename T>

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@ -224,17 +224,35 @@ namespace glm
{ {
//! 3 columns of 3 components matrix of low precision floating-point numbers. //! 3 columns of 3 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision. //! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision //! \ingroup core_precision
typedef detail::tmat3x3<lowp_float> lowp_mat3x3; typedef detail::tmat3x3<lowp_float> lowp_mat3;
//! 3 columns of 3 components matrix of medium precision floating-point numbers. //! 3 columns of 3 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision. //! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision //! \ingroup core_precision
typedef detail::tmat3x3<mediump_float> mediump_mat3x3; typedef detail::tmat3x3<mediump_float> mediump_mat3;
//! 3 columns of 3 components matrix of high precision floating-point numbers. //! 3 columns of 3 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision. //! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat3x3<highp_float> highp_mat3;
//! 3 columns of 3 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat3x3<lowp_float> lowp_mat3x3;
//! 3 columns of 3 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat3x3<mediump_float> mediump_mat3x3;
//! 3 columns of 3 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision //! \ingroup core_precision
typedef detail::tmat3x3<highp_float> highp_mat3x3; typedef detail::tmat3x3<highp_float> highp_mat3x3;
} }

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@ -59,8 +59,6 @@ namespace detail
template <typename T> template <typename T>
GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4() GLM_FUNC_QUALIFIER tmat3x4<T>::tmat3x4()
{ {
value_type const Zero(0);
value_type const One(1);
this->value[0] = col_type(1, 0, 0, 0); this->value[0] = col_type(1, 0, 0, 0);
this->value[1] = col_type(0, 1, 0, 0); this->value[1] = col_type(0, 1, 0, 0);
this->value[2] = col_type(0, 0, 1, 0); this->value[2] = col_type(0, 0, 1, 0);

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@ -224,17 +224,37 @@ namespace glm
{ {
//! 4 columns of 4 components matrix of low precision floating-point numbers. //! 4 columns of 4 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision. //! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision //! \ingroup core_precision
typedef detail::tmat4x4<lowp_float> lowp_mat4x4; typedef detail::tmat4x4<lowp_float> lowp_mat4;
//! 4 columns of 4 components matrix of medium precision floating-point numbers. //! 4 columns of 4 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision. //! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision //! \ingroup core_precision
typedef detail::tmat4x4<mediump_float> mediump_mat4x4; typedef detail::tmat4x4<mediump_float> mediump_mat4;
//! 4 columns of 4 components matrix of high precision floating-point numbers. //! 4 columns of 4 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision. //! There is no guarantee on the actual precision.
//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat4x4<highp_float> highp_mat4;
//! 4 columns of 4 components matrix of low precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat4x4<lowp_float> lowp_mat4x4;
//! 4 columns of 4 components matrix of medium precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision
typedef detail::tmat4x4<mediump_float> mediump_mat4x4;
//! 4 columns of 4 components matrix of high precision floating-point numbers.
//! There is no guarantee on the actual precision.
//! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers
//! \ingroup core_precision //! \ingroup core_precision
typedef detail::tmat4x4<highp_float> highp_mat4x4; typedef detail::tmat4x4<highp_float> highp_mat4x4;
} }

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@ -93,7 +93,7 @@ namespace glm
tvec2(tref2<T> const & r); tvec2(tref2<T> const & r);
////////////////////////////////////// //////////////////////////////////////
// Convertion scalar constructors // Convertion constructors
//! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U> template <typename U>

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@ -227,6 +227,17 @@ namespace quaternion ///< GLM_GTC_quaternion extension: Quaternion types and fun
//! From GLM_GTC_quaternion extension. //! From GLM_GTC_quaternion extension.
typedef detail::tquat<double> dquat; typedef detail::tquat<double> dquat;
//! Quaternion of low precision floating-point numbers.
//! From GLM_GTC_quaternion extension.
typedef detail::tquat<lowp_float> lowp_quat;
//! Quaternion of medium precision floating-point numbers.
//! From GLM_GTC_quaternion extension.
typedef detail::tquat<mediump_float> mediump_quat;
//! Quaternion of high precision floating-point numbers.
//! From GLM_GTC_quaternion extension.
typedef detail::tquat<highp_float> highp_quat;
///@} ///@}
} //namespace quaternion } //namespace quaternion

