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Added some GTX_noise tests
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770c5be43c
commit
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@ -13,27 +13,105 @@
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int test_simplex()
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{
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float ValueSNoise2D = glm::simplex(glm::vec2(0.5f));
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float ValueSNoise3D = glm::simplex(glm::vec3(0.5f));
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float ValueSNoise4D = glm::simplex(glm::vec4(0.5f));
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{
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float ImageData[256];
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for(std::size_t y = 0; y < 16; ++y)
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for(std::size_t x = 0; x < 16; ++x)
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{
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ImageData[x + y * 16] = glm::simplex(glm::vec2(x / 16.f, y / 16.f));
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}
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}
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{
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float ImageData[256];
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for(std::size_t y = 0; y < 16; ++y)
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for(std::size_t x = 0; x < 16; ++x)
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{
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ImageData[x + y * 16] = glm::simplex(glm::vec3(x / 16.f, y / 16.f, 0.5f));
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}
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}
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{
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float ImageData[256];
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for(std::size_t y = 0; y < 16; ++y)
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for(std::size_t x = 0; x < 16; ++x)
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{
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ImageData[x + y * 16] = glm::simplex(glm::vec4(x / 16.f, y / 16.f, 0.5f, 0.5f));
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}
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}
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return 0;
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}
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int test_perlin()
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{
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float ValueCNoise2D = glm::perlin(glm::vec2(0.5f));
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float ValueCNoise3D = glm::perlin(glm::vec3(0.5f));
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float ValueCNoise4D = glm::perlin(glm::vec4(0.5f));
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{
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float ImageData[256];
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for(std::size_t y = 0; y < 16; ++y)
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for(std::size_t x = 0; x < 16; ++x)
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{
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ImageData[x + y * 16] = glm::perlin(glm::vec2(x / 16.f, y / 16.f));
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}
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}
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{
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float ImageData[256];
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for(std::size_t y = 0; y < 16; ++y)
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for(std::size_t x = 0; x < 16; ++x)
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{
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ImageData[x + y * 16] = glm::perlin(glm::vec3(x / 16.f, y / 16.f, 0.5f));
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}
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}
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{
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float ImageData[256];
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for(std::size_t y = 0; y < 16; ++y)
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for(std::size_t x = 0; x < 16; ++x)
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{
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ImageData[x + y * 16] = glm::perlin(glm::vec4(x / 16.f, y / 16.f, 0.5f, 0.5f));
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}
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}
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return 0;
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}
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int test_perlin_pedioric()
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{
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float ValuePNoise2D = glm::perlin(glm::vec2(0.5f), glm::vec2(0.5f));
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float ValuePNoise3D = glm::perlin(glm::vec3(0.5f), glm::vec3(0.5f));
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float ValuePNoise4D = glm::perlin(glm::vec4(0.5f), glm::vec4(0.5f));
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{
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float ImageData[256];
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for(std::size_t y = 0; y < 16; ++y)
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for(std::size_t x = 0; x < 16; ++x)
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{
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ImageData[x + y * 16] = glm::perlin(glm::vec2(x / 16.f, y / 16.f), glm::vec2(0.5f));
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}
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}
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{
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float ImageData[256];
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for(std::size_t y = 0; y < 16; ++y)
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for(std::size_t x = 0; x < 16; ++x)
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{
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ImageData[x + y * 16] = glm::perlin(glm::vec3(x / 16.f, y / 16.f, 0.5f), glm::vec3(0.5f));
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}
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}
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{
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float ImageData[256];
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for(std::size_t y = 0; y < 16; ++y)
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for(std::size_t x = 0; x < 16; ++x)
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{
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ImageData[x + y * 16] = glm::perlin(glm::vec4(x / 16.f, y / 16.f, 0.5f, 0.5f), glm::vec4(0.5f));
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}
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}
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return 0;
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}
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