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Fixed slerp, linear interpolation when cosTheta is close to 1, #65
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@ -512,10 +512,10 @@ namespace detail
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{
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// Linear interpolation
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return detail::tquat<T>(
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mix(x.w, y.w, a),
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mix(x.x, y.x, a),
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mix(x.y, y.y, a),
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mix(x.z, y.z, a));
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mix(x.w, z.w, a),
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mix(x.x, z.x, a),
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mix(x.y, z.y, a),
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mix(x.z, z.z, a));
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}
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else
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{
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