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@ -430,7 +430,7 @@ namespace quaternion{
) )
{ {
T angle = acos(dot(x, y)); T angle = acos(dot(x, y));
return (sin((T(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle); return (glm::sin((T(1) - a) * angle) * x + glm::sin(a * angle) * y) / glm::sin(angle);
} }
template <typename T> template <typename T>

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@ -8,7 +8,8 @@
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency: // Dependency:
// - GLM core // - GLM core
// - GLM_GTX_half // - GLM_GTC_half_float
// - GLM_GTC_quaternion
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_epsilon #ifndef glm_gtx_epsilon
@ -17,6 +18,7 @@
// Dependency: // Dependency:
#include "../glm.hpp" #include "../glm.hpp"
#include "../gtc/half_float.hpp" #include "../gtc/half_float.hpp"
#include "../gtc/quaternion.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext)) #if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_epsilon extension included") # pragma message("GLM: GLM_GTX_epsilon extension included")

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@ -157,6 +157,21 @@ GLM_FUNC_QUALIFIER detail::tvec4<bool> equalEpsilon
abs(x.w - y.w) < epsilon.w); abs(x.w - y.w) < epsilon.w);
} }
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> equalEpsilon
(
detail::tquat<valType> const & x,
detail::tquat<valType> const & y,
detail::tquat<valType> const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) < epsilon.x,
abs(x.y - y.y) < epsilon.y,
abs(x.z - y.z) < epsilon.z,
abs(x.w - y.w) < epsilon.w);
}
template <typename valType> template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> notEqualEpsilon GLM_FUNC_QUALIFIER detail::tvec2<bool> notEqualEpsilon
( (
@ -199,6 +214,21 @@ GLM_FUNC_QUALIFIER detail::tvec4<bool> notEqualEpsilon
abs(x.w - y.w) >= epsilon.w); abs(x.w - y.w) >= epsilon.w);
} }
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> notEqualEpsilon
(
detail::tquat<valType> const & x,
detail::tquat<valType> const & y,
detail::tquat<valType> const & epsilon
)
{
return detail::tvec4<bool>(
abs(x.x - y.x) >= epsilon.x,
abs(x.y - y.y) >= epsilon.y,
abs(x.z - y.z) >= epsilon.z,
abs(x.w - y.w) >= epsilon.w);
}
}//namespace epsilon }//namespace epsilon
}//namespace gtx }//namespace gtx
}//namespace glm }//namespace glm

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@ -256,7 +256,7 @@ namespace quaternion
if(a <= typename detail::tquat<T>::value_type(0)) return x; if(a <= typename detail::tquat<T>::value_type(0)) return x;
if(a >= typename detail::tquat<T>::value_type(1)) return y; if(a >= typename detail::tquat<T>::value_type(1)) return y;
float fCos = dot(x, y); detail::tquat<T>::value_type fCos = dot(x, y);
detail::tquat<T> y2(y); //BUG!!! tquat<T> y2; detail::tquat<T> y2(y); //BUG!!! tquat<T> y2;
if(fCos < typename detail::tquat<T>::value_type(0)) if(fCos < typename detail::tquat<T>::value_type(0))
{ {
@ -265,7 +265,7 @@ namespace quaternion
} }
//if(fCos > 1.0f) // problem //if(fCos > 1.0f) // problem
float k0, k1; detail::tquat<T>::value_type k0, k1;
if(fCos > typename detail::tquat<T>::value_type(0.9999)) if(fCos > typename detail::tquat<T>::value_type(0.9999))
{ {
k0 = typename detail::tquat<T>::value_type(1) - a; k0 = typename detail::tquat<T>::value_type(1) - a;
@ -295,7 +295,7 @@ namespace quaternion
T const & a T const & a
) )
{ {
return glm::normalize(x * (1 - a) + (y * a)); return glm::normalize(x * (detail::tquat<T>::value_type(1) - a) + (y * a));
} }
}//namespace quaternion }//namespace quaternion

