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Split headers to improve compilation time #670
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24
glm/bvec2.hpp
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24
glm/bvec2.hpp
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/// @ref core
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/// @file glm/bvec2.hpp
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#pragma once
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#include "detail/type_vec2.hpp"
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namespace glm
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{
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/// @addtogroup core
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/// @{
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# if(defined(GLM_PRECISION_LOWP_BOOL))
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typedef vec<2, bool, lowp> bvec2;
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# elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
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typedef vec<2, bool, mediump> bvec2;
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# else //defined(GLM_PRECISION_HIGHP_BOOL)
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/// 2 components vector of boolean.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef vec<2, bool, highp> bvec2;
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# endif//GLM_PRECISION
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/// @}
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}//namespace glm
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31
glm/bvec2_precision.hpp
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31
glm/bvec2_precision.hpp
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/// @ref core
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/// @file glm/bvec2_precision.hpp
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#pragma once
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#include "detail/type_vec2.hpp"
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namespace glm
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{
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/// @addtogroup core_precision
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/// @{
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/// 2 components vector of high qualifier bool numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<2, bool, highp> highp_bvec2;
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/// 2 components vector of medium qualifier bool numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<2, bool, mediump> mediump_bvec2;
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/// 2 components vector of low qualifier bool numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<2, bool, lowp> lowp_bvec2;
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/// @}
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}//namespace glm
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24
glm/bvec3.hpp
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glm/bvec3.hpp
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/// @ref core
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/// @file glm/bvec3.hpp
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#pragma once
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#include "detail/type_vec3.hpp"
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namespace glm
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{
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/// @addtogroup core
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/// @{
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# if(defined(GLM_PRECISION_LOWP_BOOL))
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typedef vec<3, bool, lowp> bvec3;
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# elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
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typedef vec<3, bool, mediump> bvec3;
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# else //defined(GLM_PRECISION_HIGHP_BOOL)
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/// 3 components vector of boolean.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef vec<3, bool, highp> bvec3;
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# endif//GLM_PRECISION
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/// @}
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}//namespace glm
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35
glm/bvec3_precision.hpp
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35
glm/bvec3_precision.hpp
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/// @ref core
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/// @file glm/bvec3_precision.hpp
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#pragma once
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#include "detail/setup.hpp"
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#include "detail/type_vec3.hpp"
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namespace glm
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{
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/// @addtogroup core_precision
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/// @{
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/// 3 components vector of high qualifier bool numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<3, bool, highp> highp_bvec3;
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/// 3 components vector of medium qualifier bool numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<3, bool, mediump> mediump_bvec3;
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/// 3 components vector of low qualifier bool numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<3, bool, lowp> lowp_bvec3;
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/// @}
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}//namespace glm
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24
glm/bvec4.hpp
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glm/bvec4.hpp
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/// @ref core
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/// @file glm/bvec4.hpp
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#pragma once
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#include "detail/type_vec4.hpp"
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namespace glm
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{
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/// @addtogroup core
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/// @{
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# if(defined(GLM_PRECISION_LOWP_BOOL))
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typedef vec<4, bool, lowp> bvec4;
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# elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
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typedef vec<4, bool, mediump> bvec4;
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# else //defined(GLM_PRECISION_HIGHP_BOOL)
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/// 4 components vector of boolean.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef vec<4, bool, highp> bvec4;
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# endif//GLM_PRECISION
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/// @}
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}//namespace glm
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31
glm/bvec4_precision.hpp
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glm/bvec4_precision.hpp
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/// @ref core
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/// @file glm/bvec4_precision.hpp
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#pragma once
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#include "detail/type_vec4.hpp"
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namespace glm
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{
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/// @addtogroup core_precision
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/// @{
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/// 4 components vector of high qualifier bool numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<4, bool, highp> highp_bvec4;
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/// 4 components vector of medium qualifier bool numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<4, bool, mediump> mediump_bvec4;
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/// 4 components vector of low qualifier bool numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<4, bool, lowp> lowp_bvec4;
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/// @}
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}//namespace glm
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@ -4,466 +4,4 @@
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#pragma once
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#include "qualifier.hpp"
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#include "type_int.hpp"
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#include "compute_vector_relational.hpp"
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namespace glm
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{
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#if GLM_HAS_TEMPLATE_ALIASES
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template <typename T, qualifier Q = defaultp> using tvec2 = vec<2, T, Q>;
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template <typename T, qualifier Q = defaultp> using tvec3 = vec<3, T, Q>;
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template <typename T, qualifier Q = defaultp> using tvec4 = vec<4, T, Q>;
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#endif//GLM_HAS_TEMPLATE_ALIASES
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/// @addtogroup core_precision
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/// @{
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/// 2 components vector of high single-qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<2, float, highp> highp_vec2;
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/// 2 components vector of medium single-qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<2, float, mediump> mediump_vec2;
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/// 2 components vector of low single-qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<2, float, lowp> lowp_vec2;
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/// 2 components vector of high double-qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<2, double, highp> highp_dvec2;
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/// 2 components vector of medium double-qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<2, double, mediump> mediump_dvec2;
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/// 2 components vector of low double-qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<2, double, lowp> lowp_dvec2;
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/// 2 components vector of high qualifier signed integer numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<2, int, highp> highp_ivec2;
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/// 2 components vector of medium qualifier signed integer numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<2, int, mediump> mediump_ivec2;
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/// 2 components vector of low qualifier signed integer numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<2, int, lowp> lowp_ivec2;
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/// 2 components vector of high qualifier unsigned integer numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<2, uint, highp> highp_uvec2;
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/// 2 components vector of medium qualifier unsigned integer numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<2, uint, mediump> mediump_uvec2;
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/// 2 components vector of low qualifier unsigned integer numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<2, uint, lowp> lowp_uvec2;
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/// 2 components vector of high qualifier bool numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<2, bool, highp> highp_bvec2;
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/// 2 components vector of medium qualifier bool numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<2, bool, mediump> mediump_bvec2;
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/// 2 components vector of low qualifier bool numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<2, bool, lowp> lowp_bvec2;
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/// @}
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/// @addtogroup core_precision
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/// @{
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/// 3 components vector of high single-qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<3, float, highp> highp_vec3;
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/// 3 components vector of medium single-qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef vec<3, float, mediump> mediump_vec3;
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/// 3 components vector of low single-qualifier floating-point numbers.
