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Added link to GLSL man pages
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@ -69,24 +69,32 @@ namespace glm
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//! Returns a value equal to the nearest integer to x.
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//! A fractional part of 0.5 will round toward the nearest even
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//! integer. (Both 3.5 and 4.5 for x will return 4.0.)
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//! (From GLSL 1.30.08 specification, section 8.3)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
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//! \li GLSL 1.30.08 specification, section 8.3
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template <typename genType>
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genType roundEven(genType const & x);
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//! Returns a value equal to the nearest integer
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//! that is greater than or equal to x.
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//! (From GLSL 1.30.08 specification, section 8.3)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
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//! \li GLSL 1.30.08 specification, section 8.3
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template <typename genType>
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genType ceil(genType const & x);
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//! Return x - floor(x).
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//! (From GLSL 1.30.08 specification, section 8.3)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
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//! \li GLSL 1.30.08 specification, section 8.3
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template <typename genType>
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genType fract(genType const & x);
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//! Modulus. Returns x - y * floor(x / y)
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//! for each component in x using the floating point value y.
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//! (From GLSL 1.30.08 specification, section 8.3)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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//! \li GLSL 1.30.08 specification, section 8.3
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template <typename genType>
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genType mod(
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genType const & x,
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@ -94,7 +102,9 @@ namespace glm
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//! Modulus. Returns x - y * floor(x / y)
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//! for each component in x using the floating point value y.
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//! (From GLSL 1.30.08 specification, section 8.3)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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//! \li GLSL 1.30.08 specification, section 8.3
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template <typename genType>
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genType mod(
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genType const & x,
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@ -104,14 +114,18 @@ namespace glm
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//! part (as a whole number floating point value). Both the
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//! return value and the output parameter will have the same
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//! sign as x.
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//! (From GLSL 1.30.08 specification, section 8.3)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
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//! \li GLSL 1.30.08 specification, section 8.3
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template <typename genType>
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genType modf(
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genType const & x,
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genType & i);
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//! Returns y if y < x; otherwise, it returns x.
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//! (From GLSL 1.30.08 specification, section 8.3)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
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//! \li GLSL 1.30.08 specification, section 8.3
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template <typename genType>
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genType min(
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genType const & x,
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@ -123,7 +137,9 @@ namespace glm
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typename genType::value_type const & y);
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//! Returns y if x < y; otherwise, it returns x.
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//! (From GLSL 1.30.08 specification, section 8.3)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
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//! \li GLSL 1.30.08 specification, section 8.3
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template <typename genType>
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genType max(
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genType const & x,
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@ -136,7 +152,9 @@ namespace glm
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//! Returns min(max(x, minVal), maxVal) for each component in x
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//! using the floating-point values minVal and maxVal.
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//! (From GLSL 1.30.08 specification, section 8.3)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
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//! \li GLSL 1.30.08 specification, section 8.3
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template <typename genType>
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genType clamp(
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genType const & x,
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@ -166,7 +184,8 @@ namespace glm
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//! genType mix(genType x, genType y, genType(a))
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//! where a is a Boolean vector.
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//!
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//! From GLSL 1.30.08 specification, section 8.3
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
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//! \li GLSL 1.30.08 specification, section 8.3
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//!
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//! \param[in] x Floating point scalar or vector.
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//! \param[in] y Floating point scalar or vector.
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@ -177,7 +196,9 @@ namespace glm
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genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a);
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//! Returns 0.0 if x < edge, otherwise it returns 1.0.
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//! (From GLSL 1.30.08 specification, section 8.3)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
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//! \li GLSL 1.30.08 specification, section 8.3
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template <typename genType>
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genType step(
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genType const & edge,
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@ -197,7 +218,9 @@ namespace glm
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//! t = clamp ((x – edge0) / (edge1 – edge0), 0, 1);
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//! return t * t * (3 – 2 * t);
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//! Results are undefined if edge0 >= edge1.
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//! (From GLSL 1.30.08 specification, section 8.3)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
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//! \li GLSL 1.30.08 specification, section 8.3
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template <typename genType>
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genType smoothstep(
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genType const & edge0,
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@ -215,7 +238,9 @@ namespace glm
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//! floating point representations. Returns false otherwise,
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//! including for implementations with no NaN
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//! representations.
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//! (From GLSL 1.30.08 specification, section 8.3)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
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//! \li GLSL 1.30.08 specification, section 8.3
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template <typename genType>
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typename genType::bool_type isnan(genType const & x);
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@ -224,35 +249,56 @@ namespace glm
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//! set of floating point representations. Returns false
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//! otherwise, including for implementations with no infinity
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//! representations.
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//! (From GLSL 1.30.08 specification, section 8.3)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
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//! \li GLSL 1.30.08 specification, section 8.3
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template <typename genType>
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typename genType::bool_type isinf(genType const & x);
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//! Returns a signed or unsigned integer value representing
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//! Returns a signed integer value representing
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//! the encoding of a floating-point value. The floatingpoint
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//! value's bit-level representation is preserved.
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//! (From GLSL 4.00.08 specification, section 8.3)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
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//! \li GLSL 4.00.08 specification, section 8.3
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template <typename genType, typename genIType>
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genIType floatBitsToInt(genType const & value);
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//! Returns a signed or unsigned integer value representing
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//! Returns a unsigned integer value representing
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//! the encoding of a floating-point value. The floatingpoint
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//! value's bit-level representation is preserved.
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//! (From GLSL 4.00.08 specification, section 8.3)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
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//! \li GLSL 4.00.08 specification, section 8.3
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template <typename genType, typename genUType>
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genUType floatBitsToInt(genType const & value);
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genUType floatBitsToUint(genType const & value);
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//! Returns a floating-point value corresponding to a signed
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//! or unsigned integer encoding of a floating-point value.
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//! integer encoding of a floating-point value.
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//! If an inf or NaN is passed in, it will not signal, and the
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//! resulting floating point value is unspecified. Otherwise,
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//! the bit-level representation is preserved.
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//! (From GLSL 4.00.08 specification, section 8.3)
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template <typename genType, typename genIUType>
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genType intBitsToFloat(genIUType const & value);
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
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//! \li GLSL 4.00.08 specification, section 8.3
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template <typename genType, typename genIType>
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genType intBitsToFloat(genIType const & value);
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//! Returns a floating-point value corresponding to a
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//! unsigned integer encoding of a floating-point value.
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//! If an inf or NaN is passed in, it will not signal, and the
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//! resulting floating point value is unspecified. Otherwise,
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//! the bit-level representation is preserved.
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
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//! \li GLSL 4.00.08 specification, section 8.3
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template <typename genType, typename genUType>
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genType uintBitsToFloat(genUType const & value);
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//! Computes and returns a * b + c.
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//! (From GLSL 4.00.08 specification, section 8.3)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
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//! \li GLSL 4.00.08 specification, section 8.3
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template <typename genType>
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genType fma(genType const & a, genType const & b, genType const & c);
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