Merge branch '0.9.2' of ssh://ogl-math.git.sourceforge.net/gitroot/ogl-math/ogl-math into 0.9.2

This commit is contained in:
Christophe Riccio 2011-05-09 03:15:20 +01:00
commit ef9798533a
12 changed files with 71 additions and 61 deletions

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Download GLM 0.9.2.0</a></div></div><br /><div class="menu2"><a href="./index.html">Front page</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br /><div class="menu2"><a href="./glm-0.9.1.pdf">GLM Manual</a></div><div class="menu2"><a href="./api-0.9.1/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><div class="menu2"><a href="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.png" alt="G-Truc" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title-date"> </div><div class="title4"> </div><div><p> Download GLM 0.9.2.0</a></div></div><br /><div class="menu2"><a href="./index.html">Front page</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br /><div class="menu2"><a href="./glm-0.9.2.pdf">GLM Manual</a></div><div class="menu2"><a href="./api-0.9.2/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><div class="menu2"><a href="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.png" alt="G-Truc" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title-date"> </div><div class="title4"> </div><div><p>
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software
based on the <a href="http://www.opengl.org/documentation/glsl/">OpenGL Shading Language (GLSL)</a> specification. based on the <a href="http://www.opengl.org/documentation/glsl/">OpenGL Shading Language (GLSL)</a> specification.
</p><p> </p><p>

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</span></li><li class="code-line"><span class="code-line-content"> </span></li><li class="code-line"><span class="code-line-content">
{ {
</span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px"> </span></li><li class="code-line"><span class="code-line-content" style="padding-left:32px">

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<a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.0/glm-0.9.2.0.zip/download">GLM 0.9.2.0</a> <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.0/glm-0.9.2.0.zip/download">GLM 0.9.2.0</a>
(3.4 MB) (3.4 MB)
</div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - zip files</div><div class="issue-content">08/05/2010: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.0/glm-0.9.2.0.zip/download">GLM 0.9.2.0</a> (3.4 MB) </div><div class="news-separator">_________________</div><br /><div><div class="title4">GLM - zip files</div><div class="issue-content">08/05/2010: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.0/glm-0.9.2.0.zip/download">GLM 0.9.2.0</a> (3.4 MB)

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2011<a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html> Download GLM 0.9.2.0</a></div></div><br /><div class="menu2"><a href="./index.html">Front page</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br /><div class="menu2"><a href="./glm-0.9.2.pdf">GLM Manual</a></div><div class="menu2"><a href="./api-0.9.2/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><div class="menu2"><a href="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.png" alt="G-Truc" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><div><div class="title-date">16/10/2008</div><div class="title4">GLM Logo</div><div><table style="width:100%;"><tr style="width:100%;"><td><p />Download: <a href="./goodies/logo2560x1600.png">2560x1600</a><br />Download: <a href="./goodies/logo1920x1200.png">1920x1200</a><br />Download: <a href="./goodies/logo1600x1000.png">1600x1000</a><br />Download: <a href="./goodies/logo1280x0800.png">1280x0800</a><br />Download: <a href="./goodies/logo1024x0640.png">1024x0640</a><br /></td><td style="text-align:right;"><a ref="goodies/logo.png"><img src="image/logo-mini.png" alt=" " /></a></td></tr></table></div><div class="news-separator">_________________</div><br /></div><div><div class="title-date">16/10/2008</div><div class="title4">GLM Font</div><div><table style="width:100%;"><tr style="width:100%;"><td><p />Download: <a href="./goodies/tenby-five.otf">Font (.otf)</a><br /></td><td style="text-align:right;"><a ref="goodies/font.png"><img src="image/font-mini.png" alt=" " /></a></td></tr></table></div><div class="news-separator">_________________</div><br /></div><div class="email"><img src="./common/email.png" alt="email not available as text" /></div><div class="news-separator">_________________</div><br /><div class="title3">Copyright Š 2005 - 2011<a href="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>

