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Fix a bug in glm::perspective() where a degrees-to-radians conversion is being performed twice.
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@ -242,7 +242,7 @@ namespace glm
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valType const rad = glm::radians(fovy);
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valType const rad = glm::radians(fovy);
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#endif
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#endif
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valType range = tan(radians(rad / valType(2))) * zNear;
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valType range = tan(rad / valType(2)) * zNear;
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valType left = -range * aspect;
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valType left = -range * aspect;
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valType right = range * aspect;
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valType right = range * aspect;
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valType bottom = -range;
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valType bottom = -range;
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