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Updated GTC_type_ptr tests
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@ -2,7 +2,7 @@
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2010-09-16
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// Updated : 2010-09-16
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// Updated : 2011-05-27
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// Licence : This source is under MIT licence
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// File : test/gtc/type_ptr.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@ -11,8 +11,31 @@
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#include <glm/glm.hpp>
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#include <glm/gtc/type_ptr.hpp>
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bool test_make_pointer()
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int test_make_pointer_mat()
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{
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int Error = 0;
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float ArrayA[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
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int ArrayB[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
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bool ArrayC[] = {true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false};
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glm::mat2x2 Mat2x2A = glm::make_mat2x2(ArrayA);
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glm::mat2x3 Mat2x3A = glm::make_mat2x3(ArrayA);
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glm::mat2x4 Mat2x4A = glm::make_mat2x4(ArrayA);
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glm::mat3x2 Mat3x2A = glm::make_mat3x2(ArrayA);
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glm::mat3x3 Mat3x3A = glm::make_mat3x3(ArrayA);
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glm::mat3x4 Mat3x4A = glm::make_mat3x4(ArrayA);
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glm::mat4x2 Mat4x2A = glm::make_mat4x2(ArrayA);
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glm::mat4x3 Mat4x3A = glm::make_mat4x3(ArrayA);
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glm::mat4x4 Mat4x4A = glm::make_mat4x4(ArrayA);
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return Error;
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}
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int test_make_pointer_vec()
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{
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int Error = 0;
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float ArrayA[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
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int ArrayB[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
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bool ArrayC[] = {true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false};
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@ -29,24 +52,15 @@ bool test_make_pointer()
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glm::bvec3 Vec3C = glm::make_vec3(ArrayC);
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glm::bvec4 Vec4C = glm::make_vec4(ArrayC);
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glm::mat2x2 Mat2x2A = glm::make_mat2x2(ArrayA);
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glm::mat2x3 Mat2x3A = glm::make_mat2x3(ArrayA);
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glm::mat2x4 Mat2x4A = glm::make_mat2x4(ArrayA);
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glm::mat3x2 Mat3x2A = glm::make_mat3x2(ArrayA);
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glm::mat3x3 Mat3x3A = glm::make_mat3x3(ArrayA);
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glm::mat3x4 Mat3x4A = glm::make_mat3x4(ArrayA);
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glm::mat4x2 Mat4x2A = glm::make_mat4x2(ArrayA);
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glm::mat4x3 Mat4x3A = glm::make_mat4x3(ArrayA);
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glm::mat4x4 Mat4x4A = glm::make_mat4x4(ArrayA);
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return true;
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return Error;
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}
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int main()
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{
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int Failed = 0;
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int Error = 0;
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Failed += test_make_pointer() ? 0 : 1;
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Error += test_make_pointer_vec();
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Error += test_make_pointer_mat();
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return Failed;
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return Error;
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}
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