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https://github.com/g-truc/glm.git
synced 2024-11-26 10:14:35 +00:00
Simplify the static const definitions for vectors and quaternions
- DRY, baby!
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@ -34,10 +34,10 @@ namespace glm
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{
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# ifdef GLM_STATIC_CONST_MEMBERS
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template<typename T, precision P>
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const tvec1<T, P> tvec1<T, P>::X = tvec1<T, P>(static_cast<T>(1));
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const tvec1<T, P> tvec1<T, P>::X(static_cast<T>(1));
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template<typename T, precision P>
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const tvec1<T, P> tvec1<T, P>::ZERO = tvec1<T, P>(static_cast<T>(0));
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const tvec1<T, P> tvec1<T, P>::ZERO(static_cast<T>(0));
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# endif
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// -- Implicit basic constructors --
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@ -30,16 +30,16 @@ namespace glm
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{
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# ifdef GLM_STATIC_CONST_MEMBERS
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template <typename T, precision P>
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const tvec2<T, P> tvec2<T, P>::ZERO = tvec2<T, P>(static_cast<T>(0), static_cast<T>(0));
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const tvec2<T, P> tvec2<T, P>::ZERO(static_cast<T>(0), static_cast<T>(0));
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template <typename T, precision P>
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const tvec2<T, P> tvec2<T, P>::X = tvec2<T, P>(static_cast<T>(1), static_cast<T>(0));
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const tvec2<T, P> tvec2<T, P>::X(static_cast<T>(1), static_cast<T>(0));
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template <typename T, precision P>
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const tvec2<T, P> tvec2<T, P>::Y = tvec2<T, P>(static_cast<T>(0), static_cast<T>(1));
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const tvec2<T, P> tvec2<T, P>::Y(static_cast<T>(0), static_cast<T>(1));
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template <typename T, precision P>
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const tvec2<T, P> tvec2<T, P>::XY = tvec2<T, P>(static_cast<T>(1), static_cast<T>(1));
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const tvec2<T, P> tvec2<T, P>::XY(static_cast<T>(1), static_cast<T>(1));
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# endif
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// -- Implicit basic constructors --
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@ -35,28 +35,28 @@ namespace glm
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# ifdef GLM_STATIC_CONST_MEMBERS
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template <typename T, precision P>
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const tvec3<T, P> tvec3<T, P>::ZERO = tvec3<T, P>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
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const tvec3<T, P> tvec3<T, P>::ZERO(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
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template <typename T, precision P>
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const tvec3<T, P> tvec3<T, P>::X = tvec3<T, P>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0));
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const tvec3<T, P> tvec3<T, P>::X(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0));
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template <typename T, precision P>
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const tvec3<T, P> tvec3<T, P>::Y = tvec3<T, P>(static_cast<T>(0), static_cast<T>(1), static_cast<T>(0));
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const tvec3<T, P> tvec3<T, P>::Y(static_cast<T>(0), static_cast<T>(1), static_cast<T>(0));
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template <typename T, precision P>
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const tvec3<T, P> tvec3<T, P>::Z = tvec3<T, P>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
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const tvec3<T, P> tvec3<T, P>::Z(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
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template <typename T, precision P>
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const tvec3<T, P> tvec3<T, P>::XY = tvec3<T, P>(static_cast<T>(1), static_cast<T>(1), static_cast<T>(0));
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const tvec3<T, P> tvec3<T, P>::XY(static_cast<T>(1), static_cast<T>(1), static_cast<T>(0));
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template <typename T, precision P>
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const tvec3<T, P> tvec3<T, P>::XZ = tvec3<T, P>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(1));
