Added link to GLSL man pages

This commit is contained in:
Christophe Riccio 2011-04-11 16:12:35 +01:00
parent 6f5a9244ee
commit dc4623b51d

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@ -69,24 +69,32 @@ namespace glm
//! Returns a value equal to the nearest integer to x. //! Returns a value equal to the nearest integer to x.
//! A fractional part of 0.5 will round toward the nearest even //! A fractional part of 0.5 will round toward the nearest even
//! integer. (Both 3.5 and 4.5 for x will return 4.0.) //! integer. (Both 3.5 and 4.5 for x will return 4.0.)
//! (From GLSL 1.30.08 specification, section 8.3) //!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
template <typename genType> template <typename genType>
genType roundEven(genType const & x); genType roundEven(genType const & x);
//! Returns a value equal to the nearest integer //! Returns a value equal to the nearest integer
//! that is greater than or equal to x. //! that is greater than or equal to x.
//! (From GLSL 1.30.08 specification, section 8.3) //!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
template <typename genType> template <typename genType>
genType ceil(genType const & x); genType ceil(genType const & x);
//! Return x - floor(x). //! Return x - floor(x).
//! (From GLSL 1.30.08 specification, section 8.3) //!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
template <typename genType> template <typename genType>
genType fract(genType const & x); genType fract(genType const & x);
//! Modulus. Returns x - y * floor(x / y) //! Modulus. Returns x - y * floor(x / y)
//! for each component in x using the floating point value y. //! for each component in x using the floating point value y.
//! (From GLSL 1.30.08 specification, section 8.3) //!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
template <typename genType> template <typename genType>
genType mod( genType mod(
genType const & x, genType const & x,
@ -94,7 +102,9 @@ namespace glm
//! Modulus. Returns x - y * floor(x / y) //! Modulus. Returns x - y * floor(x / y)
//! for each component in x using the floating point value y. //! for each component in x using the floating point value y.
//! (From GLSL 1.30.08 specification, section 8.3) //!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
template <typename genType> template <typename genType>
genType mod( genType mod(
genType const & x, genType const & x,
@ -104,14 +114,18 @@ namespace glm
//! part (as a whole number floating point value). Both the //! part (as a whole number floating point value). Both the
//! return value and the output parameter will have the same //! return value and the output parameter will have the same
//! sign as x. //! sign as x.
//! (From GLSL 1.30.08 specification, section 8.3) //!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
template <typename genType> template <typename genType>
genType modf( genType modf(
genType const & x, genType const & x,
genType & i); genType & i);
//! Returns y if y < x; otherwise, it returns x. //! Returns y if y < x; otherwise, it returns x.
//! (From GLSL 1.30.08 specification, section 8.3) //!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
template <typename genType> template <typename genType>
genType min( genType min(
genType const & x, genType const & x,
@ -123,7 +137,9 @@ namespace glm
typename genType::value_type const & y); typename genType::value_type const & y);
//! Returns y if x < y; otherwise, it returns x. //! Returns y if x < y; otherwise, it returns x.
//! (From GLSL 1.30.08 specification, section 8.3) //!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
template <typename genType> template <typename genType>
genType max( genType max(
genType const & x, genType const & x,
@ -136,7 +152,9 @@ namespace glm
//! Returns min(max(x, minVal), maxVal) for each component in x //! Returns min(max(x, minVal), maxVal) for each component in x
//! using the floating-point values minVal and maxVal. //! using the floating-point values minVal and maxVal.
//! (From GLSL 1.30.08 specification, section 8.3) //!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
template <typename genType> template <typename genType>
genType clamp( genType clamp(
genType const & x, genType const & x,
@ -166,7 +184,8 @@ namespace glm
//! genType mix(genType x, genType y, genType(a)) //! genType mix(genType x, genType y, genType(a))
//! where a is a Boolean vector. //! where a is a Boolean vector.
//! //!
//! From GLSL 1.30.08 specification, section 8.3 //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
//! //!
//! \param[in] x Floating point scalar or vector. //! \param[in] x Floating point scalar or vector.
//! \param[in] y Floating point scalar or vector. //! \param[in] y Floating point scalar or vector.
@ -177,7 +196,9 @@ namespace glm
genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a); genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a);
//! Returns 0.0 if x < edge, otherwise it returns 1.0. //! Returns 0.0 if x < edge, otherwise it returns 1.0.
