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Fixed mix function for bool and bvec* type third parameter, issue #59
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356e70e653
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dab66f81e5
@ -220,7 +220,7 @@ namespace glm
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///
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/// If genTypeU is a boolean scalar or vector:
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/// Selects which vector each returned component comes
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/// from. For a component of a that is false, the
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/// from. For a component of <a> that is false, the
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/// corresponding component of x is returned. For a
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/// component of a that is true, the corresponding
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/// component of y is returned. Components of x and y that
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@ -420,93 +420,87 @@ namespace detail
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}
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// mix
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template <typename genTypeT, typename genTypeU>
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GLM_FUNC_QUALIFIER genTypeT mix
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template <typename genType>
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GLM_FUNC_QUALIFIER genType mix
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(
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genTypeT const & x,
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genTypeT const & y,
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genTypeU const & a
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genType const & x,
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genType const & y,
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genType const & a
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)
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{
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// It could be a vector too
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//GLM_STATIC_ASSERT(
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// detail::type<genTypeT>::is_float &&
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// detail::type<genTypeU>::is_float);
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GLM_STATIC_ASSERT(detail::type<genType>::is_float , "'genType' is not floating-point type");
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//return x + a * (y - x);
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return genTypeT(genTypeU(x) + a * genTypeU(y - x));
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return x + a * (y - x);
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}
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template <typename valTypeA, typename valTypeB>
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GLM_FUNC_QUALIFIER detail::tvec2<valTypeA> mix
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec2<valType> mix
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(
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detail::tvec2<valTypeA> const & x,
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detail::tvec2<valTypeA> const & y,
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valTypeB const & a
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detail::tvec2<valType> const & x,
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detail::tvec2<valType> const & y,
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valType const & a
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)
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{
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return detail::tvec2<valTypeA>(
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detail::tvec2<valTypeB>(x) + a * detail::tvec2<valTypeB>(y - x));
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GLM_STATIC_ASSERT(detail::type<valType>::is_float , "'genType' is not floating-point type");
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return x + a * (y - x);
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}
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template <typename valTypeA, typename valTypeB>
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GLM_FUNC_QUALIFIER detail::tvec3<valTypeA> mix
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec3<valType> mix
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(
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detail::tvec3<valTypeA> const & x,
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detail::tvec3<valTypeA> const & y,
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valTypeB const & a
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detail::tvec3<valType> const & x,
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detail::tvec3<valType> const & y,
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valType const & a
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)
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{
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return detail::tvec3<valTypeA>(
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detail::tvec3<valTypeB>(x) + a * detail::tvec3<valTypeB>(y - x));
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return x + a * (y - x);
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}
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template <typename valTypeA, typename valTypeB>
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GLM_FUNC_QUALIFIER detail::tvec4<valTypeA> mix
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec4<valType> mix
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(
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detail::tvec4<valTypeA> const & x,
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detail::tvec4<valTypeA> const & y,
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valTypeB const & a
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detail::tvec4<valType> const & x,
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detail::tvec4<valType> const & y,
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valType const & a
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)
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{
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return detail::tvec4<valTypeA>(
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detail::tvec4<valTypeB>(x) + a * detail::tvec4<valTypeB>(y - x));
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return x + a * (y - x);
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}
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template <typename valTypeA, typename valTypeB>
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GLM_FUNC_QUALIFIER detail::tvec2<valTypeA> mix
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec2<valType> mix
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(
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detail::tvec2<valTypeA> const & x,
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detail::tvec2<valTypeA> const & y,
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detail::tvec2<valTypeB> const & a
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detail::tvec2<valType> const & x,
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detail::tvec2<valType> const & y,
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detail::tvec2<valType> const & a
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)
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{
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return detail::tvec2<valTypeA>(
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detail::tvec2<valTypeB>(x) + a * detail::tvec2<valTypeB>(y - x));
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return x + a * (y - x);
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}
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template <typename valTypeA, typename valTypeB>
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GLM_FUNC_QUALIFIER detail::tvec3<valTypeA> mix
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec3<valType> mix
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(
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detail::tvec3<valTypeA> const & x,
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detail::tvec3<valTypeA> const & y,
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detail::tvec3<valTypeB> const & a
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detail::tvec3<valType> const & x,
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detail::tvec3<valType> const & y,
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detail::tvec3<valType> const & a
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)