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const tvec3<T, P> tvec3<T, P>::XZ(static_cast<T>(1), static_cast<T>(0), static_cast<T>(1));
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template <typename T, precision P>
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const tvec3<T, P> tvec3<T, P>::YZ = tvec3<T, P>(static_cast<T>(0), static_cast<T>(1), static_cast<T>(1));
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const tvec3<T, P> tvec3<T, P>::YZ(static_cast<T>(0), static_cast<T>(1), static_cast<T>(1));
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template <typename T, precision P>
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const tvec3<T, P> tvec3<T, P>::XYZ = tvec3<T, P>(static_cast<T>(1), static_cast<T>(1), static_cast<T>(1));
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const tvec3<T, P> tvec3<T, P>::XYZ(static_cast<T>(1), static_cast<T>(1), static_cast<T>(1));
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# endif
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// -- Implicit basic constructors --
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@ -35,68 +35,68 @@ namespace glm
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# ifdef GLM_STATIC_CONST_MEMBERS
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template <typename T, precision P>
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const tvec4<T, P> tvec4<T, P>::ZERO =
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tvec4<T, P>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
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const tvec4<T, P> tvec4<T, P>::ZERO
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(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
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template <typename T, precision P>
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const tvec4<T, P> tvec4<T, P>::X =
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tvec4<T, P>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
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const tvec4<T, P> tvec4<T, P>::X
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(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
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template <typename T, precision P>
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const tvec4<T, P> tvec4<T, P>::Y =
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tvec4<T, P>(static_cast<T>(0), static_cast<T>(1), static_cast<T>(0), static_cast<T>(0));
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const tvec4<T, P> tvec4<T, P>::Y
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(static_cast<T>(0), static_cast<T>(1), static_cast<T>(0), static_cast<T>(0));
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template <typename T, precision P>
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const tvec4<T, P> tvec4<T, P>::Z =
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tvec4<T, P>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1), static_cast<T>(0));
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const tvec4<T, P> tvec4<T, P>::Z
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(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1), static_cast<T>(0));
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template <typename T, precision P>
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const tvec4<T, P> tvec4<T, P>::W =
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tvec4<T, P>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
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const tvec4<T, P> tvec4<T, P>::W
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(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
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template <typename T, precision P>
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const tvec4<T, P> tvec4<T, P>::XY =
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tvec4<T, P>(static_cast<T>(1), static_cast<T>(1), static_cast<T>(0), static_cast<T>(0));
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const tvec4<T, P> tvec4<T, P>::XY
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(static_cast<T>(1), static_cast<T>(1), static_cast<T>(0), static_cast<T>(0));
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template <typename T, precision P>
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const tvec4<T, P> tvec4<T, P>::XZ =
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tvec4<T, P>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(1), static_cast<T>(0));
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const tvec4<T, P> tvec4<T, P>::XZ
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(static_cast<T>(1), static_cast<T>(0), static_cast<T>(1), static_cast<T>(0));
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template <typename T, precision P>
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const tvec4<T, P> tvec4<T, P>::XW =
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tvec4<T, P>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
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const tvec4<T, P> tvec4<T, P>::XW
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(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
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template <typename T, precision P>