View File

@ -17,7 +17,7 @@ namespace random
template <> template <>
GLM_FUNC_QUALIFIER float signedRand1() GLM_FUNC_QUALIFIER float signedRand1()
{ {
#if(GLM_COMPILER & GLM_COMPILER_VC) #if(GLM_COMPILER & GLM_COMPILER_VC)// && (GLM_COMPILER < GLM_COMPILER_VC2010)
#define RAND_SHIFT_NUM 5 #define RAND_SHIFT_NUM 5
#else #else
#define RAND_SHIFT_NUM 0 #define RAND_SHIFT_NUM 0

View File

@ -1,6 +1,3 @@
#ifndef GLM_EXT_VIRTREV_XSTREAM_HPP
#define GLM_EXT_VIRTREV_XSTREAM_HPP
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
// Virtrev SDK copyright matrem (matrem84.free.fr) // Virtrev SDK copyright matrem (matrem84.free.fr)
@ -15,6 +12,9 @@
// - GLM_GTX_matrix_selection // - GLM_GTX_matrix_selection
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_EXT_VIRTREV_XSTREAM_HPP
#define GLM_EXT_VIRTREV_XSTREAM_HPP
#include "../glm.hpp" #include "../glm.hpp"
#include "../gtc/matrix_access.hpp" #include "../gtc/matrix_access.hpp"
#include <iostream> #include <iostream>

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@ -2,28 +2,101 @@
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2008-08-31 // Created : 2008-08-31
// Updated : 2008-08-31 // Updated : 2011-05-31
// Licence : This source is under MIT License // Licence : This source is under MIT License
// File : test/core/type_vec2.cpp // File : test/core/type_vec2.cpp
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp> #include <glm/glm.hpp>
static int test_operators() int test_vec2_operators()
{ {
glm::vec2 A(1.0f); int Error = 0;
glm::vec2 B(1.0f);
bool R = A != B; {
bool S = A == B; glm::vec2 A(1.0f);
glm::vec2 B(1.0f);
return (S && !R) ? 0 : 1; Error += A != B ? 1 : 0;
Error += A == B ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 C = A + 1.0f;
A += 1.0f;
Error += A.x == 2.0f && A.y == 2.0f ? 0 : 1;
Error += A.x == C.x && A.y == C.y ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 B(2.0f,-1.0f);
glm::vec2 C = A + B;
A += B;
Error += A.x == 3.0f && A.y == 0.0f ? 0 : 1;
Error += A.x == C.x && A.y == C.y ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 C = A - 1.0f;
A -= 1.0f;
Error += A.x == 0.0f && A.y == 0.0f ? 0 : 1;
Error += A.x == C.x && A.y == C.y ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 B(2.0f,-1.0f);
glm::vec2 C = A - B;
A -= B;
Error += A.x == -1.0f && A.y == 2.0f ? 0 : 1;
Error += A.x == C.x && A.y == C.y ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 C = A * 2.0f;
A *= 2.0f;
Error += A.x == 2.0f && A.y == 2.0f ? 0 : 1;
Error += A.x == C.x && A.y == C.y ? 0 : 1;
}
{
glm::vec2 A(2.0f);
glm::vec2 B(2.0f);
glm::vec2 C = A / B;
A /= B;
Error += A.x == 1.0f && A.y == 1.0f ? 0 : 1;
Error += A.x == C.x && A.y == C.y ? 0 : 1;
}
return Error;
} }
int test_vec2_ctor()
{
int Error = 0;
{
glm::vec2 A = glm::vec2(2.0f);
glm::vec2 B = glm::vec2(2.0f, 3.0f);
glm::vec2 C = glm::vec2(2.0f, 3.0);
//glm::vec2 D = glm::dvec2(2.0); // Build error TODO: What does the specification says?
glm::vec2 E(glm::dvec2(2.0));
glm::vec2 F(glm::ivec2(2));
}
return Error;
}
int main() int main()
{ {
int Error = 0; int Error = 0;
Error += test_operators(); Error += test_vec2_ctor();
Error += test_vec2_operators();
return Error; return Error;
} }

