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Added GLSL 4.20 pack/unpackSnorm2x16
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@ -54,6 +54,19 @@ namespace glm
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
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detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v);
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//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
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//! Then, the results are packed into the returned 32-bit unsigned integer.
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//!
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//! The conversion for component c of v to fixed point is done as follows:
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//! packSnorm2x16: round(clamp(c, 0, +1) * 65535.0)
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//!
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//! The first component of the vector will be written to the least significant bits of the output;
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//! the last component will be written to the most significant bits.
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//!
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
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detail::uint32 packSnorm2x16(detail::tvec2<detail::float32> const & v);
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//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
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//! Then, the results are packed into the returned 32-bit unsigned integer.
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//!
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@ -35,6 +35,13 @@ GLM_FUNC_QUALIFIER detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> c
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return detail::uint32((B << 16) | A);
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}
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GLM_FUNC_QUALIFIER detail::uint32 packSnorm2x16(detail::tvec2<detail::float32> const & v)
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{
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detail::uint16 A((detail::uint16)round(clamp(v.x,-1.0f, 1.0f) * 32767.0f));
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detail::uint16 B((detail::uint16)round(clamp(v.y,-1.0f, 1.0f) * 32767.0f));
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return detail::uint32((B << 16) | A);
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}
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GLM_FUNC_QUALIFIER detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v)
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{
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detail::uint8 A((detail::uint8)round(clamp(v.x, 0.0f, 1.0f) * 255.0f));
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@ -62,6 +69,15 @@ GLM_FUNC_QUALIFIER detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32
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B * 1.0f / 65535.0f);
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}
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GLM_FUNC_QUALIFIER detail::tvec2<detail::float32> unpackSnorm2x16(detail::uint32 const & p)
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{
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detail::uint16 A(detail::uint16(p >> 0));
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detail::uint16 B(detail::uint16(p >> 16));
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return clamp(detail::tvec2<detail::float32>(
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A * 1.0f / 32767.0f,
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B * 1.0f / 32767.0f));
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}
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GLM_FUNC_QUALIFIER detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p)
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{
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detail::uint8 A(detail::uint8(p >> 0));
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