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Fixed error: comparing floating point with == or != is unsafe
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@ -112,8 +112,8 @@ int test_vec4_ctor()
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# endif//GLM_SWIZZLE == GLM_SWIZZLE_OPERATOR
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{
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glm::vec4 A(1);
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glm::vec4 B(1, 1, 1, 1);
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glm::ivec4 A(1);
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glm::ivec4 B(1, 1, 1, 1);
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Error += A == B ? 0 : 1;
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}
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@ -18,8 +18,8 @@ static int test_operators()
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int Error = 0;
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{
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glm::vec2 A(1.0f);
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glm::vec2 B(1.0f);
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glm::ivec2 A(1.0f);
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glm::ivec2 B(1.0f);
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Error += A != B ? 1 : 0;
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Error += A == B ? 0 : 1;
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}
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