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/// There is no guarantee on the actual qualifier.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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||||
typedef vec<3, float, lowp> lowp_vec3;
|
||||
|
||||
/// 3 components vector of high double-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, double, highp> highp_dvec3;
|
||||
|
||||
/// 3 components vector of medium double-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, double, mediump> mediump_dvec3;
|
||||
|
||||
/// 3 components vector of low double-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, double, lowp> lowp_dvec3;
|
||||
|
||||
/// 3 components vector of high qualifier signed integer numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, int, highp> highp_ivec3;
|
||||
|
||||
/// 3 components vector of medium qualifier signed integer numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, int, mediump> mediump_ivec3;
|
||||
|
||||
/// 3 components vector of low qualifier signed integer numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, int, lowp> lowp_ivec3;
|
||||
|
||||
/// 3 components vector of high qualifier unsigned integer numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, uint, highp> highp_uvec3;
|
||||
|
||||
/// 3 components vector of medium qualifier unsigned integer numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, uint, mediump> mediump_uvec3;
|
||||
|
||||
/// 3 components vector of low qualifier unsigned integer numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, uint, lowp> lowp_uvec3;
|
||||
|
||||
/// 3 components vector of high qualifier bool numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, bool, highp> highp_bvec3;
|
||||
|
||||
/// 3 components vector of medium qualifier bool numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, bool, mediump> mediump_bvec3;
|
||||
|
||||
/// 3 components vector of low qualifier bool numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, bool, lowp> lowp_bvec3;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 components vector of high single-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, float, highp> highp_vec4;
|
||||
|
||||
/// 4 components vector of medium single-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, float, mediump> mediump_vec4;
|
||||
|
||||
/// 4 components vector of low single-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, float, lowp> lowp_vec4;
|
||||
|
||||
/// 4 components vector of high double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, double, highp> highp_dvec4;
|
||||
|
||||
/// 4 components vector of medium double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, double, mediump> mediump_dvec4;
|
||||
|
||||
/// 4 components vector of low double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, double, lowp> lowp_dvec4;
|
||||
|
||||
/// 4 components vector of high qualifier signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, int, highp> highp_ivec4;
|
||||
|
||||
/// 4 components vector of medium qualifier signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, int, mediump> mediump_ivec4;
|
||||
|
||||
/// 4 components vector of low qualifier signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, int, lowp> lowp_ivec4;
|
||||
|
||||
/// 4 components vector of high qualifier unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, uint, highp> highp_uvec4;
|
||||
|
||||
/// 4 components vector of medium qualifier unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, uint, mediump> mediump_uvec4;
|
||||
|
||||
/// 4 components vector of low qualifier unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, uint, lowp> lowp_uvec4;
|
||||
|
||||
/// 4 components vector of high qualifier bool numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, bool, highp> highp_bvec4;
|
||||
|
||||
/// 4 components vector of medium qualifier bool numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, bool, mediump> mediump_bvec4;
|
||||
|
||||
/// 4 components vector of low qualifier bool numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, bool, lowp> lowp_bvec4;
|
||||
|
||||
/// @}
|
||||
|
||||
/// @addtogroup core_types
|
||||
/// @{
|
||||
|
||||
// -- Default float definition --
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef lowp_vec2 vec2;
|
||||
typedef lowp_vec3 vec3;
|
||||
typedef lowp_vec4 vec4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
|
||||
typedef mediump_vec2 vec2;
|
||||
typedef mediump_vec3 vec3;
|
||||
typedef mediump_vec4 vec4;
|
||||
#else //defined(GLM_PRECISION_HIGHP_FLOAT)
|
||||
/// 2 components vector of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_vec2 vec2;
|
||||
|
||||
//! 3 components vector of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_vec3 vec3;
|
||||
|
||||
//! 4 components vector of floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_vec4 vec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
// -- Default double definition --
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
|
||||
typedef lowp_dvec2 dvec2;
|
||||
typedef lowp_dvec3 dvec3;
|
||||
typedef lowp_dvec4 dvec4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
|
||||
typedef mediump_dvec2 dvec2;
|
||||
typedef mediump_dvec3 dvec3;
|
||||
typedef mediump_dvec4 dvec4;
|
||||
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
|
||||
/// 2 components vector of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_dvec2 dvec2;
|
||||
|
||||
//! 3 components vector of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_dvec3 dvec3;
|
||||
|
||||
//! 4 components vector of double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_dvec4 dvec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
// -- Signed integer definition --
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef lowp_ivec2 ivec2;
|
||||
typedef lowp_ivec3 ivec3;
|
||||
typedef lowp_ivec4 ivec4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_INT))
|
||||
typedef mediump_ivec2 ivec2;
|
||||
typedef mediump_ivec3 ivec3;
|
||||
typedef mediump_ivec4 ivec4;
|
||||
#else //defined(GLM_PRECISION_HIGHP_INT)
|
||||
/// 2 components vector of signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_ivec2 ivec2;
|
||||
|
||||
/// 3 components vector of signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_ivec3 ivec3;
|
||||
|
||||
/// 4 components vector of signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_ivec4 ivec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
// -- Unsigned integer definition --
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_UINT))
|
||||
typedef lowp_uvec2 uvec2;
|
||||
typedef lowp_uvec3 uvec3;
|
||||
typedef lowp_uvec4 uvec4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
|
||||
typedef mediump_uvec2 uvec2;
|
||||
typedef mediump_uvec3 uvec3;
|
||||
typedef mediump_uvec4 uvec4;
|
||||
#else //defined(GLM_PRECISION_HIGHP_UINT)
|
||||
/// 2 components vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_uvec2 uvec2;
|
||||
|
||||
/// 3 components vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_uvec3 uvec3;
|
||||
|
||||
/// 4 components vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_uvec4 uvec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
// -- Boolean definition --
|
||||
|
||||
#if(defined(GLM_PRECISION_LOWP_BOOL))
|
||||
typedef lowp_bvec2 bvec2;
|
||||
typedef lowp_bvec3 bvec3;
|
||||
typedef lowp_bvec4 bvec4;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
|
||||
typedef mediump_bvec2 bvec2;
|
||||
typedef mediump_bvec3 bvec3;
|
||||
typedef mediump_bvec4 bvec4;
|
||||
#else //defined(GLM_PRECISION_HIGHP_BOOL)
|
||||
/// 2 components vector of boolean.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_bvec2 bvec2;
|
||||
|
||||
/// 3 components vector of boolean.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_bvec3 bvec3;
|
||||
|
||||
