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Merge branch '0.9.1' into doc
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2008-06-22
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// Updated : 2008-10-27
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// Licence : This source is under MIT License
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// File : glm/gtx/comparison.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace glm{
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namespace gtx{
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namespace comparison{
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/*
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template <typename valType>
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inline bool operator==
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(
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detail::tvec2<valType> const & x,
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detail::tvec2<valType> const & y
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)
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{
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return glm::all(glm::equal(x, y));
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}
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template <typename valType>
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inline bool operator==
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(
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detail::tvec3<valType> const & x,
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detail::tvec3<valType> const & y
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)
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{
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return glm::all(glm::equal(x, y));
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}
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template <typename valType>
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inline bool operator==
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(
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detail::tvec4<valType> const & x,
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detail::tvec4<valType> const & y
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)
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{
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return glm::all(glm::equal(x, y));
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}
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template <typename valType>
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inline bool operator!=
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(
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detail::tvec2<valType> const & x,
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detail::tvec2<valType> const & y
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)
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{
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return glm::any(glm::notEqual(x, y));
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}
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template <typename valType>
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inline bool operator!=
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(
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detail::tvec3<valType> const & x,
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detail::tvec3<valType> const & y
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)
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{
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return glm::any(glm::notEqual(x, y));
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}
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template <typename valType>
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inline bool operator!=
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(
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detail::tvec4<valType> const & x,
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detail::tvec4<valType> const & y
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)
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{
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return glm::any(glm::notEqual(x, y));
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}
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*/
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}//namespace comparison
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}//namespace gtx
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}//namespace glm
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