mirror of
https://github.com/g-truc/glm.git
synced 2024-11-26 18:24:35 +00:00
Added GLSL 4.20 pack/unpackSnorm2x16
This commit is contained in:
parent
d2e1718286
commit
f4800e6fc2
@ -37,7 +37,7 @@
|
||||
#define GLM_CORE_func_packing GLM_VERSION
|
||||
|
||||
namespace glm
|
||||
{
|
||||
{
|
||||
/// @addtogroup core_func_packing
|
||||
/// @{
|
||||
|
||||
@ -53,7 +53,20 @@ namespace glm
|
||||
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
|
||||
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
|
||||
detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v);
|
||||
|
||||
|
||||
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
|
||||
//! Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
//!
|
||||
//! The conversion for component c of v to fixed point is done as follows:
|
||||
//! packSnorm2x16: round(clamp(c, 0, +1) * 65535.0)
|
||||
//!
|
||||
//! The first component of the vector will be written to the least significant bits of the output;
|
||||
//! the last component will be written to the most significant bits.
|
||||
//!
|
||||
/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
|
||||
/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4</a>
|
||||
detail::uint32 packSnorm2x16(detail::tvec2<detail::float32> const & v);
|
||||
|
||||
//! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
|
||||
//! Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
//!
|
||||
|
@ -35,6 +35,13 @@ GLM_FUNC_QUALIFIER detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> c
|
||||
return detail::uint32((B << 16) | A);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::uint32 packSnorm2x16(detail::tvec2<detail::float32> const & v)
|
||||
{
|
||||
detail::uint16 A((detail::uint16)round(clamp(v.x,-1.0f, 1.0f) * 32767.0f));
|
||||
detail::uint16 B((detail::uint16)round(clamp(v.y,-1.0f, 1.0f) * 32767.0f));
|
||||
return detail::uint32((B << 16) | A);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v)
|
||||
{
|
||||
detail::uint8 A((detail::uint8)round(clamp(v.x, 0.0f, 1.0f) * 255.0f));
|
||||
@ -62,6 +69,15 @@ GLM_FUNC_QUALIFIER detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32
|
||||
B * 1.0f / 65535.0f);
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<detail::float32> unpackSnorm2x16(detail::uint32 const & p)
|
||||
{
|
||||
detail::uint16 A(detail::uint16(p >> 0));
|
||||
detail::uint16 B(detail::uint16(p >> 16));
|
||||
return clamp(detail::tvec2<detail::float32>(
|
||||
A * 1.0f / 32767.0f,
|
||||
B * 1.0f / 32767.0f));
|
||||
}
|
||||
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p)
|
||||
{
|
||||
detail::uint8 A(detail::uint8(p >> 0));
|
||||
|
Loading…
Reference in New Issue
Block a user