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More simd/Neon functions
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@ -96,4 +96,48 @@ namespace detail
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}//namespace detail
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}//namespace detail
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}//namespace glm
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}//namespace glm
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#elif GLM_ARCH & GLM_ARCH_NEON_BIT
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namespace glm{
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namespace detail
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{
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template<qualifier Q>
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struct compute_length<4, float, Q, true>
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{
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GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v)
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{
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return compute_dot<vec<4, float, Q>, float, true>::call(v, v);
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}
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};
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template<qualifier Q>
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struct compute_distance<4, float, Q, true>
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{
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GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1)
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{
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return compute_length<4, float, Q, true>::call(p1 - p0);
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}
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};
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template<qualifier Q>
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struct compute_dot<vec<4, float, Q>, float, true>
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{
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GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& x, vec<4, float, Q> const& y)
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{
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#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
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float32x4_t v = vmulq_f32(x.data, y.data);
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v = vpaddq_f32(v, v);
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v = vpaddq_f32(v, v);
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return vgetq_lane_f32(v, 0);
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#else // Armv7a with Neon
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float32x4_t p = vmulq_f32(x.data, y.data);
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float32x2_t v = vpadd_f32(vget_low_f32(p), vget_high_f32(p));
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v = vpadd_f32(v, v);
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return vget_lane_f32(v, 0);
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#endif
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}
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};
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}//namespace detail
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}//namespace glm
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#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
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#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
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