Fixed vector angle build #90

This commit is contained in:
Christophe Riccio 2011-05-15 23:58:00 +01:00
parent 867d59ca6e
commit eb850c0fef
2 changed files with 42 additions and 6 deletions

View File

@ -17,8 +17,9 @@
// Dependency:
#include "../glm.hpp"
#include "../gtx/quaternion.hpp"
#include "../gtx/epsilon.hpp"
#include "../gtx/quaternion.hpp"
#include "../gtx/rotate_vector.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_vector_angle extension included")
@ -59,11 +60,11 @@ namespace glm
//! Returns the orientation of a two vector base from a normal.
//! Parameters need to be normalized.
//! From GLM_GTX_vector_angle extension.
template <typename vecType>
typename vecType::value_type orientedAngleFromRef(
vecType const & x,
vecType const & y,
detail::tvec3<typename vecType::value_type> const & ref);
template <template<typename> class vecType, typename T>
typename vecType<T> orientedAngleFromRef(
vecType<T> const & x,
vecType<T> const & y,
detail::tvec3<T> const & ref);
///@}
}//namespace vector_angle

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@ -0,0 +1,35 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-05-15
// Updated : 2011-05-15
// Licence : This source is under MIT licence
// File : test/gtx/vector_angle.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtx/vector_angle.hpp>
#include <iostream>
#include <limits>
int test_vector_angle_calls()
{
int Error = 0;
float AngleA = glm::angle(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
float AngleB = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1)));
float AngleC = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1)));
float AngleD = glm::orientedAngleFromRef(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1));
return Error;
}
int main()
{
int Error = 0;
Error += test_vector_angle_calls();
return Error;
}