Merge branch '0.9.5' of https://github.com/g-truc/glm into 0.9.5

This commit is contained in:
Christophe Riccio 2013-05-10 11:28:22 +02:00
commit ebd38a0a78
5 changed files with 15 additions and 9 deletions

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@ -33,7 +33,7 @@ namespace glm
{
#define GLM_CXX11_USER_LITERALS
#ifdef GLM_CXX11_USER_LITERALS
/*
GLM_FUNC_QUALIFIER detail::half operator "" _h(long double const s)
{
return detail::half(s);
@ -43,7 +43,7 @@ namespace glm
{
return static_cast<float>(s);
}
*/
#endif//GLM_CXX11_USER_LITERALS
}//namespace glm

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@ -40,5 +40,5 @@ int main()
{
//auto d = 90.0_deg;
glm::vec3 v{0, 1, 2};
//glm::vec3 v{0, 1, 2};
}

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@ -169,7 +169,8 @@ int test_vec2_operators()
{
glm::vec2 A(1.0f, 2.0f);
glm::vec2 B = A--;
Error += B == glm::vec2(0.0f, 1.0f) ? 0 : 1;
Error += B == glm::vec2(1.0f, 2.0f) ? 0 : 1;
Error += A == glm::vec2(0.0f, 1.0f) ? 0 : 1;
}
{
@ -181,7 +182,8 @@ int test_vec2_operators()
{
glm::vec2 A(1.0f, 2.0f);
glm::vec2 B = A++;
Error += B == glm::vec2(2.0f, 3.0f) ? 0 : 1;
Error += B == glm::vec2(1.0f, 2.0f) ? 0 : 1;
Error += A == glm::vec2(2.0f, 3.0f) ? 0 : 1;
}
return Error;

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@ -148,7 +148,8 @@ int test_vec3_operators()
{
glm::vec3 A(1.0f, 2.0f, 3.0f);
glm::vec3 B = A--;
Error += B == glm::vec3(0.0f, 1.0f, 2.0f) ? 0 : 1;
Error += B == glm::vec3(1.0f, 2.0f, 3.0f) ? 0 : 1;
Error += A == glm::vec3(0.0f, 1.0f, 2.0f) ? 0 : 1;
}
{
@ -160,7 +161,8 @@ int test_vec3_operators()
{
glm::vec3 A(1.0f, 2.0f, 3.0f);
glm::vec3 B = A++;
Error += B == glm::vec3(2.0f, 3.0f, 4.0f) ? 0 : 1;
Error += B == glm::vec3(1.0f, 2.0f, 3.0f) ? 0 : 1;
Error += A == glm::vec3(2.0f, 3.0f, 4.0f) ? 0 : 1;
}
return Error;

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@ -182,7 +182,8 @@ int test_vec4_operators()
{
glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::vec4 B = A--;
Error += B == glm::vec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1;
Error += B == glm::vec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1;
Error += A == glm::vec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1;
}
{
@ -194,7 +195,8 @@ int test_vec4_operators()
{
glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::vec4 B = A++;
Error += B == glm::vec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1;
Error += B == glm::vec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1;
Error += A == glm::vec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1;
}
return Error;