Updated GTC_type_ptr tests

This commit is contained in:
Christophe Riccio 2011-05-27 20:20:52 +01:00
parent b8de01d411
commit daa63fd5cc

View File

@ -2,7 +2,7 @@
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16
// Updated : 2010-09-16
// Updated : 2011-05-27
// Licence : This source is under MIT licence
// File : test/gtc/type_ptr.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
@ -11,8 +11,31 @@
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
bool test_make_pointer()
int test_make_pointer_mat()
{
int Error = 0;
float ArrayA[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
int ArrayB[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
bool ArrayC[] = {true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false};
glm::mat2x2 Mat2x2A = glm::make_mat2x2(ArrayA);
glm::mat2x3 Mat2x3A = glm::make_mat2x3(ArrayA);
glm::mat2x4 Mat2x4A = glm::make_mat2x4(ArrayA);
glm::mat3x2 Mat3x2A = glm::make_mat3x2(ArrayA);
glm::mat3x3 Mat3x3A = glm::make_mat3x3(ArrayA);
glm::mat3x4 Mat3x4A = glm::make_mat3x4(ArrayA);
glm::mat4x2 Mat4x2A = glm::make_mat4x2(ArrayA);
glm::mat4x3 Mat4x3A = glm::make_mat4x3(ArrayA);
glm::mat4x4 Mat4x4A = glm::make_mat4x4(ArrayA);
return Error;
}
int test_make_pointer_vec()
{
int Error = 0;
float ArrayA[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
int ArrayB[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
bool ArrayC[] = {true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false};
@ -29,24 +52,15 @@ bool test_make_pointer()
glm::bvec3 Vec3C = glm::make_vec3(ArrayC);
glm::bvec4 Vec4C = glm::make_vec4(ArrayC);
glm::mat2x2 Mat2x2A = glm::make_mat2x2(ArrayA);
glm::mat2x3 Mat2x3A = glm::make_mat2x3(ArrayA);
glm::mat2x4 Mat2x4A = glm::make_mat2x4(ArrayA);
glm::mat3x2 Mat3x2A = glm::make_mat3x2(ArrayA);
glm::mat3x3 Mat3x3A = glm::make_mat3x3(ArrayA);
glm::mat3x4 Mat3x4A = glm::make_mat3x4(ArrayA);
glm::mat4x2 Mat4x2A = glm::make_mat4x2(ArrayA);
glm::mat4x3 Mat4x3A = glm::make_mat4x3(ArrayA);
glm::mat4x4 Mat4x4A = glm::make_mat4x4(ArrayA);
return true;
return Error;
}
int main()
{
int Failed = 0;
int Error = 0;
Failed += test_make_pointer() ? 0 : 1;
Error += test_make_pointer_vec();
Error += test_make_pointer_mat();
return Failed;
return Error;
}