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@ -12,7 +12,7 @@
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Download GLM 0.9.2.0</a></div></div><br /><div class="menu2"><a href="./index.html">Front page</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br /><div class="menu2"><a href="./glm-0.9.1.pdf">GLM Manual</a></div><div class="menu2"><a href="./api-0.9.1/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><div class="menu2"><a href="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.png" alt="G-Truc" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><p> Download GLM 0.9.2.0</a></div></div><br /><div class="menu2"><a href="./index.html">Front page</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br /><div class="menu2"><a href="./glm-0.9.2.pdf">GLM Manual</a></div><div class="menu2"><a href="./api-0.9.2/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><div class="menu2"><a href="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.png" alt="G-Truc" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM).<br />A C++ mathematics library for 3D graphics.<br /></div><br /><br /><p>
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software
based on the <a href="http://www.opengl.org/documentation/glsl/">OpenGL Shading Language (GLSL)</a> specification. based on the <a href="http://www.opengl.org/documentation/glsl/">OpenGL Shading Language (GLSL)</a> specification.
</p><p> </p><p>
@ -32,23 +32,26 @@
</p><p> </p><p>
Thanks for contributing to the project by <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">submitting tickets</a> for bug reports and feature requests. (SF.net account required). Thanks for contributing to the project by <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">submitting tickets</a> for bug reports and feature requests. (SF.net account required).
Any feedback is welcome at glm@g-truc.net. Any feedback is welcome at glm@g-truc.net.
</p><br /><div><h3>08/05/2011 - GLM 0.9.2.0 released</h3><div><p> </p><br /><div><h3>09/05/2011 - GLM 0.9.2.0 released</h3><div><p>
Various bugs fixed with GLM 0.9.1.3. GLM 0.9.2.0 provides many exciting features which first of all is the CUDA copiler support so that GLM can be used within a CUDA kernel. This is possible only by defining GLM_FORCE_CUDA before including glm/glm.hpp in the CUDA Kernel source code.
</p><p> </p><p>
Various bugs fixed with GLM 0.9.1.3. New experimental extensions are also available. GLM_GTX_noise is based on the work by Stefan Gustavson and Ashima Arts on <a href="https://github.com/ashima/webgl-noise">WebGL-noise</a> which adds perlin and simplex noise functions in a pure computational way.
</p><div xmlns="http://www.w3.org/1999/xhtml"><span class="list">GLM 0.9.2.0 changelog:</span><ul><li> If everything goes well, this extension will be promoted to GLM core as implementation of the GLSL noise functions.
Added CUDA support </p><p>
</li><li> GLM_GTX_ulp provides functions to evaluate the number of ULPs between two floating-point values which gives a way to mesure the accuracy of a function compare to a reference function.
Added CTest test suite In the future, this extension could be used to update the documentation of function and gives the level of accuracy they provide.
</li><li> </p><p>
Added GLM_GTX_ulp extension Finally, GLM_GTX_matrix_interpolation is an extension developed by Ghenadii Ursachi to extract axis and angle of a 4 by 4 matrix but also directly interpolate between two matrices.
</li><li> This extension works only on linear transformed matrices.
Added GLM_GTX_noise extension </p><p>
</li><li> Last but not least: with the version 0.9.2, GLM supports <a href="http://www.cmake.org/cmake/help/ctest-2-8-docs.html">CTest</a> to manage GLM test suite which makes tests much easier to maintain.
Added GLM_GTX_matrix_interpolation extension The number of tests have significantly increase, even if a lot more tests are necessary.
</li><li> </p><p>
Updated quaternion slerp interpolation GLM 0.9.2 is not backward compatible with GLM 0.9.1 with only one point: Quaternion SLERP interpolation!
</li></ul></div>Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.0/glm-0.9.2.0.zip/download">GLM 0.9.2.0 (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.0/glm-0.9.2.0.7z/download">GLM 0.9.2.0 (7z)</a><br />Link: <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</a><br /></div><br /></div><div><h3>07/05/2011 - GLM 0.9.1.3 released</h3><div><p> In GLM 0.9.1 the function 'mix' always interpolate using the short rotation path but it's no longer the case.
The function 'shortMix' has to be called for short path interpolation.
'fastMix' will interpolate two quaternions using a normalized linear quaternion interpolation with non-constant rotation speed.
</p>Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.0/glm-0.9.2.0.zip/download">GLM 0.9.2.0 (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.0/glm-0.9.2.0.7z/download">GLM 0.9.2.0 (7z)</a><br />Link: <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</a><br /></div><br /></div><div><h3>07/05/2011 - GLM 0.9.1.3 released</h3><div><p>
Various bugs fixed with GLM 0.9.1.3. Various bugs fixed with GLM 0.9.1.3.
</p>Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.3/glm-0.9.1.3.zip/download">GLM 0.9.1.3 (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.3/glm-0.9.1.3.7z/download">GLM 0.9.1.3 (7z)</a><br />Link: <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</a><br /></div><br /></div><div><h3>15/04/2011 - GLM 0.9.1.2 released</h3><div><p> </p>Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.3/glm-0.9.1.3.zip/download">GLM 0.9.1.3 (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.3/glm-0.9.1.3.7z/download">GLM 0.9.1.3 (7z)</a><br />Link: <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</a><br /></div><br /></div><div><h3>15/04/2011 - GLM 0.9.1.2 released</h3><div><p>
Bug fixes Only for GLM 0.9.1.2. Bug fixes Only for GLM 0.9.1.2.

