Update gtx_quaternion.cpp

This commit is contained in:
CaptainCarrot 2017-09-14 09:08:44 +02:00 committed by GitHub
parent 3669256fd1
commit e28dd1db59

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@ -101,7 +101,7 @@ int test_quat_lookAt()
glm::vec3 center(1.1f, -2.0f, 3.1416f); glm::vec3 center(1.1f, -2.0f, 3.1416f);
glm::vec3 up = glm::vec3(-0.17f, 7.23f, -1.744f); glm::vec3 up = glm::vec3(-0.17f, 7.23f, -1.744f);
glm::quat test_quat = glm::quatLookAt(center - eye, up); glm::quat test_quat = glm::quatLookAt(glm::normalize(center - eye), up);
glm::quat test_mat = glm::conjugate(glm::quat_cast(glm::lookAt(eye, center, up))); glm::quat test_mat = glm::conjugate(glm::quat_cast(glm::lookAt(eye, center, up)));
Error += static_cast<int>(glm::abs(glm::length(test_quat) - 1.0f) > glm::epsilon<float>()); Error += static_cast<int>(glm::abs(glm::length(test_quat) - 1.0f) > glm::epsilon<float>());