//! (From GLSL 1.30.08 specification, section 8.3) //!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
template <typename genType> template <typename genType>
genType step( genType step(
genType const & edge, genType const & edge,
@ -197,7 +218,9 @@ namespace glm
//! t = clamp ((x edge0) / (edge1 edge0), 0, 1); //! t = clamp ((x edge0) / (edge1 edge0), 0, 1);
//! return t * t * (3 2 * t); //! return t * t * (3 2 * t);
//! Results are undefined if edge0 >= edge1. //! Results are undefined if edge0 >= edge1.
//! (From GLSL 1.30.08 specification, section 8.3) //!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
template <typename genType> template <typename genType>
genType smoothstep( genType smoothstep(
genType const & edge0, genType const & edge0,
@ -215,7 +238,9 @@ namespace glm
//! floating point representations. Returns false otherwise, //! floating point representations. Returns false otherwise,
//! including for implementations with no NaN //! including for implementations with no NaN
//! representations. //! representations.
//! (From GLSL 1.30.08 specification, section 8.3) //!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
template <typename genType> template <typename genType>
typename genType::bool_type isnan(genType const & x); typename genType::bool_type isnan(genType const & x);
@ -224,35 +249,56 @@ namespace glm
//! set of floating point representations. Returns false //! set of floating point representations. Returns false
//! otherwise, including for implementations with no infinity //! otherwise, including for implementations with no infinity
//! representations. //! representations.
//! (From GLSL 1.30.08 specification, section 8.3) //!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
//! \li GLSL 1.30.08 specification, section 8.3
template <typename genType> template <typename genType>
typename genType::bool_type isinf(genType const & x); typename genType::bool_type isinf(genType const & x);
//! Returns a signed or unsigned integer value representing //! Returns a signed integer value representing
//! the encoding of a floating-point value. The floatingpoint //! the encoding of a floating-point value. The floatingpoint
//! value's bit-level representation is preserved. //! value's bit-level representation is preserved.
//! (From GLSL 4.00.08 specification, section 8.3) //!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
//! \li GLSL 4.00.08 specification, section 8.3
template <typename genType, typename genIType> template <typename genType, typename genIType>
genIType floatBitsToInt(genType const & value); genIType floatBitsToInt(genType const & value);
//! Returns a signed or unsigned integer value representing //! Returns a unsigned integer value representing
//! the encoding of a floating-point value. The floatingpoint //! the encoding of a floating-point value. The floatingpoint
//! value's bit-level representation is preserved. //! value's bit-level representation is preserved.
//! (From GLSL 4.00.08 specification, section 8.3) //!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
//! \li GLSL 4.00.08 specification, section 8.3
template <typename genType, typename genUType> template <typename genType, typename genUType>
genUType floatBitsToInt(genType const & value); genUType floatBitsToUint(genType const & value);
//! Returns a floating-point value corresponding to a signed //! Returns a floating-point value corresponding to a signed
//! or unsigned integer encoding of a floating-point value. //! integer encoding of a floating-point value.
//! If an inf or NaN is passed in, it will not signal, and the //! If an inf or NaN is passed in, it will not signal, and the
//! resulting floating point value is unspecified. Otherwise, //! resulting floating point value is unspecified. Otherwise,
//! the bit-level representation is preserved. //! the bit-level representation is preserved.
//! (From GLSL 4.00.08 specification, section 8.3) //!
template <typename genType, typename genIUType> //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
genType intBitsToFloat(genIUType const & value); //! \li GLSL 4.00.08 specification, section 8.3
template <typename genType, typename genIType>
genType intBitsToFloat(genIType const & value);
//! Returns a floating-point value corresponding to a
//! unsigned integer encoding of a floating-point value.
//! If an inf or NaN is passed in, it will not signal, and the
//! resulting floating point value is unspecified. Otherwise,
//! the bit-level representation is preserved.
//!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
//! \li GLSL 4.00.08 specification, section 8.3
template <typename genType, typename genUType>
genType uintBitsToFloat(genUType const & value);
//! Computes and returns a * b + c. //! Computes and returns a * b + c.
//! (From GLSL 4.00.08 specification, section 8.3) //!
//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
//! \li GLSL 4.00.08 specification, section 8.3
template <typename genType> template <typename genType>
genType fma(genType const & a, genType const & b, genType const & c); genType fma(genType const & a, genType const & b, genType const & c);