/// 4 components vector of boolean.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef highp_bvec4 bvec4;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
24
glm/dvec2.hpp
Normal file
24
glm/dvec2.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
/// @ref core
|
||||
/// @file glm/dvec2.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/type_vec2.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core
|
||||
/// @{
|
||||
|
||||
# if(defined(GLM_PRECISION_LOWP_DOUBLE))
|
||||
typedef vec<2, double, lowp> dvec2;
|
||||
# elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
|
||||
typedef vec<2, double, mediump> dvec2;
|
||||
# else //defined(GLM_PRECISION_HIGHP_DOUBLE)
|
||||
/// 2 components vector of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef vec<2, double, highp> dvec2;
|
||||
# endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
31
glm/dvec2_precision.hpp
Normal file
31
glm/dvec2_precision.hpp
Normal file
@ -0,0 +1,31 @@
|
||||
/// @ref core
|
||||
/// @file glm/dvec2_precision.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/type_vec2.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 components vector of high double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, double, highp> highp_dvec2;
|
||||
|
||||
/// 2 components vector of medium double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, double, mediump> mediump_dvec2;
|
||||
|
||||
/// 2 components vector of low double-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, double, lowp> lowp_dvec2;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
24
glm/dvec3.hpp
Normal file
24
glm/dvec3.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
/// @ref core
|
||||
/// @file glm/dvec3.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/type_vec3.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core
|
||||
/// @{
|
||||
|
||||
# if(defined(GLM_PRECISION_LOWP_DOUBLE))
|
||||
typedef vec<3, double, lowp> dvec3;
|
||||
# elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
|
||||
typedef vec<3, double, mediump> dvec3;
|
||||
# else //defined(GLM_PRECISION_HIGHP_DOUBLE)
|
||||
/// 3 components vector of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef vec<3, double, highp> dvec3;
|
||||
# endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
35
glm/dvec3_precision.hpp
Normal file
35
glm/dvec3_precision.hpp
Normal file
@ -0,0 +1,35 @@
|
||||
/// @ref core
|
||||
/// @file glm/dvec3_precision.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/setup.hpp"
|
||||
#include "detail/type_vec3.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 components vector of high double-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, double, highp> highp_dvec3;
|
||||
|
||||
/// 3 components vector of medium double-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, double, mediump> mediump_dvec3;
|
||||
|
||||
/// 3 components vector of low double-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, double, lowp> lowp_dvec3;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
24
glm/dvec4.hpp
Normal file
24
glm/dvec4.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
/// @ref core
|
||||
/// @file glm/dvec4.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/type_vec4.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core
|
||||
/// @{
|
||||
|
||||
# if(defined(GLM_PRECISION_LOWP_DOUBLE))
|
||||
typedef vec<4, double, lowp> dvec4;
|
||||
# elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
|
||||
typedef vec<4, double, mediump> dvec4;
|
||||
# else //defined(GLM_PRECISION_HIGHP_DOUBLE)
|
||||
/// 4 components vector of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef vec<4, double, highp> dvec4;
|
||||
# endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
35
glm/dvec4_precision.hpp
Normal file
35
glm/dvec4_precision.hpp
Normal file
@ -0,0 +1,35 @@
|
||||
/// @ref core
|
||||
/// @file glm/dvec4_precision.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/setup.hpp"
|
||||
#include "detail/type_vec4.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 components vector of high double-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, double, highp> highp_dvec4;
|
||||
|
||||
/// 4 components vector of medium double-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, double, mediump> mediump_dvec4;
|
||||
|
||||
/// 4 components vector of low double-qualifier floating-point numbers.
|
||||
/// There is no guarantee on the actual qualifier.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, double, lowp> lowp_dvec4;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
38
glm/ext/bvec1.hpp
Normal file
38
glm/ext/bvec1.hpp
Normal file
@ -0,0 +1,38 @@
|
||||
/// @ref ext_bvec1
|
||||
/// @file glm/ext/bvec1.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup ext_bvec1 GLM_EXT_bvec1
|
||||
/// @ingroup ext
|
||||
///
|
||||
/// Include <glm/ext/bvec1.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Expose bvec1 type.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../detail/type_vec1.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_EXT_bvec1 extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup ext_bvec1
|
||||
/// @{
|
||||
|
||||
# if(defined(GLM_PRECISION_LOWP_BOOL))
|
||||
typedef vec<1, bool, lowp> bvec1;
|
||||
# elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
|
||||
typedef vec<1, bool, mediump> bvec1;
|
||||
# else //defined(GLM_PRECISION_HIGHP_BOOL)
|
||||
/// 1 components vector of boolean.
|
||||
///
|
||||
/// @see ext_bvec1 extension.
|
||||
typedef vec<1, bool, highp> bvec1;
|
||||
# endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
42
glm/ext/bvec1_precision.hpp
Normal file
42
glm/ext/bvec1_precision.hpp
Normal file
@ -0,0 +1,42 @@
|
||||
/// @ref ext_bvec1_precision
|
||||
/// @file glm/ext/bvec1_precision.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup ext_bvec1_precision GLM_EXT_bvec1_precision
|
||||
/// @ingroup ext
|
||||
///
|
||||
/// Include <glm/ext/bvec1_precision.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Add Exposes highp_bvec1, mediump_bvec1 and lowp_bvec1 types.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../detail/type_vec1.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_EXT_bvec1_precision extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup ext_bvec1_precision
|
||||
/// @{
|
||||
|
||||
/// 1 component vector of bool values.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, bool, highp> highp_bvec1;
|
||||
|
||||
/// 1 component vector of bool values.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, bool, mediump> mediump_bvec1;
|
||||
|
||||
/// 1 component vector of bool values.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, bool, lowp> lowp_bvec1;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
38
glm/ext/dvec1.hpp
Normal file
38
glm/ext/dvec1.hpp
Normal file
@ -0,0 +1,38 @@
|
||||
/// @ref ext_dvec1
|
||||
/// @file glm/ext/dvec1.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup ext_dvec1 GLM_EXT_dvec1
|
||||
/// @ingroup ext
|
||||
///
|
||||
/// Include <glm/ext/dvec1.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Expose dvec1 vector type.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../detail/type_vec1.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_EXT_dvec1 extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup ext_dvec1
|
||||
/// @{
|
||||
|
||||
# if(defined(GLM_PRECISION_LOWP_DOUBLE))
|
||||
typedef vec<1, double, lowp> dvec1;
|
||||
# elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
|
||||
typedef vec<1, double, mediump> dvec1;
|
||||
# else //defined(GLM_PRECISION_HIGHP_DOUBLE)
|
||||
/// 1 components vector of double-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef vec<1, double, highp> dvec1;
|
||||
# endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
42
glm/ext/dvec1_precision.hpp
Normal file
42
glm/ext/dvec1_precision.hpp
Normal file
@ -0,0 +1,42 @@
|
||||
/// @ref ext_dvec1_precision
|
||||
/// @file glm/ext/dvec1_precision.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup ext_dvec1_precision GLM_EXT_dvec1_precision
