Fix a bug in glm::perspective() where a degrees-to-radians conversion is being performed twice.

This commit is contained in:
Dave Reid 2013-02-01 07:30:38 +10:00
parent a4aa39f9bd
commit e6b8f7a40e

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@ -242,7 +242,7 @@ namespace glm
valType const rad = glm::radians(fovy);
#endif
valType range = tan(radians(rad / valType(2))) * zNear;
valType range = tan(rad / valType(2)) * zNear;
valType left = -range * aspect;
valType right = range * aspect;
valType bottom = -range;