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{
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return detail::tvec3<valTypeA>(
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detail::tvec3<valTypeB>(x) + a * detail::tvec3<valTypeB>(y - x));
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GLM_STATIC_ASSERT(detail::type<valType>::is_float , "'genType' is not floating-point type");
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return x + a * (y - x);
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}
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template <typename valTypeA, typename valTypeB>
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GLM_FUNC_QUALIFIER detail::tvec4<valTypeA> mix
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec4<valType> mix
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(
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detail::tvec4<valTypeA> const & x,
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detail::tvec4<valTypeA> const & y,
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detail::tvec4<valTypeB> const & a
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detail::tvec4<valType> const & x,
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detail::tvec4<valType> const & y,
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detail::tvec4<valType> const & a
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)
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{
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return detail::tvec4<valTypeA>(
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detail::tvec4<valTypeB>(x) + a * detail::tvec4<valTypeB>(y - x));
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return x + a * (y - x);
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}
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//template <typename genTypeT>
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@ -525,15 +519,63 @@ namespace detail
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// return x + a * (y - x);
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//}
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template <typename genType>
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GLM_FUNC_QUALIFIER genType mix
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template <>
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GLM_FUNC_QUALIFIER float mix
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(
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genType const & x,
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genType const & y,
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float const & x,
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float const & y,
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bool const & a
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)
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'mix' only accept floating-point inputs");
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return a ? y : x;
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}
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template <>
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GLM_FUNC_QUALIFIER double mix
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(
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double const & x,
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double const & y,
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bool const & a
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)
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{
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return a ? y : x;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tvec2<T> mix
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(
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detail::tvec2<T> const & x,
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detail::tvec2<T> const & y,
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bool a
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)
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{
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GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
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return a ? y : x;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tvec3<T> mix
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(
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detail::tvec3<T> const & x,
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detail::tvec3<T> const & y,
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bool a
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)
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{
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GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
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return a ? y : x;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tvec4<T> mix
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(
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detail::tvec4<T> const & x,
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detail::tvec4<T> const & y,
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bool a
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)
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{
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GLM_STATIC_ASSERT(detail::type<T>::is_float, "'mix' only accept floating-point inputs");
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return a ? y : x;
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}
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@ -552,8 +594,7 @@ namespace detail
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for
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(
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typename detail::tvec2<T>::size_type i = 0;
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i < detail::tvec2<T>::value_size();
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++i
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i < x.length(); ++i
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)
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{
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result[i] = a[i] ? y[i] : x[i];
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@ -575,8 +616,7 @@ namespace detail
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for
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(
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typename detail::tvec3<T>::size_type i = 0;
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i < detail::tvec3<T>::value_size();
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++i
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i < x.length(); ++i
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)
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{
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result[i] = a[i] ? y[i] : x[i];
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@ -598,8 +638,7 @@ namespace detail
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for
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(
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typename detail::tvec4<T>::size_type i = 0;
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i < detail::tvec4<T>::value_size();
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++i
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i < x.length(); ++i
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)
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{
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result[i] = a[i] ? y[i] : x[i];
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@ -432,6 +432,20 @@ namespace detail
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/// @see gtc_half_float
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hvec4 abs(hvec4 const & x);
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/// Selects which vector each returned component comes
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/// from. For a component of <a> that is false, the
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/// corresponding component of x is returned. For a
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/// component of a that is true, the corresponding
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/// component of y is returned. Components of x and y that
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/// are not selected are allowed to be invalid floating point
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/// values and will have no effect on the results. Thus, this
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/// provides different functionality than
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/// genType mix(genType x, genType y, genType(a))
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/// where a is a Boolean vector.