|
||||
/// @ingroup ext
|
||||
///
|
||||
/// Include <glm/ext/fvec1_precision.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../detail/type_vec1.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_EXT_dvec1_precision extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup ext_dvec1_precision
|
||||
/// @{
|
||||
|
||||
/// 1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_dvec1_precision
|
||||
typedef vec<1, double, highp> highp_dvec1;
|
||||
|
||||
/// 1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_dvec1_precision
|
||||
typedef vec<1, double, mediump> mediump_dvec1;
|
||||
|
||||
/// 1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_dvec1_precision
|
||||
typedef vec<1, double, lowp> lowp_dvec1;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
38
glm/ext/fvec1.hpp
Normal file
38
glm/ext/fvec1.hpp
Normal file
@ -0,0 +1,38 @@
|
||||
/// @ref ext_vec1
|
||||
/// @file glm/ext/vec1.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup ext_vec1 GLM_EXT_fvec1
|
||||
/// @ingroup ext
|
||||
///
|
||||
/// Include <glm/ext/vec1.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Expose vec1 vector type.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../detail/type_vec1.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_EXT_fvec1 extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup ext_fvec1
|
||||
/// @{
|
||||
|
||||
# if(defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef vec<1, float, lowp> vec1;
|
||||
# elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
|
||||
typedef vec<1, float, mediump> vec1;
|
||||
# else //defined(GLM_PRECISION_HIGHP_FLOAT)
|
||||
/// 1 components vector of single-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef vec<1, float, highp> vec1;
|
||||
# endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
42
glm/ext/fvec1_precision.hpp
Normal file
42
glm/ext/fvec1_precision.hpp
Normal file
@ -0,0 +1,42 @@
|
||||
/// @ref ext_fvec1_precision
|
||||
/// @file glm/ext/fvec1_precision.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup ext_fvec1_precision GLM_EXT_fvec1_precision
|
||||
/// @ingroup ext
|
||||
///
|
||||
/// Include <glm/ext/fvec1_precision.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Exposes highp_vec1, mediump_vec1 and lowp_vec1 types.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../detail/type_vec1.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_EXT_fvec1_precision extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup ext_fvec1_precision
|
||||
/// @{
|
||||
|
||||
/// 1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_fvec1_precision
|
||||
typedef vec<1, float, highp> highp_vec1;
|
||||
|
||||
/// 1 component vector of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_fvec1_precision
|
||||
typedef vec<1, float, mediump> mediump_vec1;
|
||||
|
||||
/// 1 component vector of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_fvec1_precision
|
||||
typedef vec<1, float, lowp> lowp_vec1;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
39
glm/ext/ivec1.hpp
Normal file
39
glm/ext/ivec1.hpp
Normal file
@ -0,0 +1,39 @@
|
||||
/// @ref ext_ivec1
|
||||
/// @file glm/ext/ivec1.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup ext_ivec1 GLM_EXT_ivec1
|
||||
/// @ingroup ext
|
||||
///
|
||||
/// Include <glm/ext/ivec1.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Exposes ivec1 vector type.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../detail/type_vec1.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_EXT_ivec1 extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup ext_ivec1
|
||||
/// @{
|
||||
|
||||
# if(defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef vec<1, int, lowp> ivec1;
|
||||
# elif(defined(GLM_PRECISION_MEDIUMP_INT))
|
||||
typedef vec<1, int, mediump> ivec1;
|
||||
#else //defined(GLM_PRECISION_HIGHP_INT)
|
||||
/// 1 component vector of signed integer numbers.
|
||||
///
|
||||
/// @see ext_ivec1 extension.
|
||||
typedef vec<1, int, highp> ivec1;
|
||||
# endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
42
glm/ext/ivec1_precision.hpp
Normal file
42
glm/ext/ivec1_precision.hpp
Normal file
@ -0,0 +1,42 @@
|
||||
/// @ref ext_ivec1_precision
|
||||
/// @file glm/ext/ivec1_precision.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup ext_ivec1_precision GLM_EXT_ivec1_precision
|
||||
/// @ingroup ext
|
||||
///
|
||||
/// Include <glm/ext/ivec1_precision.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Add Exposes highp_ivec1, mediump_ivec1 and lowp_ivec1 types.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../detail/type_vec1.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_EXT_uvec1_precision extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup ext_ivec1_precision
|
||||
/// @{
|
||||
|
||||
/// 1 component vector of signed integer values.
|
||||
///
|
||||
/// @see ext_ivec1_precision
|
||||
typedef vec<1, int, highp> highp_ivec1;
|
||||
|
||||
/// 1 component vector of signed integer values.
|
||||
///
|
||||
/// @see ext_ivec1_precision
|
||||
typedef vec<1, int, mediump> mediump_ivec1;
|
||||
|
||||
/// 1 component vector of signed integer values.
|
||||
///
|
||||
/// @see ext_ivec1_precision
|
||||
typedef vec<1, int, lowp> lowp_ivec1;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
39
glm/ext/uvec1.hpp
Normal file
39
glm/ext/uvec1.hpp
Normal file
@ -0,0 +1,39 @@
|
||||
/// @ref ext_uvec1
|
||||
/// @file glm/ext/uvec1.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup ext_uvec1 GLM_EXT_uvec1
|
||||
/// @ingroup ext
|
||||
///
|
||||
/// Include <glm/ext/uvec1.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Exposes uvec1 vector type.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../detail/type_vec1.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_EXT_uvec1 extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup ext_uvec1
|
||||
/// @{
|
||||
|
||||
# if(defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef vec<1, uint, lowp> uvec1;
|
||||
# elif(defined(GLM_PRECISION_MEDIUMP_INT))
|
||||
typedef vec<1, uint, mediump> uvec1;
|
||||
#else //defined(GLM_PRECISION_HIGHP_INT)
|
||||
/// 1 component vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see ext_uvec1 extension.
|
||||
typedef vec<1, uint, highp> uvec1;
|
||||
# endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
42
glm/ext/uvec1_precision.hpp
Normal file
42
glm/ext/uvec1_precision.hpp
Normal file
@ -0,0 +1,42 @@
|
||||
/// @ref ext_uvec1_precision
|
||||
/// @file glm/ext/uvec1_precision.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup ext_uvec1_precision GLM_EXT_uvec1_precision
|
||||
/// @ingroup ext
|
||||
///
|
||||
/// Include <glm/ext/uvec1_precision.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Add Exposes highp_uvec1, mediump_uvec1 and lowp_uvec1 types.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../detail/type_vec1.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_EXT_uvec1_precision extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup ext_uvec1_precision
|
||||
/// @{
|
||||
|
||||
/// 1 component vector of unsigned integer values.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, uint, highp> highp_uvec1;
|
||||
|
||||
/// 1 component vector of unsigned integer values.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, uint, mediump> mediump_uvec1;
|
||||
|
||||
/// 1 component vector of unsigned integer values.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, uint, lowp> lowp_uvec1;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
178
glm/ext/vec1.hpp
178
glm/ext/vec1.hpp
@ -1,171 +1,21 @@
|
||||
/// @ref ext_vec1
|
||||
/// @file glm/ext/vec1.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
///
|
||||
/// @defgroup ext_vec1 GLM_EXT_vec1
|
||||
/// @ingroup ext
|
||||
///
|
||||
/// Include <glm/ext/vec1.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Add vec1, ivec1, uvec1 and bvec1 types.