View File

@ -1,18 +1,91 @@
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16 // Created : 2011-05-32
// Updated : 2010-09-16 // Updated : 2011-05-32
// Licence : This source is under MIT licence // Licence : This source is under MIT licence
// File : test/gtc/matrix_transform.cpp // File : test/gtc/half_float.cpp
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/half_float.hpp>
int test_half_precision_scalar()
{
int Error = 0;
Error += sizeof(glm::half) == 2 ? 0 : 1;
return Error;
}
int test_half_precision_vec()
{
int Error = 0;
Error += sizeof(glm::hvec2) == 4 ? 0 : 1;
Error += sizeof(glm::hvec3) == 6 ? 0 : 1;
Error += sizeof(glm::hvec4) == 8 ? 0 : 1;
return Error;
}
int test_half_precision_mat()
{
int Error = 0;
Error += sizeof(glm::hmat2) == 8 ? 0 : 1;
Error += sizeof(glm::hmat3) == 18 ? 0 : 1;
Error += sizeof(glm::hmat4) == 32 ? 0 : 1;
Error += sizeof(glm::hmat2x2) == 8 ? 0 : 1;
Error += sizeof(glm::hmat2x3) == 12 ? 0 : 1;
Error += sizeof(glm::hmat2x4) == 16 ? 0 : 1;
Error += sizeof(glm::hmat3x2) == 12 ? 0 : 1;
Error += sizeof(glm::hmat3x3) == 18 ? 0 : 1;
Error += sizeof(glm::hmat3x4) == 24 ? 0 : 1;
Error += sizeof(glm::hmat4x2) == 16 ? 0 : 1;
Error += sizeof(glm::hmat4x3) == 24 ? 0 : 1;
Error += sizeof(glm::hmat4x4) == 32 ? 0 : 1;
return Error;
}
int test_half_ctor_mat2x2()
{
int Error = 0;
{
glm::hvec2 A(1, 2);
glm::hvec2 B(3, 4);
glm::hmat2 C(A, B);//, 2.0f, 3.0f, 4.0f);
glm::hmat2 D(1, 2, 3, 4);
Error += C[0] == D[0] ? 0 : 1;
Error += C[1] == D[1] ? 0 : 1;
}
{
glm::hvec2 A(1, 2.0);
glm::hvec2 B(3, 4.0);
glm::hmat2 C(A, B);//, 2.0f, 3.0f, 4.0f);
glm::hmat2 D(1, 2.0, 3u, 4.0f);
Error += C[0] == D[0] ? 0 : 1;
Error += C[1] == D[1] ? 0 : 1;
}
return Error;
}
int main() int main()
{ {
int Failed = 0; int Error = 0;
return Failed; Error += test_half_ctor_mat2x2();
Error += test_half_precision_scalar();
Error += test_half_precision_vec();
Error += test_half_precision_mat();
return Error;
} }

View File

@ -11,6 +11,16 @@
#include <glm/gtc/quaternion.hpp> #include <glm/gtc/quaternion.hpp>
#include <glm/gtx/epsilon.hpp> #include <glm/gtx/epsilon.hpp>
int test_quat_precision()
{
int Error = 0;
Error += sizeof(glm::lowp_quat) <= sizeof(glm::mediump_quat) ? 0 : 1;
Error += sizeof(glm::mediump_quat) <= sizeof(glm::highp_quat) ? 0 : 1;
return Error;
}
int test_quat_type() int test_quat_type()
{ {
glm::quat A; glm::quat A;
@ -19,66 +29,12 @@ int test_quat_type()
return 0; return 0;
} }
int test_quat_slerp()
{
int Error = 0;
glm::quat A(glm::vec3(0, 0, 1));
glm::quat B(glm::vec3(0, 1, 0));
glm::quat C = glm::mix(A, B, 0.5f);
glm::quat D(glm::normalize(glm::vec3(0, 1, 1)));
Error += C == D ? 0 : 1;
return Error;
}
int test_quat_length()
{
int Error = 0;
float A = glm::length(glm::quat(45.0f, glm::vec3(0, 0, 1)));
Error += A == 1.0f ? 0 : 1;
float B = glm::length(glm::quat(90.0f, glm::vec3(0, 0, 2)));
Error += B == 2.0f ? 0 : 1;
return Error;
}
int test_quat_normalize()
{
int Error = 0;
{
glm::quat Q(45.0f, glm::vec3(0, 0, 1));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += L == 1.0f ? 0 : 1;
}
{
glm::quat Q(45.0f, glm::vec3(0, 0, 2));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += L == 1.0f ? 0 : 1;
}
{
glm::quat Q(45.0f, glm::vec3(1, 2, 3));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += L == 1.0f ? 0 : 1;
}
return Error;
}
int main() int main()
{ {
int Error = 0; int Error = 0;
Error += test_quat_precision();
Error += test_quat_type(); Error += test_quat_type();
Error += test_quat_slerp();
Error += test_quat_length();
Error += test_quat_normalize();
return Error; return Error;
} }