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const tvec4<T, P> tvec4<T, P>::YZ =
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tvec4<T, P>(static_cast<T>(0), static_cast<T>(1), static_cast<T>(1), static_cast<T>(0));
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const tvec4<T, P> tvec4<T, P>::YZ
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(static_cast<T>(0), static_cast<T>(1), static_cast<T>(1), static_cast<T>(0));
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template <typename T, precision P>
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const tvec4<T, P> tvec4<T, P>::YW =
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tvec4<T, P>(static_cast<T>(0), static_cast<T>(1), static_cast<T>(0), static_cast<T>(1));
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const tvec4<T, P> tvec4<T, P>::YW
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(static_cast<T>(0), static_cast<T>(1), static_cast<T>(0), static_cast<T>(1));
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template <typename T, precision P>
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const tvec4<T, P> tvec4<T, P>::ZW =
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tvec4<T, P>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1), static_cast<T>(1));
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const tvec4<T, P> tvec4<T, P>::ZW
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(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1), static_cast<T>(1));
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template <typename T, precision P>
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const tvec4<T, P> tvec4<T, P>::XYZ =
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tvec4<T, P>(static_cast<T>(1), static_cast<T>(1), static_cast<T>(1), static_cast<T>(0));
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const tvec4<T, P> tvec4<T, P>::XYZ
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(static_cast<T>(1), static_cast<T>(1), static_cast<T>(1), static_cast<T>(0));
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template <typename T, precision P>
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const tvec4<T, P> tvec4<T, P>::XYW =
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tvec4<T, P>(static_cast<T>(1), static_cast<T>(1), static_cast<T>(0), static_cast<T>(1));
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const tvec4<T, P> tvec4<T, P>::XYW
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(static_cast<T>(1), static_cast<T>(1), static_cast<T>(0), static_cast<T>(1));
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template <typename T, precision P>
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const tvec4<T, P> tvec4<T, P>::XZW =
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tvec4<T, P>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(1), static_cast<T>(1));
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const tvec4<T, P> tvec4<T, P>::XZW
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(static_cast<T>(1), static_cast<T>(0), static_cast<T>(1), static_cast<T>(1));
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template <typename T, precision P>
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const tvec4<T, P> tvec4<T, P>::YZW =
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tvec4<T, P>(static_cast<T>(0), static_cast<T>(1), static_cast<T>(1), static_cast<T>(1));
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const tvec4<T, P> tvec4<T, P>::YZW
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(static_cast<T>(0), static_cast<T>(1), static_cast<T>(1), static_cast<T>(1));
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template <typename T, precision P>
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const tvec4<T, P> tvec4<T, P>::XYZW =
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tvec4<T, P>(static_cast<T>(1), static_cast<T>(1), static_cast<T>(1), static_cast<T>(1));
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const tvec4<T, P> tvec4<T, P>::XYZW
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(static_cast<T>(1), static_cast<T>(1), static_cast<T>(1), static_cast<T>(1));
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# endif
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// -- Implicit basic constructors --
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@ -51,68 +51,68 @@ namespace detail
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# ifdef GLM_STATIC_CONST_MEMBERS
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::ZERO =
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tquat<T, P>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
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const tquat<T, P> tquat<T, P>::ZERO
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(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::X =
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tquat<T, P>(static_cast<T>(0), static_cast<T>(1), static_cast<T>(0), static_cast<T>(0));
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const tquat<T, P> tquat<T, P>::X
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(static_cast<T>(0), static_cast<T>(1), static_cast<T>(0), static_cast<T>(0));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::Y =