|
||||
/// @ref core
|
||||
/// @file glm/vec1.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../detail/type_vec1.hpp"
|
||||
#include <cstddef>
|
||||
|
||||
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_EXT_vec1 extension included")
|
||||
#endif
|
||||
#include "bvec1.hpp"
|
||||
#include "bvec1_precision.hpp"
|
||||
#include "fvec1.hpp"
|
||||
#include "fvec1_precision.hpp"
|
||||
#include "dvec1.hpp"
|
||||
#include "dvec1_precision.hpp"
|
||||
#include "ivec1.hpp"
|
||||
#include "ivec1_precision.hpp"
|
||||
#include "uvec1.hpp"
|
||||
#include "uvec1_precision.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// 1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, float, highp> highp_vec1;
|
||||
|
||||
/// 1 component vector of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, float, mediump> mediump_vec1;
|
||||
|
||||
/// 1 component vector of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, float, lowp> lowp_vec1;
|
||||
|
||||
/// 1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, double, highp> highp_dvec1;
|
||||
|
||||
/// 1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, double, mediump> mediump_dvec1;
|
||||
|
||||
/// 1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, double, lowp> lowp_dvec1;
|
||||
|
||||
/// 1 component vector of signed integer numbers.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, int, highp> highp_ivec1;
|
||||
|
||||
/// 1 component vector of signed integer numbers.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, int, mediump> mediump_ivec1;
|
||||
|
||||
/// 1 component vector of signed integer numbers.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, int, lowp> lowp_ivec1;
|
||||
|
||||
/// 1 component vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, uint, highp> highp_uvec1;
|
||||
|
||||
/// 1 component vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, uint, mediump> mediump_uvec1;
|
||||
|
||||
/// 1 component vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, uint, lowp> lowp_uvec1;
|
||||
|
||||
/// 1 component vector of bool values.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, bool, highp> highp_bvec1;
|
||||
|
||||
/// 1 component vector of bool values.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, bool, mediump> mediump_bvec1;
|
||||
|
||||
/// 1 component vector of bool values.
|
||||
///
|
||||
/// @see ext_vec1
|
||||
typedef vec<1, bool, lowp> lowp_bvec1;
|
||||
|
||||
#if GLM_HAS_TEMPLATE_ALIASES
|
||||
# if GLM_HAS_TEMPLATE_ALIASES
|
||||
template <typename T, qualifier Q = defaultp> using tvec1 = vec<1, T, Q>;
|
||||
#endif//GLM_HAS_TEMPLATE_ALIASES
|
||||
|
||||
//////////////////////////
|
||||
// vec1 definition
|
||||
|
||||
#if(defined(GLM_PRECISION_HIGHP_BOOL))
|
||||
typedef highp_bvec1 bvec1;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
|
||||
typedef mediump_bvec1 bvec1;
|
||||
#elif(defined(GLM_PRECISION_LOWP_BOOL))
|
||||
typedef lowp_bvec1 bvec1;
|
||||
#else
|
||||
/// 1 component vector of boolean.
|
||||
/// @see gtc_vec1 extension.
|
||||
typedef highp_bvec1 bvec1;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
#if(defined(GLM_PRECISION_HIGHP_FLOAT))
|
||||
typedef highp_vec1 vec1;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
|
||||
typedef mediump_vec1 vec1;
|
||||
#elif(defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef lowp_vec1 vec1;
|
||||
#else
|
||||
/// 1 component vector of floating-point numbers.
|
||||
/// @see gtc_vec1 extension.
|
||||
typedef highp_vec1 vec1;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
#if(defined(GLM_PRECISION_HIGHP_DOUBLE))
|
||||
typedef highp_dvec1 dvec1;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
|
||||
typedef mediump_dvec1 dvec1;
|
||||
#elif(defined(GLM_PRECISION_LOWP_DOUBLE))
|
||||
typedef lowp_dvec1 dvec1;
|
||||
#else
|
||||
/// 1 component vector of floating-point numbers.
|
||||
/// @see gtc_vec1 extension.
|
||||
typedef highp_dvec1 dvec1;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
#if(defined(GLM_PRECISION_HIGHP_INT))
|
||||
typedef highp_ivec1 ivec1;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_INT))
|
||||
typedef mediump_ivec1 ivec1;
|
||||
#elif(defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef lowp_ivec1 ivec1;
|
||||
#else
|
||||
/// 1 component vector of signed integer numbers.
|
||||
/// @see gtc_vec1 extension.
|
||||
typedef highp_ivec1 ivec1;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
#if(defined(GLM_PRECISION_HIGHP_UINT))
|
||||
typedef highp_uvec1 uvec1;
|
||||
#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
|
||||
typedef mediump_uvec1 uvec1;
|
||||
#elif(defined(GLM_PRECISION_LOWP_UINT))
|
||||
typedef lowp_uvec1 uvec1;
|
||||
#else
|
||||
/// 1 component vector of unsigned integer numbers.
|
||||
/// @see gtc_vec1 extension.