View File

@ -1,6 +1,7 @@
glmCreateTestGTC(gtx_bit) glmCreateTestGTC(gtx_bit)
glmCreateTestGTC(gtx_noise) glmCreateTestGTC(gtx_noise)
glmCreateTestGTC(gtx_quaternion) glmCreateTestGTC(gtx_quaternion)
glmCreateTestGTC(gtx_random)
glmCreateTestGTC(gtx_rotate_vector) glmCreateTestGTC(gtx_rotate_vector)
glmCreateTestGTC(gtx_simd_vec4) glmCreateTestGTC(gtx_simd_vec4)
glmCreateTestGTC(gtx_simd_mat4) glmCreateTestGTC(gtx_simd_mat4)

View File

@ -11,17 +11,40 @@
#include <glm/gtx/noise.hpp> #include <glm/gtx/noise.hpp>
#include <iostream> #include <iostream>
int main() int test_simplex()
{ {
float ValueSNoise2D = glm::simplex(glm::vec2(0.5f)); float ValueSNoise2D = glm::simplex(glm::vec2(0.5f));
float ValueSNoise3D = glm::simplex(glm::vec3(0.5f)); float ValueSNoise3D = glm::simplex(glm::vec3(0.5f));
float ValueSNoise4D = glm::simplex(glm::vec4(0.5f)); float ValueSNoise4D = glm::simplex(glm::vec4(0.5f));
return 0;
}
int test_perlin()
{
float ValueCNoise2D = glm::perlin(glm::vec2(0.5f)); float ValueCNoise2D = glm::perlin(glm::vec2(0.5f));
float ValueCNoise3D = glm::perlin(glm::vec3(0.5f)); float ValueCNoise3D = glm::perlin(glm::vec3(0.5f));
float ValueCNoise4D = glm::perlin(glm::vec4(0.5f)); float ValueCNoise4D = glm::perlin(glm::vec4(0.5f));
return 0;
}
int test_perlin_pedioric()
{
float ValuePNoise2D = glm::perlin(glm::vec2(0.5f), glm::vec2(0.5f)); float ValuePNoise2D = glm::perlin(glm::vec2(0.5f), glm::vec2(0.5f));
float ValuePNoise3D = glm::perlin(glm::vec3(0.5f), glm::vec3(0.5f)); float ValuePNoise3D = glm::perlin(glm::vec3(0.5f), glm::vec3(0.5f));
float ValuePNoise4D = glm::perlin(glm::vec4(0.5f), glm::vec4(0.5f)); float ValuePNoise4D = glm::perlin(glm::vec4(0.5f), glm::vec4(0.5f));
return 0;
}
int main()
{
int Error = 0;
Error += test_simplex();
Error += test_perlin();
Error += test_perlin_pedioric();
return Error;
} }

View File

@ -2,7 +2,7 @@
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-05-25 // Created : 2011-05-25
// Updated : 2011-05-25 // Updated : 2011-05-31
// Licence : This source is under MIT licence // Licence : This source is under MIT licence
// File : test/gtx/quaternion.cpp // File : test/gtx/quaternion.cpp
/////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////
@ -11,6 +11,57 @@
#include <glm/gtx/quaternion.hpp> #include <glm/gtx/quaternion.hpp>
#include <glm/gtx/epsilon.hpp> #include <glm/gtx/epsilon.hpp>
int test_quat_mix()
{
int Error = 0;
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
glm::quat C = glm::mix(A, B, 0.5f);
glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
return Error;
}
int test_quat_fastMix()
{
int Error = 0;
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
glm::quat C = glm::fastMix(A, B, 0.5f);
glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
return Error;
}
int test_quat_shortMix()
{
int Error = 0;
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
glm::quat B = glm::angleAxis(90.0f, glm::vec3(0, 0, 1));
glm::quat C = glm::shortMix(A, B, 0.5f);
glm::quat D = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
Error += glm::equalEpsilon(C.x, D.x, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.y, D.y, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.z, D.z, 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(C.w, D.w, 0.01f) ? 0 : 1;
return Error;
}
int test_quat_angleAxis() int test_quat_angleAxis()
{ {
int Error = 0; int Error = 0;
@ -60,12 +111,42 @@ int test_quat_angle()
return Error; return Error;
} }
int test_quat_normalize()
{
int Error = 0;
{
glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 1));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += glm::equalEpsilon(L, 1.0f, 0.000001f) ? 0 : 1;
}
{
glm::quat Q = glm::angleAxis(45.0f, glm::vec3(0, 0, 2));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += glm::equalEpsilon(L, 1.0f, 0.000001f) ? 0 : 1;
}
{
glm::quat Q = glm::angleAxis(45.0f, glm::vec3(1, 2, 3));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += glm::equalEpsilon(L, 1.0f, 0.000001f) ? 0 : 1;
}
return Error;
}
int main() int main()
{ {
int Error = 0; int Error = 0;
Error += test_quat_angle(); Error += test_quat_angle();
Error += test_quat_angleAxis(); Error += test_quat_angleAxis();
Error += test_quat_mix();
Error += test_quat_fastMix();
Error += test_quat_shortMix();
Error += test_quat_normalize();
return Error; return Error;
} }