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///
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/// @see gtc_half_float
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half mix(half const & x, half const & y, bool const & a);
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/// @}
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}// namespace glm
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@ -1036,4 +1036,15 @@ namespace detail
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float(v.w) >= float(0) ? v.w : -v.w);
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}
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template <>
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GLM_FUNC_QUALIFIER glm::half mix
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(
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glm::half const & x,
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glm::half const & y,
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bool const & a
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)
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{
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return a ? y : x;
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}
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}//namespace glm
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@ -47,7 +47,8 @@ GLM 0.9.4.3: 2013-03-17
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- Added a docx copy of the manual
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- Fixed GLM_GTX_matrix_interpolation
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- Fixed isnan and isinf on Android with Clang
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- Autodetected C++ version using __cplusplus value
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- Fixed mix for bool and bvec* third parameter
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================================================================================
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GLM 0.9.4.2: 2013-02-14
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@ -189,7 +189,8 @@ namespace test_mix
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{glm::vec2(0.0f), glm::vec2(1.0f), glm::bvec2(false), glm::vec2(0.0f)},
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{glm::vec2(0.0f), glm::vec2(1.0f), glm::bvec2(true), glm::vec2(1.0f)},
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{glm::vec2(-1.0f), glm::vec2(1.0f), glm::bvec2(false), glm::vec2(-1.0f)},
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{glm::vec2(-1.0f), glm::vec2(1.0f), glm::bvec2(true), glm::vec2(1.0f)}
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{glm::vec2(-1.0f), glm::vec2(1.0f), glm::bvec2(true), glm::vec2(1.0f)},
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{glm::vec2(-1.0f), glm::vec2(1.0f), glm::bvec2(true, false), glm::vec2(1.0f, -1.0f)}
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};
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test<glm::vec3, bool> TestVec3Bool[] =
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@ -205,7 +206,8 @@ namespace test_mix
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{glm::vec3(0.0f), glm::vec3(1.0f), glm::bvec3(false), glm::vec3(0.0f)},
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{glm::vec3(0.0f), glm::vec3(1.0f), glm::bvec3(true), glm::vec3(1.0f)},
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{glm::vec3(-1.0f), glm::vec3(1.0f), glm::bvec3(false), glm::vec3(-1.0f)},
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{glm::vec3(-1.0f), glm::vec3(1.0f), glm::bvec3(true), glm::vec3(1.0f)}
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{glm::vec3(-1.0f), glm::vec3(1.0f), glm::bvec3(true), glm::vec3(1.0f)},
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{glm::vec3(1.0f, 2.0f, 3.0f), glm::vec3(4.0f, 5.0f, 6.0f), glm::bvec3(true, false, true), glm::vec3(4.0f, 2.0f, 6.0f)}
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};
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test<glm::vec4, bool> TestVec4Bool[] =
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@ -221,7 +223,8 @@ namespace test_mix
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{glm::vec4(0.0f), glm::vec4(1.0f), glm::bvec4(false), glm::vec4(0.0f)},
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{glm::vec4(0.0f), glm::vec4(1.0f), glm::bvec4(true), glm::vec4(1.0f)},
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{glm::vec4(-1.0f), glm::vec4(1.0f), glm::bvec4(false), glm::vec4(-1.0f)},
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{glm::vec4(-1.0f), glm::vec4(1.0f), glm::bvec4(true), glm::vec4(1.0f)}
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{glm::vec4(-1.0f), glm::vec4(1.0f), glm::bvec4(true), glm::vec4(1.0f)},
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{glm::vec4(1.0f, 2.0f, 3.0f, 4.0f), glm::vec4(5.0f, 6.0f, 7.0f, 8.0f), glm::bvec4(true, false, true, false), glm::vec4(5.0f, 2.0f, 7.0f, 4.0f)}
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};
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int run()
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@ -292,7 +295,7 @@ namespace test_mix
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{
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for(std::size_t i = 0; i < sizeof(TestVec4Bool) / sizeof(test<glm::vec4, bool>); ++i)
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{
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glm::vec3 Result = glm::mix(TestVec4Bool[i].x, TestVec4Bool[i].y, TestVec4Bool[i].a);
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glm::vec4 Result = glm::mix(TestVec4Bool[i].x, TestVec4Bool[i].y, TestVec4Bool[i].a);
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Error += glm::epsilonEqual(Result.x, TestVec4Bool[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.y, TestVec4Bool[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.z, TestVec4Bool[i].Result.z, glm::epsilon<float>()) ? 0 : 1;
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@ -305,10 +308,10 @@ namespace test_mix
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for(std::size_t i = 0; i < sizeof(TestBVec4) / sizeof(test<glm::vec4, glm::bvec4>); ++i)
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{
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glm::vec4 Result = glm::mix(TestBVec4[i].x, TestBVec4[i].y, TestBVec4[i].a);
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Error += glm::epsilonEqual(Result.x, TestBVec3[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.y, TestBVec3[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.z, TestBVec3[i].Result.z, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.w, TestBVec3[i].Result.w, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.x, TestBVec4[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.y, TestBVec4[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.z, TestBVec4[i].Result.z, glm::epsilon<float>()) ? 0 : 1;
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Error += glm::epsilonEqual(Result.w, TestBVec4[i].Result.w, glm::epsilon<float>()) ? 0 : 1;
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}
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}
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