|
||||
typedef highp_uvec1 uvec1;
|
||||
#endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
# endif
|
||||
}//namespace glm
|
||||
|
||||
#ifndef GLM_EXTERNAL_TEMPLATE
|
||||
#include "../detail/type_vec1.hpp"
|
||||
#endif//GLM_EXTERNAL_TEMPLATE
|
||||
|
24
glm/fvec2.hpp
Normal file
24
glm/fvec2.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
/// @ref core
|
||||
/// @file glm/fvec2.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/type_vec2.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core
|
||||
/// @{
|
||||
|
||||
# if(defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef vec<2, float, lowp> vec2;
|
||||
# elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
|
||||
typedef vec<2, float, mediump> vec2;
|
||||
# else //defined(GLM_PRECISION_HIGHP_FLOAT)
|
||||
/// 2 components vector of single-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef vec<2, float, highp> vec2;
|
||||
# endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
31
glm/fvec2_precision.hpp
Normal file
31
glm/fvec2_precision.hpp
Normal file
@ -0,0 +1,31 @@
|
||||
/// @ref core
|
||||
/// @file glm/fvec2_precision.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/type_vec2.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 components vector of high single-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, float, highp> highp_vec2;
|
||||
|
||||
/// 2 components vector of medium single-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, float, mediump> mediump_vec2;
|
||||
|
||||
/// 2 components vector of low single-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, float, lowp> lowp_vec2;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
24
glm/fvec3.hpp
Normal file
24
glm/fvec3.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
/// @ref core
|
||||
/// @file glm/fvec3.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/type_vec3.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core
|
||||
/// @{
|
||||
|
||||
# if(defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef vec<3, float, lowp> vec3;
|
||||
# elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
|
||||
typedef vec<3, float, mediump> vec3;
|
||||
# else //defined(GLM_PRECISION_HIGHP_FLOAT)
|
||||
/// 3 components vector of single-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef vec<3, float, highp> vec3;
|
||||
# endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
32
glm/fvec3_precision.hpp
Normal file
32
glm/fvec3_precision.hpp
Normal file
@ -0,0 +1,32 @@
|
||||
/// @ref core
|
||||
/// @file glm/fvec3_precision.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/setup.hpp"
|
||||
#include "detail/type_vec3.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 components vector of high single-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, float, highp> highp_vec3;
|
||||
|
||||
/// 3 components vector of medium single-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, float, mediump> mediump_vec3;
|
||||
|
||||
/// 3 components vector of low single-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, float, lowp> lowp_vec3;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
24
glm/fvec4.hpp
Normal file
24
glm/fvec4.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
/// @ref core
|
||||
/// @file glm/fvec4.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/type_vec4.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core
|
||||
/// @{
|
||||
|
||||
# if(defined(GLM_PRECISION_LOWP_FLOAT))
|
||||
typedef vec<4, float, lowp> vec4;
|
||||
# elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
|
||||
typedef vec<4, float, mediump> vec4;
|
||||
# else //defined(GLM_PRECISION_HIGHP_FLOAT)
|
||||
/// 4 components vector of single-precision floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef vec<4, float, highp> vec4;
|
||||
# endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
31
glm/fvec4_precision.hpp
Normal file
31
glm/fvec4_precision.hpp
Normal file
@ -0,0 +1,31 @@
|
||||
/// @ref core
|
||||
/// @file glm/fvec4_precision.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/type_vec4.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 components vector of high single-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, float, highp> highp_vec4;
|
||||
|
||||
/// 4 components vector of medium single-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, float, mediump> mediump_vec4;
|
||||
|
||||
/// 4 components vector of low single-qualifier floating-point numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, float, lowp> lowp_vec4;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
24
glm/ivec2.hpp
Normal file
24
glm/ivec2.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
/// @ref core
|
||||
/// @file glm/ivec2.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/type_vec2.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core
|
||||
/// @{
|
||||
|
||||
# if(defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef vec<2, int, lowp> ivec2;
|
||||
# elif(defined(GLM_PRECISION_MEDIUMP_INT))
|
||||
typedef vec<2, int, mediump> ivec2;
|
||||
# else //defined(GLM_PRECISION_HIGHP_INT)
|
||||
/// 2 components vector of signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef vec<2, int, highp> ivec2;
|
||||
# endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
32
glm/ivec2_precision.hpp
Normal file
32
glm/ivec2_precision.hpp
Normal file
@ -0,0 +1,32 @@
|
||||
/// @ref core
|
||||
/// @file glm/ivec2_precision.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/setup.hpp"
|
||||
#include "detail/type_vec2.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 components vector of high qualifier signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, int, highp> highp_ivec2;
|
||||
|
||||
/// 2 components vector of medium qualifier signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, int, mediump> mediump_ivec2;
|
||||
|
||||
/// 2 components vector of low qualifier signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, int, lowp> lowp_ivec2;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
24
glm/ivec3.hpp
Normal file
24
glm/ivec3.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
/// @ref core
|
||||
/// @file glm/ivec3.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/type_vec3.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core
|
||||
/// @{
|
||||
|
||||
# if(defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef vec<3, int, lowp> ivec3;
|
||||
# elif(defined(GLM_PRECISION_MEDIUMP_INT))
|
||||
typedef vec<3, int, mediump> ivec3;
|
||||
# else //defined(GLM_PRECISION_HIGHP_INT)
|
||||
/// 3 components vector of signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef vec<3, int, highp> ivec3;
|
||||
# endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
32
glm/ivec3_precision.hpp
Normal file
32
glm/ivec3_precision.hpp
Normal file
@ -0,0 +1,32 @@
|
||||
/// @ref core
|
||||
/// @file glm/ivec3_precision.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/setup.hpp"
|
||||