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@ -31,7 +31,7 @@ PROJECT_NAME =
# This could be handy for archiving the generated documentation or # This could be handy for archiving the generated documentation or
# if some version control system is used. # if some version control system is used.
PROJECT_NUMBER = 0.9.1 PROJECT_NUMBER = 0.9.2
# Using the PROJECT_BRIEF tag one can provide an optional one line description # Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer # for a project that appears at the top of each page and should give viewer

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@ -10,9 +10,11 @@
This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library. This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
GLM is written as a platform independent library with no dependence and officially supports the following compilers: GLM is written as a platform independent library with no dependence and officially supports the following compilers:
1. GCC 3.4 and higher 1. Clang 2.0 and higher
2. LLVM 2.3 through GCC 4.2 front-end and higher 2. CUDA 3.0 and higher
3. Visual Studio 2005 and higher 3. GCC 3.4 and higher
4. LLVM 2.3 through GCC 4.2 front-end and higher
5. Visual Studio 2005 and higher
\note The Doxygen-generated documentation will often state that a type or function \note The Doxygen-generated documentation will often state that a type or function
is defined in a namespace that is a child of the \link glm glm \endlink namespace. is defined in a namespace that is a child of the \link glm glm \endlink namespace.
@ -156,6 +158,16 @@ void BindUniforms(GLuint uniVec, GLuint uniMat)
\note This operation could have been built into the base vector and matrix types and performed with a cast operator. \note This operation could have been built into the base vector and matrix types and performed with a cast operator.
However, this has some downsides. Implicit casts can cause unexpected and unwanted behavior. However, this has some downsides. Implicit casts can cause unexpected and unwanted behavior.
\section started_cuda GLM for CUDA
GLM 0.9.2 introduces CUDA compiler support allowing programmer to use GLM inside a CUDA Kernel.
To make GLM compatible with CUDA, GLM_FORCE_CUDA requires to be define before any inclusion of <tt><glm/glm.hpp></tt>.
\code
#define GLM_FORCE_CUDA
#include <glm/glm.hpp>
\endcode
**/ **/
/*! /*!

