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synced 2024-11-23 01:14:34 +00:00
added: quat::op+=(quat) and quat::op*=(quat)
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@ -106,6 +106,8 @@ namespace detail
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GLM_FUNC_DECL T const & operator[](int i) const;
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// Operators
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GLM_FUNC_DECL tquat<T, P> & operator+=(tquat<T, P> const & q);
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GLM_FUNC_DECL tquat<T, P> & operator*=(tquat<T, P> const & q);
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GLM_FUNC_DECL tquat<T, P> & operator*=(T const & s);
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GLM_FUNC_DECL tquat<T, P> & operator/=(T const & s);
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};
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@ -182,6 +182,34 @@ namespace detail
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//////////////////////////////////////////////////////////////
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// tquat<valType> operators
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator +=
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(
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tquat<T, P> const & q
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)
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{
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this->w += q.w;
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this->x += q.x;
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this->y += q.y;
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this->z += q.z;
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return *this;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator *=
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(
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tquat<T, P> const & q
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)
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{
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tquat<T, P> const p(*this);
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this->w = p.w * q.w - p.x * q.x - p.y * q.y - p.z * q.z;
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this->x = p.w * q.x + p.x * q.w + p.y * q.z - p.z * q.y;
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this->y = p.w * q.y + p.y * q.w + p.z * q.x - p.x * q.z;
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this->z = p.w * q.z + p.z * q.w + p.x * q.y - p.y * q.x;
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return *this;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator *=
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(
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@ -194,7 +222,7 @@ namespace detail
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this->z *= s;
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return *this;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator /=
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(
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@ -227,11 +255,7 @@ namespace detail
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detail::tquat<T, P> const & p
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)
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{
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return detail::tquat<T, P>(
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q.w + p.w,
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q.x + p.x,
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q.y + p.y,
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q.z + p.z);
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return detail::tquat<T, P>(q) += p;
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}
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template <typename T, precision P>
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@ -241,11 +265,7 @@ namespace detail
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detail::tquat<T, P> const & p
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)
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{
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return detail::tquat<T, P>(
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q.w * p.w - q.x * p.x - q.y * p.y - q.z * p.z,
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q.w * p.x + q.x * p.w + q.y * p.z - q.z * p.y,
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q.w * p.y + q.y * p.w + q.z * p.x - q.x * p.z,
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q.w * p.z + q.z * p.w + q.x * p.y - q.y * p.x);
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return detail::tquat<T, P>(q) *= p;
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}
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// Transformation
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@ -210,6 +210,15 @@ int test_quat_mul()
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glm::quat temp5 = glm::normalize(temp1 * temp2);
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glm::vec3 temp6 = temp5 * glm::vec3(0.0, 1.0, 0.0) * glm::inverse(temp5);
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{
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glm::quat temp7;
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temp7 *= temp5;
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temp7 *= glm::inverse(temp5);
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Error += temp7 != glm::quat();
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}
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return Error;
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}
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