#include "detail/type_vec3.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 components vector of high qualifier signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, int, highp> highp_ivec3;
|
||||
|
||||
/// 3 components vector of medium qualifier signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, int, mediump> mediump_ivec3;
|
||||
|
||||
/// 3 components vector of low qualifier signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, int, lowp> lowp_ivec3;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
24
glm/ivec4.hpp
Normal file
24
glm/ivec4.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
/// @ref core
|
||||
/// @file glm/ivec4.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/type_vec4.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core
|
||||
/// @{
|
||||
|
||||
# if(defined(GLM_PRECISION_LOWP_INT))
|
||||
typedef vec<4, int, lowp> ivec4;
|
||||
# elif(defined(GLM_PRECISION_MEDIUMP_INT))
|
||||
typedef vec<4, int, mediump> ivec4;
|
||||
# else //defined(GLM_PRECISION_HIGHP_INT)
|
||||
/// 4 components vector of signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef vec<4, int, highp> ivec4;
|
||||
# endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
31
glm/ivec4_precision.hpp
Normal file
31
glm/ivec4_precision.hpp
Normal file
@ -0,0 +1,31 @@
|
||||
/// @ref core
|
||||
/// @file glm/ivec4_precision.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/type_vec4.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 components vector of high qualifier signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, int, highp> highp_ivec4;
|
||||
|
||||
/// 4 components vector of medium qualifier signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, int, mediump> mediump_ivec4;
|
||||
|
||||
/// 4 components vector of low qualifier signed integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, int, lowp> lowp_ivec4;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
@ -13,8 +13,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "detail/type_vec2.hpp"
|
||||
#include "detail/type_vec4.hpp"
|
||||
#include "uvec2.hpp"
|
||||
#include "fvec2.hpp"
|
||||
#include "fvec4.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
|
24
glm/uvec2.hpp
Normal file
24
glm/uvec2.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
/// @ref core
|
||||
/// @file glm/uvec2.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/type_vec2.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core
|
||||
/// @{
|
||||
|
||||
# if(defined(GLM_PRECISION_LOWP_UINT))
|
||||
typedef vec<2, uint, lowp> uvec2;
|
||||
# elif(defined(GLM_PRECISION_MEDIUMP_UINT))
|
||||
typedef vec<2, uint, mediump> uvec2;
|
||||
# else //defined(GLM_PRECISION_HIGHP_UINT)
|
||||
/// 2 components vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef vec<2, uint, highp> uvec2;
|
||||
# endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
31
glm/uvec2_precision.hpp
Normal file
31
glm/uvec2_precision.hpp
Normal file
@ -0,0 +1,31 @@
|
||||
/// @ref core
|
||||
/// @file glm/uvec2_precision.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/type_vec2.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 2 components vector of high qualifier unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, uint, highp> highp_uvec2;
|
||||
|
||||
/// 2 components vector of medium qualifier unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, uint, mediump> mediump_uvec2;
|
||||
|
||||
/// 2 components vector of low qualifier unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<2, uint, lowp> lowp_uvec2;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
24
glm/uvec3.hpp
Normal file
24
glm/uvec3.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
/// @ref core
|
||||
/// @file glm/uvec3.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/type_vec3.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core
|
||||
/// @{
|
||||
|
||||
# if(defined(GLM_PRECISION_LOWP_UINT))
|
||||
typedef vec<3, uint, lowp> uvec3;
|
||||
# elif(defined(GLM_PRECISION_MEDIUMP_UINT))
|
||||
typedef vec<3, uint, mediump> uvec3;
|
||||
# else //defined(GLM_PRECISION_HIGHP_UINT)
|
||||
/// 3 components vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef vec<3, uint, highp> uvec3;
|
||||
# endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
32
glm/uvec3_precision.hpp
Normal file
32
glm/uvec3_precision.hpp
Normal file
@ -0,0 +1,32 @@
|
||||
/// @ref core
|
||||
/// @file glm/uvec3_precision.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/setup.hpp"
|
||||
#include "detail/type_vec3.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 3 components vector of high qualifier unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, uint, highp> highp_uvec3;
|
||||
|
||||
/// 3 components vector of medium qualifier unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, uint, mediump> mediump_uvec3;
|
||||
|
||||
/// 3 components vector of low qualifier unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<3, uint, lowp> lowp_uvec3;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
24
glm/uvec4.hpp
Normal file
24
glm/uvec4.hpp
Normal file
@ -0,0 +1,24 @@
|
||||
/// @ref core
|
||||
/// @file glm/uvec4.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/type_vec4.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core
|
||||
/// @{
|
||||
|
||||
# if(defined(GLM_PRECISION_LOWP_UINT))
|
||||
typedef vec<4, uint, lowp> uvec4;
|
||||
# elif(defined(GLM_PRECISION_MEDIUMP_UINT))
|
||||
typedef vec<4, uint, mediump> uvec4;
|
||||
# else //defined(GLM_PRECISION_HIGHP_UINT)
|
||||
/// 4 components vector of unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
typedef vec<4, uint, highp> uvec4;
|
||||
# endif//GLM_PRECISION
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
32
glm/uvec4_precision.hpp
Normal file
32
glm/uvec4_precision.hpp
Normal file
@ -0,0 +1,32 @@
|
||||
/// @ref core
|
||||
/// @file glm/uvec4_precision.hpp
|
||||
|
||||
#pragma once
|
||||
#include "detail/setup.hpp"
|
||||
#include "detail/type_vec4.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_precision
|
||||
/// @{
|
||||
|
||||
/// 4 components vector of high qualifier unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, uint, highp> highp_uvec4;
|
||||
|
||||
/// 4 components vector of medium qualifier unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, uint, mediump> mediump_uvec4;
|
||||
|
||||
/// 4 components vector of low qualifier unsigned integer numbers.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||||
typedef vec<4, uint, lowp> lowp_uvec4;
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
19
glm/vec2.hpp
19
glm/vec2.hpp
@ -1,8 +1,21 @@
|
||||
/// @ref core
|
||||
/// @file glm/vec2.hpp
|
||||
|
||||
#include "detail/setup.hpp"
|
||||
|
||||
#pragma once
|
||||
#include "bvec2.hpp"
|
||||
#include "bvec2_precision.hpp"
|
||||
#include "fvec2.hpp"
|
||||
#include "fvec2_precision.hpp"
|
||||
#include "dvec2.hpp"
|
||||
#include "dvec2_precision.hpp"
|
||||
#include "ivec2.hpp"
|
||||