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tquat<T, P>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1), static_cast<T>(0));
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const tquat<T, P> tquat<T, P>::Y
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(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1), static_cast<T>(0));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::Z =
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tquat<T, P>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
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const tquat<T, P> tquat<T, P>::Z
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(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::W =
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tquat<T, P>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
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const tquat<T, P> tquat<T, P>::W
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(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::XY =
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tquat<T, P>(static_cast<T>(0), static_cast<T>(1), static_cast<T>(1), static_cast<T>(0));
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const tquat<T, P> tquat<T, P>::XY
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(static_cast<T>(0), static_cast<T>(1), static_cast<T>(1), static_cast<T>(0));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::XZ =
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tquat<T, P>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1), static_cast<T>(1));
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const tquat<T, P> tquat<T, P>::XZ
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(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1), static_cast<T>(1));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::XW =
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tquat<T, P>(static_cast<T>(1), static_cast<T>(1), static_cast<T>(0), static_cast<T>(0));
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const tquat<T, P> tquat<T, P>::XW
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(static_cast<T>(1), static_cast<T>(1), static_cast<T>(0), static_cast<T>(0));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::YZ =
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tquat<T, P>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1), static_cast<T>(1));
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const tquat<T, P> tquat<T, P>::YZ
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(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1), static_cast<T>(1));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::YW =
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tquat<T, P>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(1), static_cast<T>(0));
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const tquat<T, P> tquat<T, P>::YW
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(static_cast<T>(1), static_cast<T>(0), static_cast<T>(1), static_cast<T>(0));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::ZW =
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tquat<T, P>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
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const tquat<T, P> tquat<T, P>::ZW
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(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::XYZ =
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tquat<T, P>(static_cast<T>(0), static_cast<T>(1), static_cast<T>(1), static_cast<T>(1));
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const tquat<T, P> tquat<T, P>::XYZ
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(static_cast<T>(0), static_cast<T>(1), static_cast<T>(1), static_cast<T>(1));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::XYW =
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tquat<T, P>(static_cast<T>(1), static_cast<T>(1), static_cast<T>(1), static_cast<T>(0));
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const tquat<T, P> tquat<T, P>::XYW
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(static_cast<T>(1), static_cast<T>(1), static_cast<T>(1), static_cast<T>(0));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::XZW =
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tquat<T, P>(static_cast<T>(1), static_cast<T>(1), static_cast<T>(0), static_cast<T>(1));
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const tquat<T, P> tquat<T, P>::XZW
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(static_cast<T>(1), static_cast<T>(1), static_cast<T>(0), static_cast<T>(1));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::YZW =
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tquat<T, P>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(1), static_cast<T>(1));
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const tquat<T, P> tquat<T, P>::YZW
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(static_cast<T>(1), static_cast<T>(0), static_cast<T>(1), static_cast<T>(1));
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template <typename T, precision P>
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const tquat<T, P> tquat<T, P>::XYZW =
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tquat<T, P>(static_cast<T>(1), static_cast<T>(1), static_cast<T>(1), static_cast<T>(1));
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const tquat<T, P> tquat<T, P>::XYZW