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@ -142,12 +142,6 @@
<idea>Standard output stream</idea> <idea>Standard output stream</idea>
<idea>In place operations</idea> <idea>In place operations</idea>
</ideas> </ideas>
<schedule>
<release version="0.9.3">More tests.</release>
<release version="0.9.4">Arrays.</release>
<release version="0.9.5">SIMD optimizations.</release>
<release version="0.9.6">In place operations.</release>
</schedule>
<todo> <todo>
<entry>RGBE.</entry> <entry>RGBE.</entry>
<entry>row matrices.</entry> <entry>row matrices.</entry>
@ -156,34 +150,31 @@
</todo> </todo>
<page_news> <page_news>
<news index="0065" date="08/05/2011" title="GLM 0.9.2.0 released" image="goodies/logo.png" image-mini="image/logo-mini.png"> <news index="0065" date="09/05/2011" title="GLM 0.9.2.0 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
<paragraph> <paragraph>
Various bugs fixed with GLM 0.9.1.3. GLM 0.9.2.0 provides many exciting features which first of all is the CUDA copiler support so that GLM can be used within a CUDA kernel. This is possible only by defining GLM_FORCE_CUDA before including glm/glm.hpp in the CUDA Kernel source code.
</paragraph> </paragraph>
<list name="GLM 0.9.2.0 changelog:">
<list-element>
Added CUDA support
</list-element>
<list-element>
Added CTest test suite
</list-element>
<list-element>
Added GLM_GTX_ulp extension
</list-element>
<list-element>
Added GLM_GTX_noise extension
</list-element>
<list-element>
Added GLM_GTX_matrix_interpolation extension
</list-element>
<list-element>
Updated quaternion slerp interpolation
</list-element>
</list>
<paragraph> <paragraph>
Various bugs fixed with GLM 0.9.1.3. New experimental extensions are also available. GLM_GTX_noise is based on the work by Stefan Gustavson and Ashima Arts on <link href="https://github.com/ashima/webgl-noise">WebGL-noise</link> which adds perlin and simplex noise functions in a pure computational way.
If everything goes well, this extension will be promoted to GLM core as implementation of the GLSL noise functions.
</paragraph>
<paragraph>
GLM_GTX_ulp provides functions to evaluate the number of ULPs between two floating-point values which gives a way to mesure the accuracy of a function compare to a reference function.
In the future, this extension could be used to update the documentation of function and gives the level of accuracy they provide.
</paragraph>
<paragraph>
Finally, GLM_GTX_matrix_interpolation is an extension developed by Ghenadii Ursachi to extract axis and angle of a 4 by 4 matrix but also directly interpolate between two matrices.
This extension works only on linear transformed matrices.
</paragraph>
<paragraph>
Last but not least: with the version 0.9.2, GLM supports <link href="http://www.cmake.org/cmake/help/ctest-2-8-docs.html">CTest</link> to manage GLM test suite which makes tests much easier to maintain.
The number of tests have significantly increase, even if a lot more tests are necessary.
</paragraph>
<paragraph>
GLM 0.9.2 is not backward compatible with GLM 0.9.1 with only one point: Quaternion SLERP interpolation!
In GLM 0.9.1 the function 'mix' always interpolate using the short rotation path but it's no longer the case.
The function 'shortMix' has to be called for short path interpolation.
'fastMix' will interpolate two quaternions using a normalized linear quaternion interpolation with non-constant rotation speed.
</paragraph> </paragraph>
<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.0/glm-0.9.2.0.zip/download">GLM 0.9.2.0 (zip)</source> <source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.0/glm-0.9.2.0.zip/download">GLM 0.9.2.0 (zip)</source>
@ -1588,8 +1579,8 @@
</menu-group> </menu-group>
<menu-group name="Documentation"> <menu-group name="Documentation">
<menu-entry name="GLM Manual" href="./glm-0.9.1.pdf" /> <menu-entry name="GLM Manual" href="./glm-0.9.2.pdf" />
<menu-entry name="GLM API" href="./api-0.9.1/index.html" /> <menu-entry name="GLM API" href="./api-0.9.2/index.html" />
<menu-entry name="Code samples" href="./code.html" /> <menu-entry name="Code samples" href="./code.html" />
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@ -169,7 +169,8 @@
# define GLM_COMPILER GLM_COMPILER_CODEWARRIOR # define GLM_COMPILER GLM_COMPILER_CODEWARRIOR
// CUDA // CUDA
#elif defined(CUDA_VERSION) /*
#elif defined(__CUDACC__)
# if CUDA_VERSION < 3000 # if CUDA_VERSION < 3000
# error "GLM requires CUDA 3.0 or higher" # error "GLM requires CUDA 3.0 or higher"
# elif CUDA_VERSION == 3000 # elif CUDA_VERSION == 3000
@ -180,7 +181,10 @@
# define GLM_COMPILER GLM_COMPILER_CUDA32 # define GLM_COMPILER GLM_COMPILER_CUDA32
# elif CUDA_VERSION == 4000 # elif CUDA_VERSION == 4000
# define GLM_COMPILER GLM_COMPILER_CUDA40 # define GLM_COMPILER GLM_COMPILER_CUDA40
# else
# define GLM_COMPILER GLM_COMPILER_CUDA
# endif # endif
*/
#else #else
# define GLM_COMPILER GLM_COMPILER_UNKNOWN # define GLM_COMPILER GLM_COMPILER_UNKNOWN

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@ -14,7 +14,7 @@ More informations in GLM manual:
http://glm.g-truc.net/glm-0.9.2.pdf http://glm.g-truc.net/glm-0.9.2.pdf
================================================================================ ================================================================================
GLM 0.9.2.0: 2010-05-08 GLM 0.9.2.0: 2010-05-09
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
- Added CUDA support - Added CUDA support
- Added CTest test suite - Added CTest test suite