#include "ivec2_precision.hpp"
|
||||
#include "uvec2.hpp"
|
||||
#include "uvec2_precision.hpp"
|
||||
|
||||
#include "detail/type_vec2.hpp"
|
||||
namespace glm
|
||||
{
|
||||
# if GLM_HAS_TEMPLATE_ALIASES
|
||||
template <typename T, qualifier Q = defaultp> using tvec2 = vec<2, T, Q>;
|
||||
# endif
|
||||
}//namespace glm
|
||||
|
20
glm/vec3.hpp
20
glm/vec3.hpp
@ -1,8 +1,22 @@
|
||||
/// @ref core
|
||||
/// @file glm/vec3.hpp
|
||||
|
||||
#include "detail/setup.hpp"
|
||||
|
||||
#pragma once
|
||||
#include "bvec3.hpp"
|
||||
#include "bvec3_precision.hpp"
|
||||
#include "fvec3.hpp"
|
||||
#include "fvec3_precision.hpp"
|
||||
#include "dvec3.hpp"
|
||||
#include "dvec3_precision.hpp"
|
||||
#include "ivec3.hpp"
|
||||
#include "ivec3_precision.hpp"
|
||||
#include "uvec3.hpp"
|
||||
#include "uvec3_precision.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
# if GLM_HAS_TEMPLATE_ALIASES
|
||||
template <typename T, qualifier Q = defaultp> using tvec3 = vec<3, T, Q>;
|
||||
# endif
|
||||
}//namespace glm
|
||||
|
||||
#include "detail/type_vec3.hpp"
|
||||
|
20
glm/vec4.hpp
20
glm/vec4.hpp
@ -1,8 +1,22 @@
|
||||
/// @ref core
|
||||
/// @file glm/vec4.hpp
|
||||
|
||||
#include "detail/setup.hpp"
|
||||
|
||||
#pragma once
|
||||
#include "bvec4.hpp"
|
||||
#include "bvec4_precision.hpp"
|
||||
#include "fvec4.hpp"
|
||||
#include "fvec4_precision.hpp"
|
||||
#include "dvec4.hpp"
|
||||
#include "dvec4_precision.hpp"
|
||||
#include "ivec4.hpp"
|
||||
#include "ivec4_precision.hpp"
|
||||
#include "uvec4.hpp"
|
||||
#include "uvec4_precision.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
# if GLM_HAS_TEMPLATE_ALIASES
|
||||
template <typename T, qualifier Q = defaultp> using tvec4 = vec<4, T, Q>;
|
||||
# endif
|
||||
}//namespace glm
|
||||
|
||||
#include "detail/type_vec4.hpp"
|
||||
|
@ -65,6 +65,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
|
||||
- Redesigned constexpr support which excludes both SIMD and constexpr #783
|
||||
- Added detection of Visual C++ 2017 toolsets
|
||||
- Added identity functions #765
|
||||
- Split headers to improve compilation time #670
|
||||
|
||||
#### Fixes:
|
||||
- Fixed build problems due to printf and std::clock_t #778
|
||||
|
@ -4,6 +4,11 @@
|
||||
#include <glm/gtc/constants.hpp>
|
||||
#include <glm/gtc/vec1.hpp>
|
||||
#include <glm/gtc/random.hpp>
|
||||
#include <glm/ivec4.hpp>
|
||||
#include <glm/dvec4.hpp>
|
||||
#include <glm/vec4.hpp>
|
||||
#include <glm/vec3.hpp>
|
||||
#include <glm/vec2.hpp>
|
||||
#include <vector>
|
||||
#include <cstdio>
|
||||
#include <cmath>
|
||||
@ -18,7 +23,7 @@ namespace floor_
|
||||
{
|
||||
static int test()
|
||||
{
|
||||
int Error(0);
|
||||
int Error = 0;
|
||||
|
||||
{
|
||||
float A = 1.1f;
|
||||
|
@ -2,7 +2,13 @@
|
||||
#include <glm/trigonometric.hpp>
|
||||
#include <glm/vector_relational.hpp>
|
||||
#include <glm/ext/vector_relational.hpp>
|
||||
#include <glm/gtc/vec1.hpp>
|
||||
#include <glm/ext/fvec1.hpp>
|
||||
#include <glm/fvec2.hpp>
|
||||
#include <glm/fvec3.hpp>
|
||||
#include <glm/fvec4.hpp>
|
||||
#include <glm/dvec2.hpp>
|
||||
#include <glm/dvec3.hpp>
|
||||
#include <glm/dvec4.hpp>
|
||||
#include <limits>
|
||||
|
||||
namespace length
|
||||
|
@ -1,6 +1,11 @@
|
||||
#include <glm/integer.hpp>
|
||||
#include <glm/vector_relational.hpp>
|
||||
#include <glm/gtc/vec1.hpp>
|
||||
#include <glm/ivec2.hpp>
|
||||
#include <glm/ivec3.hpp>
|
||||
#include <glm/ivec4.hpp>
|
||||
#include <glm/uvec2.hpp>
|
||||
#include <glm/uvec3.hpp>
|
||||
#include <glm/uvec4.hpp>
|
||||
#include <vector>
|
||||
#include <ctime>
|
||||
#include <cstdio>
|
||||
|
@ -1,3 +1,4 @@
|
||||
glmCreateTestGTC(ext_bvec1)
|
||||
glmCreateTestGTC(ext_matrix_relational)
|
||||
glmCreateTestGTC(ext_scalar_relational)
|
||||
glmCreateTestGTC(ext_vec1)
|
||||
|
105
test/ext/ext_bvec1.cpp
Normal file
105
test/ext/ext_bvec1.cpp
Normal file
@ -0,0 +1,105 @@
|
||||
#include <glm/ext/bvec1.hpp>
|
||||
#include <glm/ext/bvec1_precision.hpp>
|
||||
#include <vector>
|
||||
|
||||
template <typename genType>
|
||||
static int test_operators()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
genType const A(true);
|
||||
genType const B(true);
|
||||
{
|
||||
bool const R = A != B;
|
||||
bool const S = A == B;
|
||||
Error += (S && !R) ? 0 : 1;
|
||||
}
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
static int test_ctor()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
glm::bvec1 const A = genType(true);
|
||||
|
||||
glm::bvec1 const E(genType(true));
|
||||
Error += A == E ? 0 : 1;
|
||||
|
||||
glm::bvec1 const F(E);
|
||||
Error += A == F ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
static int test_size()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
Error += sizeof(glm::bvec1) == sizeof(genType) ? 0 : 1;
|
||||
Error += genType().length() == 1 ? 0 : 1;
|
||||
Error += genType::length() == 1 ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
static int test_relational()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
genType const A(true);
|
||||
genType const B(true);
|
||||
genType const C(false);
|
||||
|
||||
Error += A == B ? 0 : 1;
|
||||
Error += (A && B) == A ? 0 : 1;
|
||||
Error += (A || C) == A ? 0 : 1;
|
||||
|
||||
return Error;
|
||||
}
|
||||
|
||||
template <typename genType>
|
||||
static int test_constexpr()
|
||||
{
|
||||
# if GLM_HAS_CONSTEXPR
|
||||
static_assert(genType::length() == 1, "GLM: Failed constexpr");
|
||||
# endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
int Error = 0;
|
||||
|
||||
Error += test_operators<glm::bvec1>();
|
||||
Error += test_operators<glm::lowp_bvec1>();
|
||||
Error += test_operators<glm::mediump_bvec1>();
|
||||
Error += test_operators<glm::highp_bvec1>();
|
||||
|
||||
Error += test_ctor<glm::bvec1>();
|
||||
Error += test_ctor<glm::lowp_bvec1>();
|
||||
Error += test_ctor<glm::mediump_bvec1>();
|
||||
Error += test_ctor<glm::highp_bvec1>();
|
||||
|
||||
Error += test_size<glm::bvec1>();
|
||||
Error += test_size<glm::lowp_bvec1>();
|
||||
Error += test_size<glm::mediump_bvec1>();
|
||||
Error += test_size<glm::highp_bvec1>();
|
||||
|
||||
Error += test_relational<glm::bvec1>();
|
||||
Error += test_relational<glm::lowp_bvec1>();
|
||||
Error += test_relational<glm::mediump_bvec1>();
|
||||
Error += test_relational<glm::highp_bvec1>();
|
||||
|
||||
Error += test_constexpr<glm::bvec1>();
|
||||
Error += test_constexpr<glm::lowp_bvec1>();
|
||||
Error += test_constexpr<glm::mediump_bvec1>();
|
||||
Error += test_constexpr<glm::highp_bvec1>();
|
||||
|
||||
return Error;
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
#include <glm/ext/matrix_relational.hpp>
|
||||
#include <glm/mat4x3.hpp>
|
||||
#include <glm/fvec4.hpp>
|
||||
|
||||
int test_equal()
|
||||
{
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include <glm/gtx/functions.hpp>
|
||||
#include <glm/fvec2.hpp>
|
||||
#include <vector>
|
||||
|
||||
int test_gauss_1d()
|
||||
|
Loading…
Reference in New Issue
Block a user