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Fix build
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@ -404,7 +404,7 @@ namespace glm
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///
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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GLM_FUNC_DECL int floatBitsToInt(float const& v);
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GLM_FUNC_DECL int floatBitsToInt(float v);
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/// Returns a signed integer value representing
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/// Returns a signed integer value representing
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/// the encoding of a floating-point value. The floatingpoint
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/// the encoding of a floating-point value. The floatingpoint
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@ -700,7 +700,7 @@ namespace detail
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return detail::functor1<vec, L, uint, float, Q>::call(floatBitsToUint, v);
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return detail::functor1<vec, L, uint, float, Q>::call(floatBitsToUint, v);
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}
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}
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GLM_FUNC_QUALIFIER float intBitsToFloat(int const& v)
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GLM_FUNC_QUALIFIER float intBitsToFloat(int v)
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{
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{
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union
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union
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{
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{
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