98
test/gtx/gtx_random.cpp Normal file
View File

@ -0,0 +1,98 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-05-31
// Updated : 2011-05-31
// Licence : This source is under MIT licence
// File : test/gtx/random.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtx/random.hpp>
#include <glm/gtx/epsilon.hpp>
#include <iostream>
int test_signedRand1()
{
int Error = 0;
{
float ResultFloat = 0.0f;
double ResultDouble = 0.0f;
for(std::size_t i = 0; i < 100000; ++i)
{
ResultFloat += glm::signedRand1<float>();
ResultDouble += glm::signedRand1<double>();
}
Error += glm::equalEpsilon(ResultFloat, 0.0f, 0.0001f);
Error += glm::equalEpsilon(ResultDouble, 0.0, 0.0001);
}
return Error;
}
int test_normalizedRand2()
{
int Error = 0;
{
std::size_t Max = 100000;
float ResultFloat = 0.0f;
double ResultDouble = 0.0f;
for(std::size_t i = 0; i < Max; ++i)
{
ResultFloat += glm::length(glm::normalizedRand2<float>());
ResultDouble += glm::length(glm::normalizedRand2<double>());
}
Error += glm::equalEpsilon(ResultFloat, float(Max), 0.0001f);
Error += glm::equalEpsilon(ResultDouble, double(Max), 0.0001);
}
return Error;
}
int test_normalizedRand3()
{
int Error = 0;
{
std::size_t Max = 100000;
float ResultFloatA = 0.0f;
float ResultFloatB = 0.0f;
float ResultFloatC = 0.0f;
double ResultDoubleA = 0.0f;
double ResultDoubleB = 0.0f;
double ResultDoubleC = 0.0f;
for(std::size_t i = 0; i < Max; ++i)
{
ResultFloatA += glm::length(glm::normalizedRand3<float>());
ResultDoubleA += glm::length(glm::normalizedRand3<double>());
ResultFloatB += glm::length(glm::normalizedRand3(2.0f, 2.0f));
ResultDoubleB += glm::length(glm::normalizedRand3(2.0, 2.0));
ResultFloatC += glm::length(glm::normalizedRand3(1.0f, 3.0f));
ResultDoubleC += glm::length(glm::normalizedRand3(1.0, 3.0));
}
Error += glm::equalEpsilon(ResultFloatA, float(Max), 0.0001f) ? 0 : 1;
Error += glm::equalEpsilon(ResultDoubleA, double(Max), 0.0001) ? 0 : 1;
Error += glm::equalEpsilon(ResultFloatB, float(Max * 2), 0.0001f) ? 0 : 1;
Error += glm::equalEpsilon(ResultDoubleB, double(Max * 2), 0.0001) ? 0 : 1;
Error += (ResultFloatC >= float(Max) && ResultFloatC <= float(Max * 3)) ? 0 : 1;
Error += (ResultDoubleC >= double(Max) && ResultDoubleC <= double(Max * 3)) ? 0 : 1;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_signedRand1();
Error += test_normalizedRand2();
Error += test_normalizedRand3();
return Error;
}