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(static_cast<T>(1), static_cast<T>(1), static_cast<T>(1), static_cast<T>(1));
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# endif
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// -- Component accesses --
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@ -52,22 +52,22 @@ void print(const fvec4SIMD &v)
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#endif
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# ifdef GLM_STATIC_CONST_MEMBERS
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const fquatSIMD fquatSIMD::ZERO = fquatSIMD(0, 0, 0, 0);
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const fquatSIMD fquatSIMD::X = fquatSIMD(0, 1, 0, 0);
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const fquatSIMD fquatSIMD::Y = fquatSIMD(0, 0, 1, 0);
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const fquatSIMD fquatSIMD::Z = fquatSIMD(0, 0, 0, 1);
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const fquatSIMD fquatSIMD::W = fquatSIMD(1, 0, 0, 0);
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const fquatSIMD fquatSIMD::XY = fquatSIMD(0, 1, 1, 0);
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const fquatSIMD fquatSIMD::XZ = fquatSIMD(0, 1, 0, 1);
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const fquatSIMD fquatSIMD::XW = fquatSIMD(1, 1, 0, 0);
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const fquatSIMD fquatSIMD::YZ = fquatSIMD(0, 0, 1, 1);
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||||
const fquatSIMD fquatSIMD::YW = fquatSIMD(1, 0, 1, 0);
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const fquatSIMD fquatSIMD::ZW = fquatSIMD(1, 0, 0, 1);
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||||
const fquatSIMD fquatSIMD::XYZ = fquatSIMD(0, 1, 1, 1);
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||||
const fquatSIMD fquatSIMD::XYW = fquatSIMD(1, 1, 1, 0);
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||||
const fquatSIMD fquatSIMD::XZW = fquatSIMD(1, 1, 0, 1);
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||||
const fquatSIMD fquatSIMD::YZW = fquatSIMD(1, 0, 1, 1);
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||||
const fquatSIMD fquatSIMD::XYZW = fquatSIMD(1, 1, 1, 1);
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||||
const fquatSIMD fquatSIMD::ZERO(0, 0, 0, 0);
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||||
const fquatSIMD fquatSIMD::X(0, 1, 0, 0);
|
||||
const fquatSIMD fquatSIMD::Y(0, 0, 1, 0);
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||||
const fquatSIMD fquatSIMD::Z(0, 0, 0, 1);
|
||||
const fquatSIMD fquatSIMD::W(1, 0, 0, 0);
|
||||
const fquatSIMD fquatSIMD::XY(0, 1, 1, 0);
|
||||
const fquatSIMD fquatSIMD::XZ(0, 1, 0, 1);
|
||||
const fquatSIMD fquatSIMD::XW(1, 1, 0, 0);
|
||||
const fquatSIMD fquatSIMD::YZ(0, 0, 1, 1);
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||||
const fquatSIMD fquatSIMD::YW(1, 0, 1, 0);
|
||||
const fquatSIMD fquatSIMD::ZW(1, 0, 0, 1);
|
||||
const fquatSIMD fquatSIMD::XYZ(0, 1, 1, 1);
|
||||
const fquatSIMD fquatSIMD::XYW(1, 1, 1, 0);
|
||||
const fquatSIMD fquatSIMD::XZW(1, 1, 0, 1);
|
||||
const fquatSIMD fquatSIMD::YZW(1, 0, 1, 1);
|
||||
const fquatSIMD fquatSIMD::XYZW(1, 1, 1, 1);
|
||||
# endif
|
||||
|
||||
//////////////////////////////////////
|
||||
|
@ -17,22 +17,22 @@ struct shuffle_mask
|
||||
};
|
||||
|
||||
# ifdef GLM_STATIC_CONST_MEMBERS
|
||||
const fvec4SIMD fvec4SIMD::ZERO = fvec4SIMD(0, 0, 0, 0);
|
||||
const fvec4SIMD fvec4SIMD::X = fvec4SIMD(1, 0, 0, 0);
|
||||
const fvec4SIMD fvec4SIMD::Y = fvec4SIMD(0, 1, 0, 0);
|
||||
const fvec4SIMD fvec4SIMD::Z = fvec4SIMD(0, 0, 1, 0);
|
||||
const fvec4SIMD fvec4SIMD::W = fvec4SIMD(0, 0, 0, 1);
|
||||
const fvec4SIMD fvec4SIMD::XY = fvec4SIMD(1, 1, 0, 0);
|
||||
const fvec4SIMD fvec4SIMD::XZ = fvec4SIMD(1, 0, 1, 0);
|
||||
const fvec4SIMD fvec4SIMD::XW = fvec4SIMD(1, 0, 0, 1);
|
||||
const fvec4SIMD fvec4SIMD::YZ = fvec4SIMD(0, 1, 1, 0);
|
||||
const fvec4SIMD fvec4SIMD::YW = fvec4SIMD(0, 1, 0, 1);
|
||||
const fvec4SIMD fvec4SIMD::ZW = fvec4SIMD(0, 0, 1, 1);
|
||||
const fvec4SIMD fvec4SIMD::XYZ = fvec4SIMD(1, 1, 1, 0);
|
||||
const fvec4SIMD fvec4SIMD::XYW = fvec4SIMD(1, 1, 0, 1);
|
||||
const fvec4SIMD fvec4SIMD::XZW = fvec4SIMD(1, 0, 1, 1);
|
||||
const fvec4SIMD fvec4SIMD::YZW = fvec4SIMD(0, 1, 1, 1);
|
||||
const fvec4SIMD fvec4SIMD::XYZW = fvec4SIMD(1, 1, 1, 1);
|
||||
const fvec4SIMD fvec4SIMD::ZERO(0, 0, 0, 0);
|
||||
const fvec4SIMD fvec4SIMD::X(1, 0, 0, 0);
|
||||
const fvec4SIMD fvec4SIMD::Y(0, 1, 0, 0);
|
||||
const fvec4SIMD fvec4SIMD::Z(0, 0, 1, 0);
|
||||
const fvec4SIMD fvec4SIMD::W(0, 0, 0, 1);
|
||||
const fvec4SIMD fvec4SIMD::XY(1, 1, 0, 0);
|
||||
const fvec4SIMD fvec4SIMD::XZ(1, 0, 1, 0);
|
||||
const fvec4SIMD fvec4SIMD::XW(1, 0, 0, 1);
|
||||
const fvec4SIMD fvec4SIMD::YZ(0, 1, 1, 0);
|
||||
const fvec4SIMD fvec4SIMD::YW(0, 1, 0, 1);
|
||||
const fvec4SIMD fvec4SIMD::ZW(0, 0, 1, 1);
|
||||
const fvec4SIMD fvec4SIMD::XYZ(1, 1, 1, 0);
|
||||
const fvec4SIMD fvec4SIMD::XYW(1, 1, 0, 1);
|
||||
const fvec4SIMD fvec4SIMD::XZW(1, 0, 1, 1);
|
||||
const fvec4SIMD fvec4SIMD::YZW(0, 1, 1, 1);
|
||||
const fvec4SIMD fvec4SIMD::XYZW(1, 1, 1, 1);
|
||||
# endif
|
||||
|
||||
//////////////////////////////////////
|
||||
|
Loading…
Reference in New Issue
Block a user